This is a documentation for Board Game Arena: play board games online !
Steps to create a BGA game : diforc'h etre ar stummoù
Mont d’ar merdeerezh
Mont d’ar c’hlask
(Created page with " Here's a summary of the different steps you would follow when developing a game with BGA Studio. {| class="wikitable" |- ! Step !! How to reach this ste?p !! What happened d...") |
Diverradenn ebet eus ar c'hemm |
||
Linenn 12: | Linenn 12: | ||
| Pre-alpha || You've started to write some piece of code || You develop the game. During this phase, we can assist you with the framework and give you some pieces of advice. | | Pre-alpha || You've started to write some piece of code || You develop the game. During this phase, we can assist you with the framework and give you some pieces of advice. | ||
|- | |- | ||
| Alpha || You tell us that your development is finished || We are reviewing the game on our side and with you, and help you to finalize some details to polish the game. | | Alpha || You tell us that your development is finished || The game is incorporate in BGA global "package", and is published on BGA preproduction server. We are reviewing the game on our side and with you, and help you to finalize some details to polish the game. | ||
|- | |- | ||
| Private beta || We give a "go" || | | Private beta || We give a "go" || On preproduction platform, the publisher, the designer, we and you can test the game together and separately. We help you to take into account remarks from the publisher and the designer. | ||
|- | |- | ||
| Public beta || The adaptation is approved by the publiher || We find together a good launch date for the game, we announce the game on BGA news, and then player can start to play! During the first days, it is common that some bugs are reported by players, and you can fix them following the instructions in [[Post-release phase]]. | | Public beta || The adaptation is approved by the publiher || We find together a good launch date for the game, we announce the game on BGA news, and then player can start to play! During the first days, it is common that some bugs are reported by players, and you can fix them following the instructions in [[Post-release phase]]. |
Stumm eus an 9 Mae 2013 da 19:54
Here's a summary of the different steps you would follow when developing a game with BGA Studio.
Step | How to reach this ste?p | What happened during the step? |
---|---|---|
Initial | How to join BGA developer team? | You discuss with us to choose your game |
Assigned | You choosed a game | You can start the development of the game |
Pre-alpha | You've started to write some piece of code | You develop the game. During this phase, we can assist you with the framework and give you some pieces of advice. |
Alpha | You tell us that your development is finished | The game is incorporate in BGA global "package", and is published on BGA preproduction server. We are reviewing the game on our side and with you, and help you to finalize some details to polish the game. |
Private beta | We give a "go" | On preproduction platform, the publisher, the designer, we and you can test the game together and separately. We help you to take into account remarks from the publisher and the designer. |
Public beta | The adaptation is approved by the publiher | We find together a good launch date for the game, we announce the game on BGA news, and then player can start to play! During the first days, it is common that some bugs are reported by players, and you can fix them following the instructions in Post-release phase. |
Gold | The game is stable on BGA | Congrats! You can still modify and optimize things following the instructions in Post-release phase. |