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	<id>https://br.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Stst</id>
	<title>Board Game Arena - Degasadennoù an implijer [br]</title>
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	<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/Dibar:Degasadenno%C3%B9/Stst"/>
	<updated>2026-09-16T15:18:13Z</updated>
	<subtitle>Degasadennoù an implijer</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1667</id>
		<title>Gamehelpnautilus</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1667"/>
		<updated>2015-11-06T05:46:38Z</updated>

		<summary type="html">&lt;p&gt;Stst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Object of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. &lt;br /&gt;
&lt;br /&gt;
The player who has won in the most domains will be declared the winner at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gameboard is placed between the two players.&lt;br /&gt;
&lt;br /&gt;
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. &lt;br /&gt;
&lt;br /&gt;
The remaining cards form the draw pile which is placed next to the game board, face down.&lt;br /&gt;
&lt;br /&gt;
One of players gets the Nemo token, thus becoming the first player of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preparation of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before starting a round, each player gets 5 Diver cards, which they look at secretly.&lt;br /&gt;
&lt;br /&gt;
Then the first player draws two special cards. &lt;br /&gt;
&lt;br /&gt;
After having looked at them, the player keeps one and gives the other to his or her opponent.&lt;br /&gt;
&lt;br /&gt;
Some special cards can be played at the beginning of the round and others during the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round Overview&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. &lt;br /&gt;
&lt;br /&gt;
Then, it&#039;s up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.&lt;br /&gt;
&lt;br /&gt;
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). &lt;br /&gt;
&lt;br /&gt;
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.&lt;br /&gt;
&lt;br /&gt;
There is one exception to this rule: the Diver card of value 1 (with a crab on it) always wins against the card of value 14.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game and Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of the 6th round, when the pile of Domain cards is empty.&lt;br /&gt;
&lt;br /&gt;
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),&lt;br /&gt;
 &lt;br /&gt;
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.&lt;br /&gt;
&lt;br /&gt;
The player with the highest points score in a domain wins that domain.&lt;br /&gt;
 &lt;br /&gt;
The player who wins most domains wins the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Option&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Domain cards&amp;quot; option:&lt;br /&gt;
&lt;br /&gt;
- Visible: all collected domain cards by players are visible (by default).&lt;br /&gt;
&lt;br /&gt;
- Hidden: collected cards by player are visible and collected cards by opponent are hidden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some Features of This Adaptation of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. &lt;br /&gt;
&lt;br /&gt;
It can happen when one of players has won 3 of 5 domains at end of one of rounds.&lt;br /&gt;
&lt;br /&gt;
Player won the domain at end a round if:&lt;br /&gt;
&lt;br /&gt;
1. He has gained 4 or more score points in the domain (during all previous rounds including current round). &lt;br /&gt;
&lt;br /&gt;
OR &lt;br /&gt;
&lt;br /&gt;
2. He has gained 3 score points in the domain and domain card with -1 point(ink blot) already was played off (already in hand of one of players). &lt;br /&gt;
&lt;br /&gt;
It was done to end a game and not to play superfluous rounds when one of players already won a game.&lt;br /&gt;
&lt;br /&gt;
At end of game each player gets 1 victory point for each domain won (domain won by player when one of two conditions was executed, see above).&lt;br /&gt;
&lt;br /&gt;
Total score of a game is number of domains won by each player.&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1666</id>
		<title>Gamehelpnautilus</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1666"/>
		<updated>2015-10-31T20:07:59Z</updated>

		<summary type="html">&lt;p&gt;Stst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Object of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. &lt;br /&gt;
&lt;br /&gt;
The player who has won in the most domains will be declared the winner at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gameboard is placed between the two players.&lt;br /&gt;
&lt;br /&gt;
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. &lt;br /&gt;
&lt;br /&gt;
The remaining cards form the draw pile which is placed next to the game board, face down.&lt;br /&gt;
&lt;br /&gt;
One of players gets the Nemo token, thus becoming the first player of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preparation of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before starting a round, each player gets 5 Diver cards, which they look at secretly.&lt;br /&gt;
&lt;br /&gt;
Then the first player draws two special cards. &lt;br /&gt;
&lt;br /&gt;
After having looked at them, the player keeps one and gives the other to his or her opponent.&lt;br /&gt;
&lt;br /&gt;
Some special cards can be played at the beginning of the round and others during the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round Overview&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. &lt;br /&gt;
&lt;br /&gt;
Then, it&#039;s up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.&lt;br /&gt;
&lt;br /&gt;
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). &lt;br /&gt;
&lt;br /&gt;
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game and Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of the 6th round, when the pile of Domain cards is empty.&lt;br /&gt;
&lt;br /&gt;
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),&lt;br /&gt;
 &lt;br /&gt;
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.&lt;br /&gt;
&lt;br /&gt;
The player with the highest points score in a domain wins that domain.&lt;br /&gt;
 &lt;br /&gt;
The player who wins most domains wins the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Option&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Domain cards&amp;quot; option:&lt;br /&gt;
&lt;br /&gt;
- Visible: all collected domain cards by players are visible (by default).&lt;br /&gt;
&lt;br /&gt;
- Hidden: collected cards by player are visible and collected cards by opponent are hidden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some Features of This Adaptation of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. &lt;br /&gt;
&lt;br /&gt;
It can happen when one of players has won 3 of 5 domains at end of one of rounds.&lt;br /&gt;
&lt;br /&gt;
Player won the domain at end a round if:&lt;br /&gt;
&lt;br /&gt;
1. He has gained 4 or more score points in the domain (during all previous rounds including current round). &lt;br /&gt;
&lt;br /&gt;
OR &lt;br /&gt;
&lt;br /&gt;
2. He has gained 3 score points in the domain and domain card with -1 point(ink blot) already was played off (already in hand of one of players). &lt;br /&gt;
&lt;br /&gt;
It was done to end a game and not to play superfluous rounds when one of players already won a game.&lt;br /&gt;
&lt;br /&gt;
At end of game each player gets 1 victory point for each domain won (domain won by player when one of two conditions was executed, see above).&lt;br /&gt;
&lt;br /&gt;
Total score of a game is number of domains won by each player.&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1665</id>
		<title>Gamehelpnautilus</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1665"/>
		<updated>2015-10-31T20:06:22Z</updated>

		<summary type="html">&lt;p&gt;Stst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Object of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. &lt;br /&gt;
&lt;br /&gt;
The player who has won in the most domains will be declared the winner at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gameboard is placed between the two players.&lt;br /&gt;
&lt;br /&gt;
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. &lt;br /&gt;
&lt;br /&gt;
The remaining cards form the draw pile which is placed next to the game board, face down.&lt;br /&gt;
&lt;br /&gt;
One of players gets the Nemo token, thus becoming the first player of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preparation of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before starting a round, each player gets 5 Diver cards, which they look at secretly.&lt;br /&gt;
&lt;br /&gt;
Then the first player draws two special cards. &lt;br /&gt;
&lt;br /&gt;
After having looked at them, the player keeps one and gives the other to his or her opponent.&lt;br /&gt;
&lt;br /&gt;
Some special cards can be played at the beginning of the round and others during the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round Overview&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. &lt;br /&gt;
&lt;br /&gt;
Then, it&#039;s up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.&lt;br /&gt;
&lt;br /&gt;
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). &lt;br /&gt;
&lt;br /&gt;
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game and Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of the 6th round, when the pile of Domain cards is empty.&lt;br /&gt;
&lt;br /&gt;
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),&lt;br /&gt;
 &lt;br /&gt;
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.&lt;br /&gt;
&lt;br /&gt;
The player with the highest points score in a domain wins that domain.&lt;br /&gt;
 &lt;br /&gt;
The player who wins most domains wins the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Option&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Domain cards&amp;quot; option:&lt;br /&gt;
&lt;br /&gt;
- Visible: all collected domain cards by players are visible.&lt;br /&gt;
&lt;br /&gt;
- Hidden: collected cards by player are visible and collected cards by opponent are hidden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some Features of This Adaptation of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. &lt;br /&gt;
&lt;br /&gt;
It can happen when one of players has won 3 of 5 domains at end of one of rounds.&lt;br /&gt;
&lt;br /&gt;
Player won the domain at end a round if:&lt;br /&gt;
&lt;br /&gt;
1. He has gained 4 or more score points in the domain (during all previous rounds including current round). &lt;br /&gt;
&lt;br /&gt;
OR &lt;br /&gt;
&lt;br /&gt;
2. He has gained 3 score points in the domain and domain card with -1 point(ink blot) already was played off (already in hand of one of players). &lt;br /&gt;
&lt;br /&gt;
It was done to end a game and not to play superfluous rounds when one of players already won a game.&lt;br /&gt;
&lt;br /&gt;
At end of game each player gets 1 victory point for each domain won (domain won by player when one of two conditions was executed, see above).&lt;br /&gt;
&lt;br /&gt;
Total score of a game is number of domains won by each player.&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1664</id>
		<title>Gamehelpnautilus</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1664"/>
		<updated>2015-10-31T20:05:40Z</updated>

		<summary type="html">&lt;p&gt;Stst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Object of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. &lt;br /&gt;
&lt;br /&gt;
The player who has won in the most domains will be declared the winner at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gameboard is placed between the two players.&lt;br /&gt;
&lt;br /&gt;
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. &lt;br /&gt;
&lt;br /&gt;
The remaining cards form the draw pile which is placed next to the game board, face down.&lt;br /&gt;
&lt;br /&gt;
One of players gets the Nemo token, thus becoming the first player of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preparation of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before starting a round, each player gets 5 Diver cards, which they look at secretly.&lt;br /&gt;
&lt;br /&gt;
Then the first player draws two special cards. &lt;br /&gt;
&lt;br /&gt;
After having looked at them, the player keeps one and gives the other to his or her opponent.&lt;br /&gt;
&lt;br /&gt;
Some special cards can be played at the beginning of the round and others during the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round Overview&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. &lt;br /&gt;
&lt;br /&gt;
Then, it&#039;s up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.&lt;br /&gt;
&lt;br /&gt;
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). &lt;br /&gt;
&lt;br /&gt;
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game and Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of the 6th round, when the pile of Domain cards is empty.&lt;br /&gt;
&lt;br /&gt;
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),&lt;br /&gt;
 &lt;br /&gt;
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.&lt;br /&gt;
&lt;br /&gt;
The player with the highest points score in a domain wins that domain.&lt;br /&gt;
 &lt;br /&gt;
The player who wins most domains wins the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Option&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Domain cards&amp;quot; option:&lt;br /&gt;
&lt;br /&gt;
- Visible: all collected domain cards by players are visible.&lt;br /&gt;
&lt;br /&gt;
- Hidden: collected cards by player are visible and collected cards by opponent are hidden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some Features of This Adaptation of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. &lt;br /&gt;
&lt;br /&gt;
It can happen when one of players has won 3 of 5 domains at end of one of rounds.&lt;br /&gt;
&lt;br /&gt;
Player won the domain at end a round if:&lt;br /&gt;
&lt;br /&gt;
1. He has gained 4 or more score points in the domain (during all previous rounds including current round). &lt;br /&gt;
&lt;br /&gt;
OR &lt;br /&gt;
&lt;br /&gt;
2. He has gained 3 score points in the domain and domain card with -1 point(ink blot) already was played off (already in hand of one of players). &lt;br /&gt;
&lt;br /&gt;
It was done to end a game and not to play superfluous rounds when one of players already won a game.&lt;br /&gt;
&lt;br /&gt;
At end of game each player gets 1 victory point for each domain won (domain won by player when one of two conditions was executed, see above).&lt;br /&gt;
&lt;br /&gt;
Total score of a game is number of domains won by each player.&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1634</id>
		<title>Gamehelpnautilus</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1634"/>
		<updated>2015-09-22T05:56:58Z</updated>

