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Gyges
Gygès is an abstract board game for 2 players. Players move shared pieces on the board, bouncing off each other, vying to be the first to end a move on the opponent's goal space.


'''Introduction'''
== Start of the game ==
The board has size 6x6. Additionally, two goal spaces are on the board, each located behind the row closest to each player. The goal space is adjacent to all spaces of its closest row. There are 12 pieces in the game: four with one ring, four with two rings, and four with three rings. All pieces are shared; pieces don't belong to either player.


The board game has 6x6 spaces on which pieces can move.
At the beginning of the game, each player receives two pieces of each type and sets their positions on their first row. (With ''rules for beginners'' in effect, a player can select one of several predetermined patterns instead.)
A player wins when he can put a piece on his opponent's goal.


'''The pieces'''
== Player's turn ==
In a player's turn, a player must move a piece. Only pieces on the first non-empty row from a player's perspective can be moved. (This means, for example, at the beginning of the game, only the six pieces a player places may be moved; the other six pieces that the opponent placed are not on the first non-empty row.)


There are 4 pieces of each type, the simple rings (1 move), the double rings (2 moves) and the triple rings (3 moves). All of the pieces have the
A piece must move exactly as many spaces as the number of rings on it. Intermediate spaces must be empty; however, the final space may be non-empty. If it's empty, then the move ends. If it isn't, the player gets to choose one of two possibilities:
same color, and a player can only move a piece if this one is on the first non-empty row.


'''Starting Positions'''
* '''Bounce''' off the piece: the player gets to move the original piece by the number of rings on the landed-on piece. For example, if a player ends the move on a 1-ring piece, the player can bounce off that piece to continue moving by exactly one space.
* '''Replace''' the piece: the player stops the move on that space and moves the landed-on piece to any non-empty spot on the board. The only restriction is that the landed-on piece may not be placed behind the opponent's first non-empty row.


Players choose their starting arrangement on their first row. Each one has 2 pieces of each type.
If, after bouncing a piece, a player lands on another piece, they must keep choosing whether to bounce or to replace. Only when a player decides to end a move on an empty space or to replace a piece that the player's move ends.
The first player (South) puts his pieces on its first row. Then the second player does the same. And the game starts: each player moves a (one)
piece in a turn.


'''Move of a Piece'''
A piece may not travel between the same two spaces more than once in a single move. A piece may not pass through the goal space; it may only finish its move there. (The count still has to be exact; if it's impossible to finish a move on the goal space, then the goal space cannot be entered at all.)


A piece moves of as many spaces (neither more nor less) than it has rings.
== End of the game ==
 
The game ends when a player moves a piece to land it on the opponent's goal space; this player wins.
A piece moves from space to space orthogonally and spaces must be empty (a piece cannot pace through another piece). All four directions are
allowed, but moving diagonal is forbidden.
 
When the last move of a piece reaches an occupied space, the player has two choices: '''Bounce''' or '''Replace'''
 
'''Bounce:''' The piece bounces on the reached piece of as many moves as this piece has rings. A piece can bounce off several pieces.
Beware: when a piece bounces on a triple, for example, you must make 2 moves before bouncing again.
 
'''Replace:''' When a piece lands on an occupied space you may leave it there and move the landed on piece to any free space on the
board, except behind the opponent's first line. A piece can move, bounce one or more times, and finish his move on an occupied space
and replace it.
 
The move of a piece can sometimes be long and complex, but it is often the only way to reach the goal: Put a piece on the opponent's goal!
 
'''Forbidden moves'''
* A piece, during his move, can only pass through a space one time.
* A piece can't pass through a goal. He can only reach it.
* A piece can't pass through another piece.
* To win, a piece must finish his move exactly on the goal.
* A replaced piece can't be put beyond the opponent's first line.

Stumm red eus an 3 Gen 2016 da 18:33

Gygès is an abstract board game for 2 players. Players move shared pieces on the board, bouncing off each other, vying to be the first to end a move on the opponent's goal space.

Start of the game

The board has size 6x6. Additionally, two goal spaces are on the board, each located behind the row closest to each player. The goal space is adjacent to all spaces of its closest row. There are 12 pieces in the game: four with one ring, four with two rings, and four with three rings. All pieces are shared; pieces don't belong to either player.

At the beginning of the game, each player receives two pieces of each type and sets their positions on their first row. (With rules for beginners in effect, a player can select one of several predetermined patterns instead.)

Player's turn

In a player's turn, a player must move a piece. Only pieces on the first non-empty row from a player's perspective can be moved. (This means, for example, at the beginning of the game, only the six pieces a player places may be moved; the other six pieces that the opponent placed are not on the first non-empty row.)

A piece must move exactly as many spaces as the number of rings on it. Intermediate spaces must be empty; however, the final space may be non-empty. If it's empty, then the move ends. If it isn't, the player gets to choose one of two possibilities:

  • Bounce off the piece: the player gets to move the original piece by the number of rings on the landed-on piece. For example, if a player ends the move on a 1-ring piece, the player can bounce off that piece to continue moving by exactly one space.
  • Replace the piece: the player stops the move on that space and moves the landed-on piece to any non-empty spot on the board. The only restriction is that the landed-on piece may not be placed behind the opponent's first non-empty row.

If, after bouncing a piece, a player lands on another piece, they must keep choosing whether to bounce or to replace. Only when a player decides to end a move on an empty space or to replace a piece that the player's move ends.

A piece may not travel between the same two spaces more than once in a single move. A piece may not pass through the goal space; it may only finish its move there. (The count still has to be exact; if it's impossible to finish a move on the goal space, then the goal space cannot be entered at all.)

End of the game

The game ends when a player moves a piece to land it on the opponent's goal space; this player wins.