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	<title>Board Game Arena - Degasadennoù an implijer [br]</title>
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	<updated>2026-09-16T10:25:48Z</updated>
	<subtitle>Degasadennoù an implijer</subtitle>
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		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelptashkalar&amp;diff=1312</id>
		<title>Gamehelptashkalar</title>
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		<updated>2014-12-26T00:31:05Z</updated>

		<summary type="html">&lt;p&gt;Vikingj: /* Resolving effects of beings and flares */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game forms ==&lt;br /&gt;
&lt;br /&gt;
On Board Game Arena, Tash-Kalar may be played only by 2 players, and in 2 distinct forms :&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;The High Form&#039;&#039;&#039;: Players score points for tasks and for legendary pieces currently on the board.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Deathmatch Duel&#039;&#039;&#039;: No tasks. Players score points for destroying enemy pieces, for summoning legendary beings, and when their opponent invokes a flare.&lt;br /&gt;
&lt;br /&gt;
The actual board game also features Deathmatch Melee for 3 or 4 players, and team play.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
Each player draws 6 cards : 3 beings from his or her own deck, 2 legends, and 1 flare.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;High Form&#039;&#039;&#039;, 3 tasks are revealed that may be claimed, along with a fourth &amp;quot;next task&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;Deathmatch&#039;&#039;&#039;, the player who plays second puts one common piece of each color on the game board, on marked squares.&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
Players take turns in clockwise order, beginning with the starting player.&lt;br /&gt;
Each turn, you have 2 actions. Exception: The starting player has only 1 action on his or&lt;br /&gt;
her first turn.&lt;br /&gt;
&lt;br /&gt;
Possible actions:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Place 1 common piece&#039;&#039;&#039; of your color on any empty square. If you have none left to place, you begin this action by picking up 1 of your common or heroic pieces, then place it as a common piece.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Summon a being&#039;&#039;&#039;. (See below.)&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Discard 1 being&#039;&#039;&#039; that you drew from your deck. If you do, you may also return one&lt;br /&gt;
or more of your other cards to the bottoms of their decks.&lt;br /&gt;
&lt;br /&gt;
Actions can be done in any order. You can do more than one “place” or “summon” action&lt;br /&gt;
per turn (but no more than one “discard” action). You have to use all your actions.&lt;br /&gt;
You can invoke a flare (see below) before or after any action.&lt;br /&gt;
Invoking a flare does not cost you an action.&lt;br /&gt;
&lt;br /&gt;
Finish your turn by drawing cards so that you end up with 3 beings from your deck, 2&lt;br /&gt;
legends, and 1 flare.&lt;br /&gt;
If you draw the last card in your deck, you may end up with fewer than 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Form&#039;&#039;&#039;: At the end of the turn, you may claim exactly 1 of the current tasks, if you meet its&lt;br /&gt;
criteria.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathmatch&#039;&#039;&#039;: At the end of your turn, score points for destroyed enemy pieces: 2 points for legendary,&lt;br /&gt;
1 point for heroic, 1 point for each pair of common pieces.&lt;br /&gt;
You get no points for destroying your own pieces. You get no points for an un-&lt;br /&gt;
paired common piece.&lt;br /&gt;
Also score 1 point each time you summon a legend. (Upgrading a heroic piece does not&lt;br /&gt;