		<summary type="html">&lt;p&gt;Stst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Object of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. &lt;br /&gt;
&lt;br /&gt;
The player who has won in the most domains will be declared the winner at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gameboard is placed between the two players.&lt;br /&gt;
&lt;br /&gt;
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. &lt;br /&gt;
&lt;br /&gt;
The remaining cards form the draw pile which is placed next to the game board, face down.&lt;br /&gt;
&lt;br /&gt;
One of players gets the Nemo token, thus becoming the first player of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preparation of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before starting a round, each player gets 5 Diver cards, which they look at secretly.&lt;br /&gt;
&lt;br /&gt;
Then the first player draws two special cards. &lt;br /&gt;
&lt;br /&gt;
After having looked at them, the player keeps one and gives the other to his or her opponent.&lt;br /&gt;
&lt;br /&gt;
Some special cards can be played at the beginning of the round and others during the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round Overview&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. &lt;br /&gt;
&lt;br /&gt;
Then, it&#039;s up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.&lt;br /&gt;
&lt;br /&gt;
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). &lt;br /&gt;
&lt;br /&gt;
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game and Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of the 6th round, when the pile of Domain cards is empty.&lt;br /&gt;
&lt;br /&gt;
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),&lt;br /&gt;
 &lt;br /&gt;
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.&lt;br /&gt;
&lt;br /&gt;
The player with the highest points score in a domain wins that domain.&lt;br /&gt;
 &lt;br /&gt;
The player who wins most domains wins the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some Features of This Adaptation of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. &lt;br /&gt;
&lt;br /&gt;
It can happen when one of players has won 3 of 5 domains at end of one of rounds.&lt;br /&gt;
&lt;br /&gt;
Player won the domain at end a round if:&lt;br /&gt;
&lt;br /&gt;
1. He has gained 4 or more score points in the domain (during all previous rounds including current round). &lt;br /&gt;
&lt;br /&gt;
OR &lt;br /&gt;
&lt;br /&gt;
2. He has gained 3 score points in the domain and domain card with -1 point(ink blot) already was played off (already in hand of one of players). &lt;br /&gt;
&lt;br /&gt;
It was done to end a game and not to play superfluous rounds when one of players already won a game.&lt;br /&gt;
&lt;br /&gt;
At end of game each player gets 1 victory point for each domain won (domain won by player when one of two conditions was executed, see above).&lt;br /&gt;
&lt;br /&gt;
Total score of a game is number of domains won by each player.&lt;br /&gt;
&lt;br /&gt;
In addition...&lt;br /&gt;
&lt;br /&gt;
In rules there is the phrase: &amp;quot;The Diver card of value 1 (with a crab on it) always wins against the card of value 14, and only against that card&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As I think following logic of the game, it&#039;s inaccuracy in rules and this card wins as against the Diver card of value 14 so and against the Fishbone special card (if it participates in current round).&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1633</id>
		<title>Gamehelpnautilus</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1633"/>
		<updated>2015-09-22T05:56:29Z</updated>

		<summary type="html">&lt;p&gt;Stst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Object of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. &lt;br /&gt;
&lt;br /&gt;
The player who has won in the most domains will be declared the winner at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gameboard is placed between the two players.&lt;br /&gt;
&lt;br /&gt;
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. &lt;br /&gt;
&lt;br /&gt;
The remaining cards form the draw pile which is placed next to the game board, face down.&lt;br /&gt;
&lt;br /&gt;
One of players gets the Nemo token, thus becoming the first player of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preparation of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before starting a round, each player gets 5 Diver cards, which they look at secretly.&lt;br /&gt;
&lt;br /&gt;
Then the first player draws two special cards. &lt;br /&gt;
&lt;br /&gt;
After having looked at them, the player keeps one and gives the other to his or her opponent.&lt;br /&gt;
&lt;br /&gt;
Some special cards can be played at the beginning of the round and others during the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round Overview&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. &lt;br /&gt;
&lt;br /&gt;
Then, it&#039;s up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.&lt;br /&gt;
&lt;br /&gt;
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). &lt;br /&gt;
&lt;br /&gt;
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game and Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of the 6th round, when the pile of Domain cards is empty.&lt;br /&gt;
&lt;br /&gt;
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),&lt;br /&gt;
 &lt;br /&gt;
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.&lt;br /&gt;
&lt;br /&gt;
The player with the highest points score in a domain wins that domain.&lt;br /&gt;
 &lt;br /&gt;
The player who wins most domains wins the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some Features of This Adaptation of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. &lt;br /&gt;
&lt;br /&gt;
It can happen when one of players has won 3 of 5 domains at end of one of rounds.&lt;br /&gt;
&lt;br /&gt;
Player won the domain at end a round if:&lt;br /&gt;
&lt;br /&gt;
1. He has gained 4 or more score points in the domain (during all previous rounds including current round). &lt;br /&gt;
&lt;br /&gt;
OR &lt;br /&gt;
&lt;br /&gt;
2. He has gained 3 score points in the domain and domain card with -1 point(ink blot) already was played off (already in hand of one of players). &lt;br /&gt;
&lt;br /&gt;
It was done to end a game and not to play superfluous rounds when one of players already won a game.&lt;br /&gt;
&lt;br /&gt;
At end of game each player gets 1 victory point for each domain won (domain won by player when one of two conditions was executed, see above).&lt;br /&gt;
&lt;br /&gt;
Total score of a game is number of domains won by each player.&lt;br /&gt;
&lt;br /&gt;
In addition...&lt;br /&gt;
&lt;br /&gt;
In rules there is the phrase: &amp;quot;The Diver card of value 1 (with a crab on it) always wins against the card of value 14, and only against that card&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As I think following logic of the game, it&#039;s inaccuracy in rules and this card wins as against the Diver card of value 14 &lt;br /&gt;
&lt;br /&gt;
so and against the Fishbone special card (if it participates in current round).&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1632</id>
		<title>Gamehelpnautilus</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1632"/>
		<updated>2015-09-22T05:55:49Z</updated>

		<summary type="html">&lt;p&gt;Stst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Object of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. &lt;br /&gt;
&lt;br /&gt;
The player who has won in the most domains will be declared the winner at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gameboard is placed between the two players.&lt;br /&gt;
&lt;br /&gt;
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. &lt;br /&gt;
&lt;br /&gt;
The remaining cards form the draw pile which is placed next to the game board, face down.&lt;br /&gt;
&lt;br /&gt;
One of players gets the Nemo token, thus becoming the first player of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preparation of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before starting a round, each player gets 5 Diver cards, which they look at secretly.&lt;br /&gt;
&lt;br /&gt;
Then the first player draws two special cards. &lt;br /&gt;
&lt;br /&gt;
After having looked at them, the player keeps one and gives the other to his or her opponent.&lt;br /&gt;
&lt;br /&gt;
Some special cards can be played at the beginning of the round and others during the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round Overview&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. &lt;br /&gt;
&lt;br /&gt;
Then, it&#039;s up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.&lt;br /&gt;
&lt;br /&gt;
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). &lt;br /&gt;
&lt;br /&gt;
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game and Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of the 6th round, when the pile of Domain cards is empty.&lt;br /&gt;
&lt;br /&gt;
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),&lt;br /&gt;
 &lt;br /&gt;
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.&lt;br /&gt;
&lt;br /&gt;
The player with the highest points score in a domain wins that domain.&lt;br /&gt;
 &lt;br /&gt;
The player who wins most domains wins the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some Features of This Adaptation of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. &lt;br /&gt;
&lt;br /&gt;
It can happen when one of players has won 3 of 5 domains at end of one of rounds.&lt;br /&gt;
&lt;br /&gt;
Player won the domain at end a round if:&lt;br /&gt;
&lt;br /&gt;
1. He has gained 4 or more score points in the domain (during all previous rounds including current round). &lt;br /&gt;
&lt;br /&gt;
OR &lt;br /&gt;
&lt;br /&gt;
2. He has gained 3 score points in the domain and domain card with -1 point(ink blot) already was played off (already in hand of one of players). &lt;br /&gt;
&lt;br /&gt;
It was done to end a game and not to play superfluous rounds when one of players already won a game.&lt;br /&gt;
&lt;br /&gt;
At end of game each player gets 1 victory point for each domain won (domain won by player when one of two conditions was executed, see above).&lt;br /&gt;
&lt;br /&gt;
Total score of a game is number of domains won by each player.&lt;br /&gt;
&lt;br /&gt;
In addition...&lt;br /&gt;
&lt;br /&gt;
In rules there is the phrase: &amp;quot;The Diver card of value 1 (with a crab on it) always wins against the card of value 14, and only against that card.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As I think following logic of the game, it&#039;s inaccuracy in rules and this card wins as against the Diver card of value 14 &lt;br /&gt;
&lt;br /&gt;
so and against the Fishbone special card (if it participates in current round).&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1631</id>
		<title>Gamehelpnautilus</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1631"/>
		<updated>2015-09-22T05:20:20Z</updated>

