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Gamehelpjumpgate : diforc'h etre ar stummoù
Chazm (kaozeal | degasadennoù) (Initilal reference card info) |
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(2 reizhadenn da c'hortoz gant ar memes implijer kuzhet) | |||
Linenn 1: | Linenn 1: | ||
Jump Gate | == Jump Gate == | ||
The Jump Gate has just been invented, and it allows a ship to jump into orbit around a distant planet in an instant. This puts deep space on the map for those willing to make the trip. As a spaceship captain, you've assembled your crew, prepared your ship, and are ready to venture forth. It's time to gaze up upon worlds that no other person has ever seen. | |||
Jump Gate is a light space exploration, hand management, and set collection game. Jump between planets, scan for resources, and collect sets that will score you the most points. | |||
== Turn Reference == | == Turn Reference == | ||
Take two actions on your turn. You may take the same action twice. | Take two actions on your turn. You may take the same action twice. | ||
Fly ... to a neighboring planet. | Actions: | ||
- Fly ... to a neighboring planet. | |||
Jump ... to another more distant planet. | - Jump ... to another more distant planet. | ||
- Scan ... your current planet if it has any face-down resources. | |||
Scan ... your current planet if it has any face-down resources. | - Land & Claim ... your current planet if it has no face-down resources and is unclaimed. | ||
- Harvest ... 1 reource you marked with a Scan, or 1 unmarked resource at a planet with all face-up resources. | |||
Land & Claim ... your current planet if it has no face-down resources and is unclaimed. | - Research ... refill your hand up to 5 cards. You may discard any number of cards before refilling. | ||
Harvest ... 1 reource you marked with a Scan, or 1 unmarked resource at a planet with all face-up resources. | |||
Research ... refill your hand up to 5 cards. You may discard any number of cards before refilling | |||
Otherwise, players reveal their hidden resource cards and add them to their collected resources for scoring. | == Scoring Reference == | ||
If there are 7 or more markers on the Black Hole, the player(s) with the most markers on the Black Hole must discard their hidden resource cards before scoring. Otherwise, players reveal their hidden resource cards and add them to their collected resources for scoring. | |||
Score all collected resources as explained on the resource cards. | Score all collected resources as explained on the resource cards. |
Stumm red eus an 15 Gwe 2016 da 22:57
Jump Gate
The Jump Gate has just been invented, and it allows a ship to jump into orbit around a distant planet in an instant. This puts deep space on the map for those willing to make the trip. As a spaceship captain, you've assembled your crew, prepared your ship, and are ready to venture forth. It's time to gaze up upon worlds that no other person has ever seen.
Jump Gate is a light space exploration, hand management, and set collection game. Jump between planets, scan for resources, and collect sets that will score you the most points.
Turn Reference
Take two actions on your turn. You may take the same action twice.
Actions:
- Fly ... to a neighboring planet. - Jump ... to another more distant planet. - Scan ... your current planet if it has any face-down resources. - Land & Claim ... your current planet if it has no face-down resources and is unclaimed. - Harvest ... 1 reource you marked with a Scan, or 1 unmarked resource at a planet with all face-up resources. - Research ... refill your hand up to 5 cards. You may discard any number of cards before refilling.
Scoring Reference
If there are 7 or more markers on the Black Hole, the player(s) with the most markers on the Black Hole must discard their hidden resource cards before scoring. Otherwise, players reveal their hidden resource cards and add them to their collected resources for scoring.
Score all collected resources as explained on the resource cards.
Add 4 points for each planet claimed.
Player with the highest score wins.