count as “summoning a legend”.)&lt;br /&gt;
&lt;br /&gt;
== Summoning a being ==&lt;br /&gt;
&lt;br /&gt;
To summon a being, use 1 action and do the following:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Play the card&#039;&#039;&#039; from your hand and choose a square on the board where your pieces match the pattern on the card.&lt;br /&gt;
The pattern can be rotated (by 90, 180, or 270 degrees). Mirror images and flips&lt;br /&gt;
also count as a match.&lt;br /&gt;
The pieces used to summon the being can be the same rank as those depicted&lt;br /&gt;
in the pattern or higher rank.&lt;br /&gt;
Empty squares are not important to the pattern.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Place a piece of the indicated rank&#039;&#039;&#039; (upper left corner of the card) on the square&lt;br /&gt;
indicated by the white-framed square in the pattern.&lt;br /&gt;
This square may be empty, unless the pattern says it must be occupied by one&lt;br /&gt;
of your pieces.&lt;br /&gt;
If the square is occupied by a piece of the same rank or lower, destroy that piece&lt;br /&gt;
when you put the new piece on the square.&lt;br /&gt;
If the square is occupied by a piece of higher rank, you cannot summon the&lt;br /&gt;
being.&lt;br /&gt;
If all your pieces of that type are already on the board, you may&lt;br /&gt;
still be able to summon the being by picking up a piece that is not required for the pattern and use it as&lt;br /&gt;
the new piece.&lt;br /&gt;
&lt;br /&gt;
- Once the new piece is on the board, &#039;&#039;&#039;resolve the effect&#039;&#039;&#039; printed on the card.&lt;br /&gt;
&lt;br /&gt;
- After resolving the effect, discard the card.&lt;br /&gt;
&lt;br /&gt;
== Invoking a flare ==&lt;br /&gt;
&lt;br /&gt;
You can invoke a flare on your turn before or after any action.&lt;br /&gt;
To invoke a flare, you must meet at least one of the criteria:&lt;br /&gt;
&lt;br /&gt;
- You meet the upper criterion if your opponent has &#039;&#039;&#039;that many more upgraded&lt;br /&gt;
pieces&#039;&#039;&#039; (heroic and legendary) on the board than you.&lt;br /&gt;
&lt;br /&gt;
- You meet the lower criterion if your opponent has &#039;&#039;&#039;that many more pieces (total)&#039;&#039;&#039;&lt;br /&gt;
on the board than you.&lt;br /&gt;
&lt;br /&gt;
If you meet the upper criterion, you resolve the upper effect. If you meet the lower&lt;br /&gt;
criterion, you resolve the lower effect. If you meet both, you resolve the upper effect&lt;br /&gt;
first, then the lower.&lt;br /&gt;
Once the card has been resolved, discard it.&lt;br /&gt;
&lt;br /&gt;
== Resolving effects of beings and flares ==&lt;br /&gt;
&lt;br /&gt;
No other action can be taken and no flare can be invoked until the entire effect of the&lt;br /&gt;
card is resolved.&lt;br /&gt;
Some parts of an effect may be optional:&lt;br /&gt;
&lt;br /&gt;
- May indicates that a certain part of an effect is optional.&lt;br /&gt;
&lt;br /&gt;
- Up to always includes 0.&lt;br /&gt;
&lt;br /&gt;
Any parts that are not specified as optional are mandatory.&lt;br /&gt;
If an effect cannot be performed fully, do the parts that can be done.&lt;br /&gt;
When a card uses its own name, it is referring to the piece on the board that represents&lt;br /&gt;
the summoned being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keywords&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
- Upgraded piece: a heroic or legendary piece.&lt;br /&gt;
&lt;br /&gt;
- Non-legendary piece: a common or heroic piece.&lt;br /&gt;
&lt;br /&gt;
- Piece: If a piece is not specified as belonging to you or an opponent, then the&lt;br /&gt;
effect includes any player&#039;s piece.&lt;br /&gt;
&lt;br /&gt;
- Marked space: a colored space in the pattern. If the text does not refer to marked&lt;br /&gt;
spaces, the colored spaces in the pattern are just illustrational.&lt;br /&gt;
&lt;br /&gt;
- Adjacent square: one of eight squares sharing an edge (orthogonally adjacent)&lt;br /&gt;