		<summary type="html">&lt;p&gt;Stst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Object of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. &lt;br /&gt;
&lt;br /&gt;
The player who has won in the most domains will be declared the winner at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gameboard is placed between the two players.&lt;br /&gt;
&lt;br /&gt;
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. &lt;br /&gt;
&lt;br /&gt;
The remaining cards form the draw pile which is placed next to the game board, face down.&lt;br /&gt;
&lt;br /&gt;
One of players gets the Nemo token, thus becoming the first player of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preparation of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before starting a round, each player gets 5 Diver cards, which they look at secretly.&lt;br /&gt;
&lt;br /&gt;
Then the first player draws two special cards. &lt;br /&gt;
&lt;br /&gt;
After having looked at them, the player keeps one and gives the other to his or her opponent.&lt;br /&gt;
&lt;br /&gt;
Some special cards can be played at the beginning of the round and others during the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round Overview&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. &lt;br /&gt;
&lt;br /&gt;
Then, it&#039;s up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.&lt;br /&gt;
&lt;br /&gt;
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). &lt;br /&gt;
&lt;br /&gt;
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game and Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of the 6th round, when the pile of Domain cards is empty.&lt;br /&gt;
&lt;br /&gt;
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),&lt;br /&gt;
 &lt;br /&gt;
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.&lt;br /&gt;
&lt;br /&gt;
The player with the highest points score in a domain wins that domain.&lt;br /&gt;
 &lt;br /&gt;
The player who wins most domains wins the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some Features of This Adaptation of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. &lt;br /&gt;
&lt;br /&gt;
It can happen when one of players has won 3 of 5 domains at end of one of rounds.&lt;br /&gt;
&lt;br /&gt;
Player won the domain at end a round if:&lt;br /&gt;
&lt;br /&gt;
1. He has gained 4 or more score points in the domain (during all previous rounds including current round). &lt;br /&gt;
&lt;br /&gt;
OR &lt;br /&gt;
&lt;br /&gt;
2. He has gained 3 score points in the domain and domain card with -1 point(ink blot) already was played off (already in hand of one of players). &lt;br /&gt;
&lt;br /&gt;
It was done to end a game and not to play superfluous rounds when one of players already won a game.&lt;br /&gt;
&lt;br /&gt;
At end of game each player gets 1 victory point for each domain won (domain won by player when one of two conditions was executed, see above).&lt;br /&gt;
&lt;br /&gt;
Total score of a game is number of domains won by each player.&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1630</id>
		<title>Gamehelpnautilus</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1630"/>
		<updated>2015-09-21T21:04:35Z</updated>

		<summary type="html">&lt;p&gt;Stst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Object of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. &lt;br /&gt;
&lt;br /&gt;
The player who has won in the most domains will be declared the winner at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gameboard is placed between the two players.&lt;br /&gt;
&lt;br /&gt;
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. &lt;br /&gt;
&lt;br /&gt;
The remaining cards form the draw pile which is placed next to the game board, face down.&lt;br /&gt;
&lt;br /&gt;
One of players gets the Nemo token, thus becoming the first player of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preparation of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before starting a round, each player gets 5 Diver cards, which they look at secretly.&lt;br /&gt;
&lt;br /&gt;
Then the first player draws two special cards. &lt;br /&gt;
&lt;br /&gt;
After having looked at them, the player keeps one and gives the other to his or her opponent.&lt;br /&gt;
&lt;br /&gt;
Some special cards can be played at the beginning of the round and others during the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round Overview&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. &lt;br /&gt;
&lt;br /&gt;
Then, it&#039;s up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.&lt;br /&gt;
&lt;br /&gt;
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). &lt;br /&gt;
&lt;br /&gt;
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game and Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of the 6th round, when the pile of Domain cards is empty.&lt;br /&gt;
&lt;br /&gt;
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),&lt;br /&gt;
 &lt;br /&gt;
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.&lt;br /&gt;
&lt;br /&gt;
The player with the highest points score in a domain wins that domain.&lt;br /&gt;
 &lt;br /&gt;
The player who wins most domains wins the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some Features of This Adaptation of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. &lt;br /&gt;
&lt;br /&gt;
It can happen when one of players has won 3 of 5 domains at end of one of rounds.&lt;br /&gt;
&lt;br /&gt;
Player won the domain at end a round if:&lt;br /&gt;
&lt;br /&gt;
1. He has gained 4 or more score points in the domain (during all previous rounds including current round). &lt;br /&gt;
&lt;br /&gt;
OR &lt;br /&gt;
&lt;br /&gt;
2. He has gained 3 score points in the domain and domain card with -1 point(ink blot) already was played off (already in hand of one of players). &lt;br /&gt;
&lt;br /&gt;
It was done to end a game and not to play superfluous rounds when one of players already won a game.&lt;br /&gt;
&lt;br /&gt;
At end of game each player gets 1 victory point for each domain won (domain won by player when one of two conditions was executed, see above).&lt;br /&gt;
&lt;br /&gt;
Total score of a game is number of domain won by each player.&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1629</id>
		<title>Gamehelpnautilus</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1629"/>
		<updated>2015-09-21T20:50:01Z</updated>

		<summary type="html">&lt;p&gt;Stst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Object of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. &lt;br /&gt;
&lt;br /&gt;
The player who has won in the most domains will be declared the winner at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gameboard is placed between the two players.&lt;br /&gt;
&lt;br /&gt;
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. &lt;br /&gt;
&lt;br /&gt;
The remaining cards form the draw pile which is placed next to the game board, face down.&lt;br /&gt;
&lt;br /&gt;
One of players gets the Nemo token, thus becoming the first player of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preparation of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before starting a round, each player gets 5 Diver cards, which they look at secretly.&lt;br /&gt;
&lt;br /&gt;
Then the first player draws two special cards. &lt;br /&gt;
&lt;br /&gt;
After having looked at them, the player keeps one and gives the other to his or her opponent.&lt;br /&gt;
&lt;br /&gt;
Some special cards can be played at the beginning of the round and others during the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round Overview&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. &lt;br /&gt;
&lt;br /&gt;
Then, it&#039;s up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.&lt;br /&gt;
&lt;br /&gt;
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). &lt;br /&gt;
&lt;br /&gt;
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game and Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of the 6th round, when the pile of Domain cards is empty.&lt;br /&gt;
&lt;br /&gt;
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),&lt;br /&gt;
 &lt;br /&gt;
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.&lt;br /&gt;
&lt;br /&gt;
The player with the highest points score in a domain wins that domain.&lt;br /&gt;
 &lt;br /&gt;
The player who wins most domains wins the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some Features of This Adaptation of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. &lt;br /&gt;
&lt;br /&gt;
It will happen when one of players won 3 of 5 domains at end of one of rounds.&lt;br /&gt;
&lt;br /&gt;
Player won the domain at end a round if:&lt;br /&gt;
&lt;br /&gt;
1. He has gained 4 or more score points in the domain (at all previous rounds including current round). &lt;br /&gt;
&lt;br /&gt;
OR &lt;br /&gt;
&lt;br /&gt;
2. He has gained 3 score points in the domain and domain card with -1 point(ink blot) already was played off (already in hand of one of players). &lt;br /&gt;
&lt;br /&gt;
It was done to end a game and not to play superfluous rounds when one of players already won a game.&lt;br /&gt;
&lt;br /&gt;
At end of game each player gets 1 victory point for each domain won (domain won by player when one of two conditions was executed, see above).&lt;br /&gt;
&lt;br /&gt;
Total score of a game is number of domain won by each player.&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1628</id>
		<title>Gamehelpnautilus</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1628"/>
		<updated>2015-09-21T18:53:18Z</updated>

		<summary type="html">&lt;p&gt;Stst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Object of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. &lt;br /&gt;
&lt;br /&gt;
The player who has won in the most domains will be declared the winner at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gameboard is placed between the two players.&lt;br /&gt;
&lt;br /&gt;
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. &lt;br /&gt;
&lt;br /&gt;
The remaining cards form the draw pile which is placed next to the game board, face down.&lt;br /&gt;
&lt;br /&gt;
The youngest player gets the Nemo token, thus becoming the first player of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preparation of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before starting a round, each player gets 5 Diver cards, which they look at secretly.&lt;br /&gt;
&lt;br /&gt;
Then the first player draws two special cards. &lt;br /&gt;
&lt;br /&gt;
After having looked at them, the player keeps one and gives the other to his or her opponent.&lt;br /&gt;
&lt;br /&gt;
Some special cards can be played at the beginning of the round and others during the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round Overview&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. &lt;br /&gt;
&lt;br /&gt;
Then, it&#039;s up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.&lt;br /&gt;
&lt;br /&gt;
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). &lt;br /&gt;
&lt;br /&gt;
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game and Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of the 6th round, when the pile of Domain cards is empty.&lt;br /&gt;
&lt;br /&gt;
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),&lt;br /&gt;
 &lt;br /&gt;
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.&lt;br /&gt;
&lt;br /&gt;
The player with the highest points score in a domain wins that domain.&lt;br /&gt;
 &lt;br /&gt;
The player who wins most domains wins the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some Features of This Adaptation of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. &lt;br /&gt;
&lt;br /&gt;
It will happen when one of players won 3 of 5 domains at end of one of rounds.&lt;br /&gt;
&lt;br /&gt;
Player won the domain at end a round if:&lt;br /&gt;
&lt;br /&gt;
1. He has gained 4 or more score points in the domain (at all previous rounds including current round). &lt;br /&gt;
&lt;br /&gt;
OR &lt;br /&gt;
&lt;br /&gt;
2. He has gained 3 score points in the domain and domain card with -1 point(ink blot) already was played off (already in hand of one of players). &lt;br /&gt;
&lt;br /&gt;
It was done to end a game and not to play superfluous rounds when one of players already won a game.&lt;br /&gt;
&lt;br /&gt;
At end of game each player gets 1 victory point for each domain won (domain won by player when one of two conditions was executed, see above).&lt;br /&gt;
&lt;br /&gt;
Total score of a game is number of domain won by each player.&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1627</id>
		<title>Gamehelpnautilus</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1627"/>
		<updated>2015-09-21T18:49:57Z</updated>

		<summary type="html">&lt;p&gt;Stst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Object of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. &lt;br /&gt;
&lt;br /&gt;
The player who has won in the most domains will be declared the winner at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gameboard is placed between the two players.&lt;br /&gt;
&lt;br /&gt;
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. &lt;br /&gt;
&lt;br /&gt;
The remaining cards form the draw pile which is placed next to the game board, face down.&lt;br /&gt;
&lt;br /&gt;
The youngest player gets the Nemo token, thus becoming the first player of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preparation of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before starting a round, each player gets 5 Diver cards, which they look at secretly.&lt;br /&gt;
&lt;br /&gt;
Then the first player draws two special cards. &lt;br /&gt;
&lt;br /&gt;
After having looked at them, the player keeps one and gives the other to his or her opponent.&lt;br /&gt;
&lt;br /&gt;
Some special cards can be played at the beginning of the round and others during the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round Overview&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. &lt;br /&gt;
&lt;br /&gt;
Then, it&#039;s up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.&lt;br /&gt;
&lt;br /&gt;
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). &lt;br /&gt;
&lt;br /&gt;
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game and Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of the 6th round, when the pile of Domain cards is empty.&lt;br /&gt;
&lt;br /&gt;
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),&lt;br /&gt;
 &lt;br /&gt;
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.&lt;br /&gt;
&lt;br /&gt;
The player with the highest points score in a domain wins that domain.&lt;br /&gt;
 &lt;br /&gt;
The player who wins most domains wins the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some Features of This Adaptation of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. &lt;br /&gt;
&lt;br /&gt;
It will happen when one of players wins 3 of 5 domains at end of one of rounds.&lt;br /&gt;
&lt;br /&gt;
Player won the domain at end a round if:&lt;br /&gt;
&lt;br /&gt;
1. He has gained 4 or more score points in the domain (at all previous rounds including current round). &lt;br /&gt;
&lt;br /&gt;
OR &lt;br /&gt;
&lt;br /&gt;
2. He has gained 3 score points in the domain and domain card with -1 point(ink blot) already was played off (already in hand of one of players). &lt;br /&gt;
&lt;br /&gt;
It was done to end a game and not to play superfluous rounds when one of players already won a game.&lt;br /&gt;
&lt;br /&gt;
At end of game each player gets 1 victory point for each domain won (domain won by player when one of two conditions was executed, see above).&lt;br /&gt;
&lt;br /&gt;
Total score of a game is number of domain won by each player.&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1626</id>
		<title>Gamehelpnautilus</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1626"/>
		<updated>2015-09-21T13:27:46Z</updated>

		<summary type="html">&lt;p&gt;Stst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Object of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. &lt;br /&gt;
&lt;br /&gt;
The player who has won in the most domains will be declared the winner at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gameboard is placed between the two players.&lt;br /&gt;
&lt;br /&gt;
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. &lt;br /&gt;
&lt;br /&gt;
The remaining cards form the draw pile which is placed next to the game board, face down.&lt;br /&gt;
&lt;br /&gt;
The youngest player gets the Nemo token, thus becoming the first player of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preparation of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before starting a round, each player gets 5 Diver cards, which they look at secretly.&lt;br /&gt;
&lt;br /&gt;
Then the first player draws two special cards. &lt;br /&gt;
&lt;br /&gt;
After having looked at them, the player keeps one and gives the other to his or her opponent.&lt;br /&gt;
&lt;br /&gt;
Some special cards can be played at the beginning of the round and others during the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round Overview&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. &lt;br /&gt;
&lt;br /&gt;
Then, it&#039;s up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.&lt;br /&gt;
&lt;br /&gt;
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). &lt;br /&gt;
&lt;br /&gt;
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game and Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of the 6th round, when the pile of Domain cards is empty.&lt;br /&gt;
&lt;br /&gt;
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),&lt;br /&gt;
 &lt;br /&gt;
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.&lt;br /&gt;
&lt;br /&gt;
The player with the highest points score in a domain wins that domain.&lt;br /&gt;
 &lt;br /&gt;
The player who wins most domains wins the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some Features of This Adaptation of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. It will happen wnen one of players wins in 3 of 5 domains at end of a round.&lt;br /&gt;
&lt;br /&gt;
Player won domain at end a round if:&lt;br /&gt;
&lt;br /&gt;
1. He has 4 or more score points in that domain. &lt;br /&gt;
&lt;br /&gt;
OR &lt;br /&gt;
&lt;br /&gt;
2. He has 3 score points and domain card with -1 point(ink blot) already was played off (already in hand of one of players). &lt;br /&gt;
&lt;br /&gt;
It was done to end a game when one of players already won game.&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1625</id>
		<title>Gamehelpnautilus</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1625"/>
		<updated>2015-09-21T13:27:13Z</updated>

		<summary type="html">&lt;p&gt;Stst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Object of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. &lt;br /&gt;
&lt;br /&gt;
The player who has won in the most domains will be declared the winner at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gameboard is placed between the two players.&lt;br /&gt;
&lt;br /&gt;
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. &lt;br /&gt;
&lt;br /&gt;
The remaining cards form the draw pile which is placed next to the game board, face down.&lt;br /&gt;
&lt;br /&gt;
The youngest player gets the Nemo token, thus becoming the first player of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preparation of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before starting a round, each player gets 5 Diver cards, which they look at secretly.&lt;br /&gt;
&lt;br /&gt;
Then the first player draws two special cards. &lt;br /&gt;
&lt;br /&gt;
After having looked at them, the player keeps one and gives the other to his or her opponent.&lt;br /&gt;
&lt;br /&gt;
Some special cards can be played at the beginning of the round and others during the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round Overview&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. &lt;br /&gt;
&lt;br /&gt;
Then, it&#039;s up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.&lt;br /&gt;
&lt;br /&gt;
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). &lt;br /&gt;
&lt;br /&gt;
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game and Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of the 6th round, when the pile of Domain cards is empty.&lt;br /&gt;
&lt;br /&gt;
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),&lt;br /&gt;
 &lt;br /&gt;
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.&lt;br /&gt;
&lt;br /&gt;
The player with the highest points score in a domain wins that domain.&lt;br /&gt;
 &lt;br /&gt;
The player who wins most domains wins the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some Features of This Adaptation of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. It will happen wnen one of players wins in 3 of 5 domains at end of a round.&lt;br /&gt;
&lt;br /&gt;
Player won domain at end a round if:&lt;br /&gt;
&lt;br /&gt;
1. He has 4 or more score points in that domain. &lt;br /&gt;
OR &lt;br /&gt;
2. He has 3 score points and domain card with -1 point(ink blot) already was played off (already in hand of one of players). &lt;br /&gt;
&lt;br /&gt;
It was done to end a game when one of players already won game.&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1624</id>
		<title>Gamehelpnautilus</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1624"/>
		<updated>2015-09-21T10:22:15Z</updated>

		<summary type="html">&lt;p&gt;Stst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Object of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. &lt;br /&gt;
&lt;br /&gt;
The player who has won in the most domains will be declared the winner at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gameboard is placed between the two players.&lt;br /&gt;
&lt;br /&gt;
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. &lt;br /&gt;
&lt;br /&gt;
The remaining cards form the draw pile which is placed next to the game board, face down.&lt;br /&gt;
&lt;br /&gt;
The youngest player gets the Nemo token, thus becoming the first player of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preparation of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before starting a round, each player gets 5 Diver cards, which they look at secretly.&lt;br /&gt;
&lt;br /&gt;
Then the first player draws two special cards. &lt;br /&gt;
&lt;br /&gt;
After having looked at them, the player keeps one and gives the other to his or her opponent.&lt;br /&gt;
&lt;br /&gt;
Some special cards can be played at the beginning of the round and others during the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round Overview&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side or on the side of their opponent. &lt;br /&gt;
&lt;br /&gt;
Then, it&#039;s up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.&lt;br /&gt;
&lt;br /&gt;
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). &lt;br /&gt;
&lt;br /&gt;
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game and Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of the 6th round, when the pile of Domain cards is empty.&lt;br /&gt;
&lt;br /&gt;
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),&lt;br /&gt;
 &lt;br /&gt;
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.&lt;br /&gt;
&lt;br /&gt;
The player with the highest points score in a domain wins that domain.&lt;br /&gt;
 &lt;br /&gt;
The player who wins most domains wins the game.&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1623</id>
		<title>Gamehelpnautilus</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1623"/>
		<updated>2015-09-21T10:21:29Z</updated>

		<summary type="html">&lt;p&gt;Stst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Object of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. &lt;br /&gt;
&lt;br /&gt;
The player who has won in the most domains will be declared the winner at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gameboard is placed between the two players.&lt;br /&gt;
&lt;br /&gt;
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. &lt;br /&gt;
&lt;br /&gt;
The remaining cards form the draw pile which is placed next to the game board, face down.&lt;br /&gt;
&lt;br /&gt;
The youngest player gets the Nemo token, thus becoming the first player of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preparation of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before starting a round, each player gets 5 Diver cards, which they look at secretly.&lt;br /&gt;
&lt;br /&gt;
Then the first player draws two special cards. &lt;br /&gt;
&lt;br /&gt;
After having looked at them, the player keeps one and gives the other to his or her opponent.&lt;br /&gt;
&lt;br /&gt;
Some special cards can be played at the beginning of the round and others during the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round Overview&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, &lt;br /&gt;
&lt;br /&gt;
either on their own side or on the side of their opponent. &lt;br /&gt;
&lt;br /&gt;
Then, it&#039;s up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.&lt;br /&gt;
&lt;br /&gt;
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). &lt;br /&gt;
&lt;br /&gt;
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game and Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of the 6th round, when the pile of Domain cards is empty.&lt;br /&gt;
&lt;br /&gt;
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War),&lt;br /&gt;
 &lt;br /&gt;
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.&lt;br /&gt;
&lt;br /&gt;
The player with the highest points score in a domain wins that domain.&lt;br /&gt;
 &lt;br /&gt;
The player who wins most domains wins the game.&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1622</id>
		<title>Gamehelpnautilus</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1622"/>
		<updated>2015-09-21T10:20:33Z</updated>

		<summary type="html">&lt;p&gt;Stst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Object of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. &lt;br /&gt;
&lt;br /&gt;
The player who has won in the most domains will be declared the winner at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gameboard is placed between the two players.&lt;br /&gt;
&lt;br /&gt;
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.&lt;br /&gt;
&lt;br /&gt;
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. &lt;br /&gt;
&lt;br /&gt;
The remaining cards form the draw pile which is placed next to the game board, face down.&lt;br /&gt;
&lt;br /&gt;
The youngest player gets the Nemo token, thus becoming the first player of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preparation of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before starting a round, each player gets 5 Diver cards, which they look at secretly.&lt;br /&gt;
Then the first player draws two special cards. &lt;br /&gt;
After having looked at them, the player keeps one and gives the other to his or her opponent.&lt;br /&gt;
&lt;br /&gt;
Some special cards can be played at the beginning of the round and others during the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round Overview&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, &lt;br /&gt;
either on their own side or on the side of their opponent. &lt;br /&gt;
Then, it&#039;s up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.&lt;br /&gt;
&lt;br /&gt;
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). &lt;br /&gt;
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game and Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of the 6th round, when the pile of Domain cards is empty.&lt;br /&gt;
&lt;br /&gt;
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War), &lt;br /&gt;
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.&lt;br /&gt;
&lt;br /&gt;
The player with the highest points score in a domain wins that domain. &lt;br /&gt;
The player who wins most domains wins the game.&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1621</id>
		<title>Gamehelpnautilus</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1621"/>
		<updated>2015-09-21T10:19:52Z</updated>

		<summary type="html">&lt;p&gt;Stst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Object of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. &lt;br /&gt;
&lt;br /&gt;
The player who has won in the most domains will be declared the winner at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gameboard is placed between the two players.&lt;br /&gt;
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.&lt;br /&gt;
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.&lt;br /&gt;
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. &lt;br /&gt;
The remaining cards form the draw pile which is placed next to the game board, face down.&lt;br /&gt;
The youngest player gets the Nemo token, thus becoming the first player of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preparation of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before starting a round, each player gets 5 Diver cards, which they look at secretly.&lt;br /&gt;
Then the first player draws two special cards. &lt;br /&gt;
After having looked at them, the player keeps one and gives the other to his or her opponent.&lt;br /&gt;
&lt;br /&gt;
Some special cards can be played at the beginning of the round and others during the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round Overview&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, &lt;br /&gt;
either on their own side or on the side of their opponent. &lt;br /&gt;
Then, it&#039;s up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.&lt;br /&gt;
&lt;br /&gt;
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). &lt;br /&gt;
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game and Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of the 6th round, when the pile of Domain cards is empty.&lt;br /&gt;
&lt;br /&gt;
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War), &lt;br /&gt;
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.&lt;br /&gt;
&lt;br /&gt;
The player with the highest points score in a domain wins that domain. &lt;br /&gt;
The player who wins most domains wins the game.&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1620</id>
		<title>Gamehelpnautilus</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1620"/>
		<updated>2015-09-21T10:18:50Z</updated>