or a corner (diagonally adjacent) with a given square. If the given square is not&lt;br /&gt;
specified, assume it is the square currently occupied by the newly summoned&lt;br /&gt;
piece.&lt;br /&gt;
&lt;br /&gt;
- Distance: the shortest number of moves required to get from one square to&lt;br /&gt;
another. For example, adjacent squares are at distance 1.&lt;br /&gt;
&lt;br /&gt;
- Move: A move is always onto an adjacent square. A move onto an occupied square&lt;br /&gt;
destroys the piece that was there.&lt;br /&gt;
&lt;br /&gt;
- Standard move: This type of move can be only onto an empty square or a square&lt;br /&gt;
occupied by a piece of lower rank.&lt;br /&gt;
&lt;br /&gt;
- Combat move: This type of move can be only onto an empty square or a square&lt;br /&gt;
occupied by a piece of equal or lower rank.&lt;br /&gt;
&lt;br /&gt;
- Standard leap and combat leap: A leap is the same as a move, except the square&lt;br /&gt;
doesn’t have to be adjacent. If not specified, a leap can be onto any square on the&lt;br /&gt;
board.&lt;br /&gt;
&lt;br /&gt;
- Place: Like the “place” action. However, if there is no piece of the specified color&lt;br /&gt;
and rank available, the piece cannot be placed.&lt;br /&gt;
&lt;br /&gt;
- Upgrade: Legendary pieces cannot be upgraded. To upgrade a common piece, flip&lt;br /&gt;
it over. To upgrade a heroic piece, remove it and replace it with a legendary piece.&lt;br /&gt;
If none is available, the heroic piece cannot be upgraded.&lt;br /&gt;
&lt;br /&gt;
- Downgrade: Common pieces cannot be downgraded. To downgrade a heroic piece,&lt;br /&gt;
flip it over. To downgrade a legendary piece, replace it with a heroic piece. If none&lt;br /&gt;
is available, the legendary piece cannot be downgraded.&lt;br /&gt;
&lt;br /&gt;
- Destroy: To destroy a piece, remove it from the board.&lt;br /&gt;
&lt;br /&gt;
- Convert: To convert an enemy piece, replace it with one of your pieces of the same&lt;br /&gt;
rank (unless a different rank is specified).&lt;br /&gt;
&lt;br /&gt;
When keeping track of &#039;&#039;&#039;how many enemy pieces you destroyed&#039;&#039;&#039;, count pieces you&lt;br /&gt;
destroyed during summoning, pieces you destroyed with moves and leaps, pieces you&lt;br /&gt;
destroyed with a “destroy” effect, and pieces you converted. Neither upgrading nor&lt;br /&gt;
downgrading ever counts as destroying a piece.&lt;br /&gt;
&lt;br /&gt;
== The end of the game ==&lt;br /&gt;
&lt;br /&gt;
The end of the game is triggered when a player draws the last card from his or her deck.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;High Form&#039;&#039;&#039;, the end of the game is also triggered if a player has 9 or more points at the end of any&lt;br /&gt;
player’s turn.&lt;br /&gt;
Count the points for tasks claimed (by the player or by the team) plus 1 point for&lt;br /&gt;
each legendary piece of that player’s color currently on the board. (It doesn’t&lt;br /&gt;
matter how the piece became legendary.)&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;Deathmatch&#039;&#039;&#039;, the end of the game is also triggered if a player reaches or surpasses 18 points.&lt;br /&gt;
&lt;br /&gt;
Once the turn that triggers the end is done, play continues so that each player gets one&lt;br /&gt;
more turn, including the player whose turn triggered the end. Then the game ends.&lt;br /&gt;
The player with more points wins.&lt;br /&gt;
If there is a tie, the tiebreakers are, in this order: number of upgraded pieces on&lt;br /&gt;
the board and then total number of pieces on the board.&lt;br /&gt;
If there is still a tie, it remains unbroken.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These rules are extracted from CGE&#039;s full rules for Tash-Kalar.&lt;/div&gt;</summary>
		<author><name>Vikingj</name></author>
	</entry>
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