		<summary type="html">&lt;p&gt;Stst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Object of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. &lt;br /&gt;
&lt;br /&gt;
The player who has won in the most domains will be declared the winner at the end of the game. 111&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gameboard is placed between the two players.&lt;br /&gt;
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.&lt;br /&gt;
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.&lt;br /&gt;
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. &lt;br /&gt;
The remaining cards form the draw pile which is placed next to the game board, face down.&lt;br /&gt;
The youngest player gets the Nemo token, thus becoming the first player of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preparation of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before starting a round, each player gets 5 Diver cards, which they look at secretly.&lt;br /&gt;
Then the first player draws two special cards. &lt;br /&gt;
After having looked at them, the player keeps one and gives the other to his or her opponent.&lt;br /&gt;
&lt;br /&gt;
Some special cards can be played at the beginning of the round and others during the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round Overview&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, &lt;br /&gt;
either on their own side or on the side of their opponent. &lt;br /&gt;
Then, it&#039;s up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.&lt;br /&gt;
&lt;br /&gt;
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). &lt;br /&gt;
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game and Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of the 6th round, when the pile of Domain cards is empty.&lt;br /&gt;
&lt;br /&gt;
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War), &lt;br /&gt;
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.&lt;br /&gt;
&lt;br /&gt;
The player with the highest points score in a domain wins that domain. &lt;br /&gt;
The player who wins most domains wins the game.&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1619</id>
		<title>Gamehelpnautilus</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1619"/>
		<updated>2015-09-21T10:15:11Z</updated>

		<summary type="html">&lt;p&gt;Stst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Object of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. &lt;br /&gt;
&lt;br /&gt;
The player who has won in the most domains will be declared the winner at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gameboard is placed between the two players.&lt;br /&gt;
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.&lt;br /&gt;
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.&lt;br /&gt;
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. &lt;br /&gt;
The remaining cards form the draw pile which is placed next to the game board, face down.&lt;br /&gt;
The youngest player gets the Nemo token, thus becoming the first player of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preparation of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before starting a round, each player gets 5 Diver cards, which they look at secretly.&lt;br /&gt;
Then the first player draws two special cards. &lt;br /&gt;
After having looked at them, the player keeps one and gives the other to his or her opponent.&lt;br /&gt;
&lt;br /&gt;
Some special cards can be played at the beginning of the round and others during the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round Overview&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, &lt;br /&gt;
either on their own side or on the side of their opponent. &lt;br /&gt;
Then, it&#039;s up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.&lt;br /&gt;
&lt;br /&gt;
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). &lt;br /&gt;
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game and Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of the 6th round, when the pile of Domain cards is empty.&lt;br /&gt;
&lt;br /&gt;
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War), &lt;br /&gt;
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.&lt;br /&gt;
&lt;br /&gt;
The player with the highest points score in a domain wins that domain. &lt;br /&gt;
The player who wins most domains wins the game.&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1618</id>
		<title>Gamehelpnautilus</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1618"/>
		<updated>2015-09-21T10:14:29Z</updated>

		<summary type="html">&lt;p&gt;Stst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Object of the Game&#039;&#039;&#039;&lt;br /&gt;
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. &lt;br /&gt;
&lt;br /&gt;
The player who has won in the most domains will be declared the winner at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
The gameboard is placed between the two players.&lt;br /&gt;
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.&lt;br /&gt;
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.&lt;br /&gt;
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. &lt;br /&gt;
The remaining cards form the draw pile which is placed next to the game board, face down.&lt;br /&gt;
The youngest player gets the Nemo token, thus becoming the first player of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preparation of the Round&#039;&#039;&#039;&lt;br /&gt;
Before starting a round, each player gets 5 Diver cards, which they look at secretly.&lt;br /&gt;
Then the first player draws two special cards. &lt;br /&gt;
After having looked at them, the player keeps one and gives the other to his or her opponent.&lt;br /&gt;
&lt;br /&gt;
Some special cards can be played at the beginning of the round and others during the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round Overview&#039;&#039;&#039;&lt;br /&gt;
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, &lt;br /&gt;
either on their own side or on the side of their opponent. &lt;br /&gt;
Then, it&#039;s up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.&lt;br /&gt;
&lt;br /&gt;
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Round&#039;&#039;&#039;&lt;br /&gt;
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). &lt;br /&gt;
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game and Scoring&#039;&#039;&#039;&lt;br /&gt;
The game ends at the end of the 6th round, when the pile of Domain cards is empty.&lt;br /&gt;
&lt;br /&gt;
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War), &lt;br /&gt;
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.&lt;br /&gt;
&lt;br /&gt;
The player with the highest points score in a domain wins that domain. &lt;br /&gt;
The player who wins most domains wins the game.&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1617</id>
		<title>Gamehelpnautilus</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1617"/>
		<updated>2015-09-21T10:10:10Z</updated>

		<summary type="html">&lt;p&gt;Stst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Object of the Game===&lt;br /&gt;
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. &lt;br /&gt;
&lt;br /&gt;
The player who has won in the most domains will be declared the winner at the end of the game.&lt;br /&gt;
&lt;br /&gt;
===Setup===&lt;br /&gt;
The gameboard is placed between the two players.&lt;br /&gt;
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.&lt;br /&gt;
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.&lt;br /&gt;
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. &lt;br /&gt;
The remaining cards form the draw pile which is placed next to the game board, face down.&lt;br /&gt;
The youngest player gets the Nemo token, thus becoming the first player of the round.&lt;br /&gt;
&lt;br /&gt;
===Preparation of the Round===&lt;br /&gt;
Before starting a round, each player gets 5 Diver cards, which they look at secretly.&lt;br /&gt;
Then the first player draws two special cards. &lt;br /&gt;
After having looked at them, the player keeps one and gives the other to his or her opponent.&lt;br /&gt;
&lt;br /&gt;
Some special cards can be played at the beginning of the round and others during the round.&lt;br /&gt;
&lt;br /&gt;
===Round Overview===&lt;br /&gt;
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, &lt;br /&gt;
either on their own side or on the side of their opponent. &lt;br /&gt;
Then, it&#039;s up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.&lt;br /&gt;
&lt;br /&gt;
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.&lt;br /&gt;
&lt;br /&gt;
===End of the Round===&lt;br /&gt;
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). &lt;br /&gt;
&lt;br /&gt;
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.&lt;br /&gt;
&lt;br /&gt;
===End of Game and Scoring===&lt;br /&gt;
The game ends at the end of the 6th round, when the pile of Domain cards is empty.&lt;br /&gt;
&lt;br /&gt;
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War), &lt;br /&gt;
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.&lt;br /&gt;
&lt;br /&gt;
The player with the highest points score in a domain wins that domain. &lt;br /&gt;
The player who wins most domains wins the game.&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1616</id>
		<title>Gamehelpnautilus</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1616"/>
		<updated>2015-09-21T10:06:43Z</updated>

		<summary type="html">&lt;p&gt;Stst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Object of the Game ===&lt;br /&gt;
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. &lt;br /&gt;
&lt;br /&gt;
The player who has won in the most domains will be declared the winner at the end of the game.&lt;br /&gt;
&lt;br /&gt;
=== Setup ===&lt;br /&gt;
The gameboard is placed between the two players.&lt;br /&gt;
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.&lt;br /&gt;
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.&lt;br /&gt;
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. &lt;br /&gt;
The remaining cards form the draw pile which is placed next to the game board, face down.&lt;br /&gt;
The youngest player gets the Nemo token, thus becoming the first player of the round.&lt;br /&gt;
&lt;br /&gt;
=== Preparation of the Round ===&lt;br /&gt;
Before starting a round, each player gets 5 Diver cards, which they look at secretly.&lt;br /&gt;
Then the first player draws two special cards. &lt;br /&gt;
After having looked at them, the player keeps one and gives the other to his or her opponent.&lt;br /&gt;
&lt;br /&gt;
Some special cards can be played at the beginning of the round and others during the round.&lt;br /&gt;
&lt;br /&gt;
=== Round Overview ===&lt;br /&gt;
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, &lt;br /&gt;
either on their own side or on the side of their opponent. &lt;br /&gt;
Then, it&#039;s up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.&lt;br /&gt;
&lt;br /&gt;
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.&lt;br /&gt;
&lt;br /&gt;
=== End of the Round ===&lt;br /&gt;
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). &lt;br /&gt;
&lt;br /&gt;
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.&lt;br /&gt;
&lt;br /&gt;
=== End of Game and Scoring ===&lt;br /&gt;
The game ends at the end of the 6th round, when the pile of Domain cards is empty.&lt;br /&gt;
&lt;br /&gt;
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War), &lt;br /&gt;
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.&lt;br /&gt;
&lt;br /&gt;
The player with the highest points score in a domain wins that domain. &lt;br /&gt;
The player who wins most domains wins the game.&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1615</id>
		<title>Gamehelpnautilus</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpnautilus&amp;diff=1615"/>
		<updated>2015-09-21T10:04:35Z</updated>

		<summary type="html">&lt;p&gt;Stst: Created page with &amp;quot;== Object of the Game == During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigati...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Object of the Game ==&lt;br /&gt;
During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science, Exploration, Navigation, Engineering and War. &lt;br /&gt;
&lt;br /&gt;
The player who has won in the most domains will be declared the winner at the end of the game.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
The gameboard is placed between the two players.&lt;br /&gt;
The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.&lt;br /&gt;
The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.&lt;br /&gt;
The Domain cards are shuffled. Five of them are placed faceup on the five empty spaces of the game board. &lt;br /&gt;
The remaining cards form the draw pile which is placed next to the game board, face down.&lt;br /&gt;
The youngest player gets the Nemo token, thus becoming the first player of the round.&lt;br /&gt;
&lt;br /&gt;
== Preparation of the Round ==&lt;br /&gt;
Before starting a round, each player gets 5 Diver cards, which they look at secretly.&lt;br /&gt;
Then the first player draws two special cards. &lt;br /&gt;
After having looked at them, the player keeps one and gives the other to his or her opponent.&lt;br /&gt;
&lt;br /&gt;
Some special cards can be played at the beginning of the round and others during the round.&lt;br /&gt;
&lt;br /&gt;
== Round Overview ==&lt;br /&gt;
To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, &lt;br /&gt;
either on their own side or on the side of their opponent. &lt;br /&gt;
Then, it&#039;s up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.&lt;br /&gt;
&lt;br /&gt;
Some Diver cards have horizontal or vertical arrows. When they are played, these cards cause a movement action.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.&lt;br /&gt;
&lt;br /&gt;
== End of the Round ==&lt;br /&gt;
The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). &lt;br /&gt;
&lt;br /&gt;
The Domain cards are then awarded. A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.&lt;br /&gt;
&lt;br /&gt;
== End of Game and Scoring ==&lt;br /&gt;
The game ends at the end of the 6th round, when the pile of Domain cards is empty.&lt;br /&gt;
&lt;br /&gt;
Each player takes the pile of Domain cards won during the game. In each of the 5 domains (Science, Exploration, Navigation, Engineering, War), &lt;br /&gt;
the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.&lt;br /&gt;
&lt;br /&gt;
The player with the highest points score in a domain wins that domain. &lt;br /&gt;
The player who wins most domains wins the game.&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpkalah&amp;diff=1112</id>
		<title>Gamehelpkalah</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpkalah&amp;diff=1112"/>
		<updated>2014-04-28T20:02:18Z</updated>

		<summary type="html">&lt;p&gt;Stst: /* VARIATIONS (OPTION OF THIS ADAPTATION OF THE GAME) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===EQUIPMENT===&lt;br /&gt;
Kalah is played on a board of two rows, each consisting of six round holes that have a large store at either end called Kalah. &lt;br /&gt;
&lt;br /&gt;
A player owns the six holes closest to him and the Kalah on his right side.&lt;br /&gt;
&lt;br /&gt;
Beginners may start with three stones in each hole, but the game becomes more and more challenging by starting with 4, 5 or up to 6 stones in each hole.&lt;br /&gt;
&lt;br /&gt;
===OBJECT===&lt;br /&gt;
The object of the game is to capture more stones than one&#039;s opponent.&lt;br /&gt;
&lt;br /&gt;
===RULES=== &lt;br /&gt;
At the beginning of the game, from 3 to 6 stones are placed in each hole.&lt;br /&gt;
&lt;br /&gt;
Play is counterclockwise. On a turn, the player removes all stones from one of the holes under his/her control.&lt;br /&gt;
&lt;br /&gt;
Moving counter-clockwise, the player drops one stone in each hole in turn, including the player&#039;s own Kalah but not his/her opponent&#039;s Kalah.&lt;br /&gt;
&lt;br /&gt;
If the last stone is dropped into an opponent&#039;s hole or a non-empty hole of the player, the move ends without anything being captured.&lt;br /&gt;
&lt;br /&gt;
If the last stone falls into the player&#039;s Kalah, he must move again.&lt;br /&gt;
&lt;br /&gt;
If the last stone is put into an empty hole owned by the player, he captures all stones of the opposite hole together with the capturing stone and puts them in his/her Kalah. &lt;br /&gt;
If the opposite hole is empty, nothing is captured. A capture ends the move.&lt;br /&gt;
&lt;br /&gt;
===END OF THE GAME===&lt;br /&gt;
The game ends:&lt;br /&gt;
&lt;br /&gt;
When a player, at his turn, is unable to move, because his no longer has any stones in any of his holes. The remaining stones are captured by his opponent.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
When a player collected more half of all stones in his/her Kalah.&lt;br /&gt;
&lt;br /&gt;
The player who has collected most stones in his/her Kalah is declared the winner.&lt;br /&gt;
&lt;br /&gt;
===VARIATIONS (OPTION OF THIS ADAPTATION OF THE GAME)===&lt;br /&gt;
«Pie rule» - Second player can take opponent&#039;s first move and change sides of the board.&lt;br /&gt;
&lt;br /&gt;
«Empty Capture» - This variant permits to capture the last stone when landing in an empty hole on the player&#039;s own side even when the opposite hole of the opponent is empty.&lt;br /&gt;
&lt;br /&gt;
===COMMENT FROM THE DEVELOPER (stst)===&lt;br /&gt;
&#039;&#039;&#039;THESE RULES ARE USED AT THIS ADAPTATION OF THE GAME&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpkalah&amp;diff=1105</id>
		<title>Gamehelpkalah</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpkalah&amp;diff=1105"/>
		<updated>2014-04-10T09:40:17Z</updated>

		<summary type="html">&lt;p&gt;Stst: /* VARIATIONS (OPTION OF THIS ADAPTATION OF THE GAME) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===EQUIPMENT===&lt;br /&gt;
Kalah is played on a board of two rows, each consisting of six round holes that have a large store at either end called Kalah. &lt;br /&gt;
&lt;br /&gt;
A player owns the six holes closest to him and the Kalah on his right side.&lt;br /&gt;
&lt;br /&gt;
Beginners may start with three stones in each hole, but the game becomes more and more challenging by starting with 4, 5 or up to 6 stones in each hole.&lt;br /&gt;
&lt;br /&gt;
===OBJECT===&lt;br /&gt;
The object of the game is to capture more stones than one&#039;s opponent.&lt;br /&gt;
&lt;br /&gt;
===RULES=== &lt;br /&gt;
At the beginning of the game, from 3 to 6 stones are placed in each hole.&lt;br /&gt;
&lt;br /&gt;
Play is counterclockwise. On a turn, the player removes all stones from one of the holes under his/her control.&lt;br /&gt;
&lt;br /&gt;
Moving counter-clockwise, the player drops one stone in each hole in turn, including the player&#039;s own Kalah but not his/her opponent&#039;s Kalah.&lt;br /&gt;
&lt;br /&gt;
If the last stone is dropped into an opponent&#039;s hole or a non-empty hole of the player, the move ends without anything being captured.&lt;br /&gt;
&lt;br /&gt;
If the last stone falls into the player&#039;s Kalah, he must move again.&lt;br /&gt;
&lt;br /&gt;
If the last stone is put into an empty hole owned by the player, he captures all stones of the opposite hole together with the capturing stone and puts them in his/her Kalah. &lt;br /&gt;
If the opposite hole is empty, nothing is captured. A capture ends the move.&lt;br /&gt;
&lt;br /&gt;
===END OF THE GAME===&lt;br /&gt;
The game ends:&lt;br /&gt;
&lt;br /&gt;
When a player, at his turn, is unable to move, because his no longer has any stones in any of his holes. The remaining stones are captured by his opponent.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
When a player collected more half of all stones in his/her Kalah.&lt;br /&gt;
&lt;br /&gt;
The player who has collected most stones in his/her Kalah is declared the winner.&lt;br /&gt;
&lt;br /&gt;
===VARIATIONS (OPTION OF THIS ADAPTATION OF THE GAME)===&lt;br /&gt;
«Pie rule» - Second player can take opponent&#039;s first move and change side of the board.&lt;br /&gt;
&lt;br /&gt;
«Empty Capture» - This variant permits to capture the last stone when landing in an empty hole on the player&#039;s own side even when the opposite hole of the opponent is empty.&lt;br /&gt;
&lt;br /&gt;
===COMMENT FROM THE DEVELOPER (stst)===&lt;br /&gt;
&#039;&#039;&#039;THESE RULES ARE USED AT THIS ADAPTATION OF THE GAME&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpkalah&amp;diff=1104</id>
		<title>Gamehelpkalah</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpkalah&amp;diff=1104"/>
		<updated>2014-04-10T07:48:00Z</updated>

		<summary type="html">&lt;p&gt;Stst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===EQUIPMENT===&lt;br /&gt;
Kalah is played on a board of two rows, each consisting of six round holes that have a large store at either end called Kalah. &lt;br /&gt;
&lt;br /&gt;
A player owns the six holes closest to him and the Kalah on his right side.&lt;br /&gt;
&lt;br /&gt;
Beginners may start with three stones in each hole, but the game becomes more and more challenging by starting with 4, 5 or up to 6 stones in each hole.&lt;br /&gt;
&lt;br /&gt;
===OBJECT===&lt;br /&gt;
The object of the game is to capture more stones than one&#039;s opponent.&lt;br /&gt;
&lt;br /&gt;
===RULES=== &lt;br /&gt;
At the beginning of the game, from 3 to 6 stones are placed in each hole.&lt;br /&gt;
&lt;br /&gt;
Play is counterclockwise. On a turn, the player removes all stones from one of the holes under his/her control.&lt;br /&gt;
&lt;br /&gt;
Moving counter-clockwise, the player drops one stone in each hole in turn, including the player&#039;s own Kalah but not his/her opponent&#039;s Kalah.&lt;br /&gt;
&lt;br /&gt;
If the last stone is dropped into an opponent&#039;s hole or a non-empty hole of the player, the move ends without anything being captured.&lt;br /&gt;
&lt;br /&gt;
If the last stone falls into the player&#039;s Kalah, he must move again.&lt;br /&gt;
&lt;br /&gt;
If the last stone is put into an empty hole owned by the player, he captures all stones of the opposite hole together with the capturing stone and puts them in his/her Kalah. &lt;br /&gt;
If the opposite hole is empty, nothing is captured. A capture ends the move.&lt;br /&gt;
&lt;br /&gt;
===END OF THE GAME===&lt;br /&gt;
The game ends:&lt;br /&gt;
&lt;br /&gt;
When a player, at his turn, is unable to move, because his no longer has any stones in any of his holes. The remaining stones are captured by his opponent.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
When a player collected more half of all stones in his/her Kalah.&lt;br /&gt;
&lt;br /&gt;
The player who has collected most stones in his/her Kalah is declared the winner.&lt;br /&gt;
&lt;br /&gt;
===VARIATIONS (OPTION OF THIS ADAPTATION OF THE GAME)===&lt;br /&gt;
&amp;quot;Pie rule&amp;quot; - Second player can take opponent&#039;s first move and change side of the board.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Empty Capture&amp;quot; - This variant permits to capture the last stone when landing in an empty hole on the player&#039;s own side even when the opposite hole of the opponent is empty.&lt;br /&gt;
&lt;br /&gt;
===COMMENT FROM THE DEVELOPER (stst)===&lt;br /&gt;
&#039;&#039;&#039;THESE RULES ARE USED AT THIS ADAPTATION OF THE GAME&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpkalah&amp;diff=1103</id>
		<title>Gamehelpkalah</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpkalah&amp;diff=1103"/>
		<updated>2014-04-10T04:27:44Z</updated>

		<summary type="html">&lt;p&gt;Stst: /* RULES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===EQUIPMENT===&lt;br /&gt;
Kalah is played on a board of two rows, each consisting of six round holes that have a large store at either end called Kalah. &lt;br /&gt;
&lt;br /&gt;
A player owns the six holes closest to him and the Kalah on his right side.&lt;br /&gt;
&lt;br /&gt;
Beginners may start with three stones in each hole, but the game becomes more and more challenging by starting with 4, 5 or up to 6 stones in each hole.&lt;br /&gt;
&lt;br /&gt;
===OBJECT===&lt;br /&gt;
The object of the game is to capture more stones than one&#039;s opponent.&lt;br /&gt;
&lt;br /&gt;
===RULES=== &lt;br /&gt;
At the beginning of the game, from 3 to 6 stones are placed in each hole.&lt;br /&gt;
&lt;br /&gt;
Play is counterclockwise. On a turn, the player removes all stones from one of the holes under his/her control.&lt;br /&gt;
&lt;br /&gt;
Moving counter-clockwise, the player drops one stone in each hole in turn, including the player&#039;s own Kalah but not his/her opponent&#039;s Kalah.&lt;br /&gt;
&lt;br /&gt;
If the last stone is dropped into an opponent&#039;s hole or a non-empty hole of the player, the move ends without anything being captured.&lt;br /&gt;
&lt;br /&gt;
If the last stone falls into the player&#039;s Kalah, he must move again.&lt;br /&gt;
&lt;br /&gt;
If the last stone is put into an empty hole owned by the player, he captures all stones of the opposite hole together with the capturing stone and puts them in his/her Kalah. &lt;br /&gt;
&lt;br /&gt;
If the opposite hole is empty, nothing is captured. A capture ends the move.&lt;br /&gt;
&lt;br /&gt;
===END OF THE GAME===&lt;br /&gt;
The game ends:&lt;br /&gt;
&lt;br /&gt;
When a player, at his turn, is unable to move, because his no longer has any stones in any of his holes. The remaining stones are captured by his opponent.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
When a player collected more half of all stones in his/her Kalah.&lt;br /&gt;
&lt;br /&gt;
The player who has collected most stones in his/her Kalah is declared the winner.&lt;br /&gt;
&lt;br /&gt;
===VARIATIONS (OPTION OF THIS ADAPTATION OF THE GAME)===&lt;br /&gt;
&amp;quot;Pie rule&amp;quot; - Second player can take opponent&#039;s first move and change side of the board.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Empty Capture&amp;quot; - This variant permits to capture the last stone when landing in an empty hole on the player&#039;s own side even when the opposite hole of the opponent is empty.&lt;br /&gt;
&lt;br /&gt;
===COMMENT FROM THE DEVELOPER (stst)===&lt;br /&gt;
&#039;&#039;&#039;THESE RULES ARE USED AT THIS ADAPTATION OF THE GAME&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpkalah&amp;diff=1102</id>
		<title>Gamehelpkalah</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpkalah&amp;diff=1102"/>
		<updated>2014-04-10T04:26:55Z</updated>

		<summary type="html">&lt;p&gt;Stst: /* RULES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===EQUIPMENT===&lt;br /&gt;
Kalah is played on a board of two rows, each consisting of six round holes that have a large store at either end called Kalah. &lt;br /&gt;
&lt;br /&gt;
A player owns the six holes closest to him and the Kalah on his right side.&lt;br /&gt;
&lt;br /&gt;
Beginners may start with three stones in each hole, but the game becomes more and more challenging by starting with 4, 5 or up to 6 stones in each hole.&lt;br /&gt;
&lt;br /&gt;
===OBJECT===&lt;br /&gt;
The object of the game is to capture more stones than one&#039;s opponent.&lt;br /&gt;
&lt;br /&gt;
===RULES=== &lt;br /&gt;
At the beginning of the game, from 3 to 6 stones are placed in each hole.&lt;br /&gt;
&lt;br /&gt;
Play is counterclockwise. On a turn, the player removes all stones from one of the holes under his/her control.&lt;br /&gt;
&lt;br /&gt;
Moving counter-clockwise, the player drops one stone in each hole in turn, including the player&#039;s own Kalah but not his/her opponent&#039;s Kalah.&lt;br /&gt;
&lt;br /&gt;
If the last stone is dropped into an opponent&#039;s hole or a non-empty hole of the player, the move ends without anything being captured.&lt;br /&gt;
&lt;br /&gt;
If the last stone falls into the player&#039;s Kalah, he must move again.&lt;br /&gt;
&lt;br /&gt;
If the last stone is put into an empty hole owned by the player, he captures all stones of the opposite hole together with the capturing stone and puts them in his/her Kalah. &lt;br /&gt;
If the opposite hole is empty, nothing is captured. A capture ends the move.&lt;br /&gt;
&lt;br /&gt;
===END OF THE GAME===&lt;br /&gt;
The game ends:&lt;br /&gt;
&lt;br /&gt;
When a player, at his turn, is unable to move, because his no longer has any stones in any of his holes. The remaining stones are captured by his opponent.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
When a player collected more half of all stones in his/her Kalah.&lt;br /&gt;
&lt;br /&gt;
The player who has collected most stones in his/her Kalah is declared the winner.&lt;br /&gt;
&lt;br /&gt;
===VARIATIONS (OPTION OF THIS ADAPTATION OF THE GAME)===&lt;br /&gt;
&amp;quot;Pie rule&amp;quot; - Second player can take opponent&#039;s first move and change side of the board.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Empty Capture&amp;quot; - This variant permits to capture the last stone when landing in an empty hole on the player&#039;s own side even when the opposite hole of the opponent is empty.&lt;br /&gt;
&lt;br /&gt;
===COMMENT FROM THE DEVELOPER (stst)===&lt;br /&gt;
&#039;&#039;&#039;THESE RULES ARE USED AT THIS ADAPTATION OF THE GAME&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpkalah&amp;diff=1101</id>
		<title>Gamehelpkalah</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpkalah&amp;diff=1101"/>
		<updated>2014-04-09T06:46:15Z</updated>

		<summary type="html">&lt;p&gt;Stst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===EQUIPMENT===&lt;br /&gt;
Kalah is played on a board of two rows, each consisting of six round holes that have a large store at either end called Kalah. &lt;br /&gt;
&lt;br /&gt;
A player owns the six holes closest to him and the Kalah on his right side.&lt;br /&gt;
&lt;br /&gt;
Beginners may start with three stones in each hole, but the game becomes more and more challenging by starting with 4, 5 or up to 6 stones in each hole.&lt;br /&gt;
&lt;br /&gt;
===OBJECT===&lt;br /&gt;
The object of the game is to capture more stones than one&#039;s opponent.&lt;br /&gt;
&lt;br /&gt;
===RULES=== &lt;br /&gt;
At the beginning of the game, from 3 to 6 stones are placed in each hole.&lt;br /&gt;
&lt;br /&gt;
Play is counterclockwise. On a turn, the player removes all stones from one of the holes under his/her control.&lt;br /&gt;
&lt;br /&gt;
Moving counter-clockwise, the player drops one stone in each hole in turn, including the player&#039;s own Kalah but not his/her opponent&#039;s Kalah.&lt;br /&gt;
&lt;br /&gt;
If the last stone is dropped into an opponent&#039;s hole or a non-empty hole of the player, the move ends without anything being captured.&lt;br /&gt;
&lt;br /&gt;
If the last stone falls into the player&#039;s Kalah, he must move again.&lt;br /&gt;
&lt;br /&gt;
If the last stone is put into an empty hole owned by the player, he captures all stones of the opposite hole together with the capturing stone and puts them in his/her Kalah. &lt;br /&gt;
&lt;br /&gt;
If the opposite hole is empty, nothing is captured. A capture ends the move.&lt;br /&gt;
&lt;br /&gt;
===END OF THE GAME===&lt;br /&gt;
The game ends:&lt;br /&gt;
&lt;br /&gt;
When a player, at his turn, is unable to move, because his no longer has any stones in any of his holes. The remaining stones are captured by his opponent.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
When a player collected more half of all stones in his/her Kalah.&lt;br /&gt;
&lt;br /&gt;
The player who has collected most stones in his/her Kalah is declared the winner.&lt;br /&gt;
&lt;br /&gt;
===VARIATIONS (OPTION OF THIS ADAPTATION OF THE GAME)===&lt;br /&gt;
&amp;quot;Pie rule&amp;quot; - Second player can take opponent&#039;s first move and change side of the board.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Empty Capture&amp;quot; - This variant permits to capture the last stone when landing in an empty hole on the player&#039;s own side even when the opposite hole of the opponent is empty.&lt;br /&gt;
&lt;br /&gt;
===COMMENT FROM THE DEVELOPER (stst)===&lt;br /&gt;
&#039;&#039;&#039;THESE RULES ARE USED AT THIS ADAPTATION OF THE GAME&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpkalah&amp;diff=1100</id>
		<title>Gamehelpkalah</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpkalah&amp;diff=1100"/>
		<updated>2014-04-08T09:29:08Z</updated>

		<summary type="html">&lt;p&gt;Stst: Created page with &amp;quot;===EQUIPMENT=== Kalah is played on a board of two rows, each consisting of six round holes that have a large store at either end called kalah.   A player owns the six holes cl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===EQUIPMENT===&lt;br /&gt;
Kalah is played on a board of two rows, each consisting of six round holes that have a large store at either end called kalah. &lt;br /&gt;
&lt;br /&gt;
A player owns the six holes closest to him and the kalah on his right side.&lt;br /&gt;
&lt;br /&gt;
Beginners may start with three stones in each hole, but the game becomes more and more challenging by starting with 4, 5 or up to 6 stones in each hole.&lt;br /&gt;
&lt;br /&gt;
===OBJECT===&lt;br /&gt;
The object of the game is to capture more stones than one&#039;s opponent.&lt;br /&gt;
&lt;br /&gt;
===RULES=== &lt;br /&gt;
At the beginning of the game, from 3 to 6 stones are placed in each hole.&lt;br /&gt;
&lt;br /&gt;
Play is counterclockwise. On a turn, the player removes all stones from one of the holes under his/her control.&lt;br /&gt;
&lt;br /&gt;
Moving counter-clockwise, the player drops one stone in each hole in turn, including the player&#039;s own Kalah but not his/her opponent&#039;s Kalah.&lt;br /&gt;
&lt;br /&gt;
If the last stone is dropped into an opponent&#039;s hole or a non-empty hole of the player, the move ends without anything being captured.&lt;br /&gt;
&lt;br /&gt;
If the last stone falls into the player&#039;s Kalah, he must move again.&lt;br /&gt;
&lt;br /&gt;
If the last stone is put into an empty hole owned by the player, he captures all stones of the opposite hole together with the capturing stone and puts them in his/her Kalah. &lt;br /&gt;
&lt;br /&gt;
If the opposite hole is empty, nothing is captured. A capture ends the move.&lt;br /&gt;
&lt;br /&gt;
===END OF THE GAME===&lt;br /&gt;
The game ends:&lt;br /&gt;
&lt;br /&gt;
When a player, at his turn, is unable to move, because his no longer has any stones in any of his holes. The remaining stones are captured by his opponent.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
When a player collected more half of all stones in his/her Kalah.&lt;br /&gt;
&lt;br /&gt;
The player who has captured most stones is declared the winner.&lt;br /&gt;
&lt;br /&gt;
===VARIATIONS (OPTION OF THIS ADAPTATION OF THE GAME)===&lt;br /&gt;
&amp;quot;Pie rule&amp;quot; - Second player can take opponent&#039;s first move and change side of the board.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Empty Capture&amp;quot; - This variant permits to capture the last stone when landing in an empty hole on the player&#039;s own side even when the opposite hole of the opponent is empty.&lt;br /&gt;
&lt;br /&gt;
===COMMENT FROM THE DEVELOPER (stst)===&lt;br /&gt;
&#039;&#039;&#039;THESE RULES ARE USED AT THIS ADAPTATION OF THE GAME&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelppylos&amp;diff=883</id>
		<title>Gamehelppylos</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelppylos&amp;diff=883"/>
		<updated>2013-06-11T20:44:47Z</updated>

		<summary type="html">&lt;p&gt;Stst: /* VERSION FOR MATURE PLAYERS: EXTENDED */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===PLAYING A GAME===&lt;br /&gt;
Start of the game.&lt;br /&gt;
Each player alternately, puts a ball from his reserve into any hollow which he has chosen.&lt;br /&gt;
&lt;br /&gt;
===Stacking on a square===&lt;br /&gt;
When one or more squares of balls are formed on the board or at higher levels, a player can choose to stack one of his balls on it; when it is his turn to play, he then has a choice between: &lt;br /&gt;
*taking a ball from his reserve and placing it on the board, &lt;br /&gt;
*placing a ball from his reserve on one of the squares of balls,&lt;br /&gt;
*moving one of his balls already on the board and putting it on a square of balls, but only if this move raises his ball by one or more levels. This move enables him to save a ball in his reserve. A ball on the board cannot be moved if it is already supporting another balls.&lt;br /&gt;
&lt;br /&gt;
===Square in the player&#039;s own color=== &lt;br /&gt;
A player who makes a square of balls in his own color immediately takes back either one or two of his balls from the board and puts them back in his reserve; &lt;br /&gt;
He may recover any ball belonging to him by picking them up from any level of the pyramid - including the one which he has just placed - except for those balls that support other balls. (Making several squares of balls in his own color by putting on one ball only allows the player to withdraw one or two of his balls).&lt;br /&gt;
&lt;br /&gt;
===END OF THE GAME===&lt;br /&gt;
The winner is the one who places his last ball at the top of the pyramid.&lt;br /&gt;
&lt;br /&gt;
===CHILDREN’S VERSION===&lt;br /&gt;
To start gradually, it is possible to play without using the rules for the &amp;quot;square in the player&#039;s own color &amp;quot; - only the rules for stacking allow the player to save balls.&lt;br /&gt;
&lt;br /&gt;
===VERSION FOR MATURE PLAYERS: ADVANCED===&lt;br /&gt;
A player takes back one or two of his balls which are on the board when he makes a square or a line in his color: To be valid, alignments must be on either the first or the second level. An alignment consists of:&lt;br /&gt;
*4 balls of the same color in line on the first level, &lt;br /&gt;
*3 balls of the same color in line on the second level. &lt;br /&gt;
A diagonal line is not an alignment. No more than two balls can be taken back per shot.&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelppylos&amp;diff=882</id>
		<title>Gamehelppylos</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelppylos&amp;diff=882"/>
		<updated>2013-06-11T11:31:49Z</updated>

		<summary type="html">&lt;p&gt;Stst: /* VERSION FOR MATURE PLAYERS: EXTENDED */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===PLAYING A GAME===&lt;br /&gt;
Start of the game.&lt;br /&gt;
Each player alternately, puts a ball from his reserve into any hollow which he has chosen.&lt;br /&gt;
&lt;br /&gt;
===Stacking on a square===&lt;br /&gt;
When one or more squares of balls are formed on the board or at higher levels, a player can choose to stack one of his balls on it; when it is his turn to play, he then has a choice between: &lt;br /&gt;
*taking a ball from his reserve and placing it on the board, &lt;br /&gt;
*placing a ball from his reserve on one of the squares of balls,&lt;br /&gt;
*moving one of his balls already on the board and putting it on a square of balls, but only if this move raises his ball by one or more levels. This move enables him to save a ball in his reserve. A ball on the board cannot be moved if it is already supporting another balls.&lt;br /&gt;
&lt;br /&gt;
===Square in the player&#039;s own color=== &lt;br /&gt;
A player who makes a square of balls in his own color immediately takes back either one or two of his balls from the board and puts them back in his reserve; &lt;br /&gt;
He may recover any ball belonging to him by picking them up from any level of the pyramid - including the one which he has just placed - except for those balls that support other balls. (Making several squares of balls in his own color by putting on one ball only allows the player to withdraw one or two of his balls).&lt;br /&gt;
&lt;br /&gt;
===END OF THE GAME===&lt;br /&gt;
The winner is the one who places his last ball at the top of the pyramid.&lt;br /&gt;
&lt;br /&gt;
===CHILDREN’S VERSION===&lt;br /&gt;
To start gradually, it is possible to play without using the rules for the &amp;quot;square in the player&#039;s own color &amp;quot; - only the rules for stacking allow the player to save balls.&lt;br /&gt;
&lt;br /&gt;
===VERSION FOR MATURE PLAYERS: EXTENDED===&lt;br /&gt;
A player takes back one or two of his balls which are on the board when he makes a square or a line in his color: To be valid, alignments must be on either the first or the second level. An alignment consists of:&lt;br /&gt;
*4 balls of the same color in line on the first level, &lt;br /&gt;
*3 balls of the same color in line on the second level. &lt;br /&gt;
A diagonal line is not an alignment. No more than two balls can be taken back per shot.&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelppylos&amp;diff=881</id>
		<title>Gamehelppylos</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelppylos&amp;diff=881"/>
		<updated>2013-06-11T07:09:18Z</updated>

		<summary type="html">&lt;p&gt;Stst: /* END OF THE GAME */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===PLAYING A GAME===&lt;br /&gt;
Start of the game.&lt;br /&gt;
Each player alternately, puts a ball from his reserve into any hollow which he has chosen.&lt;br /&gt;
&lt;br /&gt;
===Stacking on a square===&lt;br /&gt;
When one or more squares of balls are formed on the board or at higher levels, a player can choose to stack one of his balls on it; when it is his turn to play, he then has a choice between: &lt;br /&gt;
*taking a ball from his reserve and placing it on the board, &lt;br /&gt;
*placing a ball from his reserve on one of the squares of balls,&lt;br /&gt;
*moving one of his balls already on the board and putting it on a square of balls, but only if this move raises his ball by one or more levels. This move enables him to save a ball in his reserve. A ball on the board cannot be moved if it is already supporting another balls.&lt;br /&gt;
&lt;br /&gt;
===Square in the player&#039;s own color=== &lt;br /&gt;
A player who makes a square of balls in his own color immediately takes back either one or two of his balls from the board and puts them back in his reserve; &lt;br /&gt;
He may recover any ball belonging to him by picking them up from any level of the pyramid - including the one which he has just placed - except for those balls that support other balls. (Making several squares of balls in his own color by putting on one ball only allows the player to withdraw one or two of his balls).&lt;br /&gt;
&lt;br /&gt;
===END OF THE GAME===&lt;br /&gt;
The winner is the one who places his last ball at the top of the pyramid.&lt;br /&gt;
&lt;br /&gt;
===CHILDREN’S VERSION===&lt;br /&gt;
To start gradually, it is possible to play without using the rules for the &amp;quot;square in the player&#039;s own color &amp;quot; - only the rules for stacking allow the player to save balls.&lt;br /&gt;
&lt;br /&gt;
===VERSION FOR MATURE PLAYERS: EXTENDED===&lt;br /&gt;
A player takes back one or two of his balls which are on the board when he makes a square or a line in his color: To be valid, alignments must be on either the first or the second level. An alignment consists of:&lt;br /&gt;
*4 balls of the same color in line on the first level, &lt;br /&gt;
*3 balls of the same color in line on the second level. &lt;br /&gt;
A diagonal line is not an alignment. No more than two spheres can be taken back per shot.&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelppylos&amp;diff=880</id>
		<title>Gamehelppylos</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelppylos&amp;diff=880"/>
		<updated>2013-06-11T07:08:18Z</updated>

		<summary type="html">&lt;p&gt;Stst: /* PLAYING A GAME */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===PLAYING A GAME===&lt;br /&gt;
Start of the game.&lt;br /&gt;
Each player alternately, puts a ball from his reserve into any hollow which he has chosen.&lt;br /&gt;
&lt;br /&gt;
===Stacking on a square===&lt;br /&gt;
When one or more squares of balls are formed on the board or at higher levels, a player can choose to stack one of his balls on it; when it is his turn to play, he then has a choice between: &lt;br /&gt;
*taking a ball from his reserve and placing it on the board, &lt;br /&gt;
*placing a ball from his reserve on one of the squares of balls,&lt;br /&gt;
*moving one of his balls already on the board and putting it on a square of balls, but only if this move raises his ball by one or more levels. This move enables him to save a ball in his reserve. A ball on the board cannot be moved if it is already supporting another balls.&lt;br /&gt;
&lt;br /&gt;
===Square in the player&#039;s own color=== &lt;br /&gt;
A player who makes a square of balls in his own color immediately takes back either one or two of his balls from the board and puts them back in his reserve; &lt;br /&gt;
He may recover any ball belonging to him by picking them up from any level of the pyramid - including the one which he has just placed - except for those balls that support other balls. (Making several squares of balls in his own color by putting on one ball only allows the player to withdraw one or two of his balls).&lt;br /&gt;
&lt;br /&gt;
===END OF THE GAME===&lt;br /&gt;
The winner is the one who places his last ball at the top of the pyramid&lt;br /&gt;
&lt;br /&gt;
===CHILDREN’S VERSION===&lt;br /&gt;
To start gradually, it is possible to play without using the rules for the &amp;quot;square in the player&#039;s own color &amp;quot; - only the rules for stacking allow the player to save balls.&lt;br /&gt;
&lt;br /&gt;
===VERSION FOR MATURE PLAYERS: EXTENDED===&lt;br /&gt;
A player takes back one or two of his balls which are on the board when he makes a square or a line in his color: To be valid, alignments must be on either the first or the second level. An alignment consists of:&lt;br /&gt;
*4 balls of the same color in line on the first level, &lt;br /&gt;
*3 balls of the same color in line on the second level. &lt;br /&gt;
A diagonal line is not an alignment. No more than two spheres can be taken back per shot.&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelppylos&amp;diff=879</id>
		<title>Gamehelppylos</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelppylos&amp;diff=879"/>
		<updated>2013-06-11T07:07:35Z</updated>

		<summary type="html">&lt;p&gt;Stst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===PLAYING A GAME===&lt;br /&gt;
Start of the game&lt;br /&gt;
Each player alternately, puts a ball from his reserve into any hollow which he has chosen.&lt;br /&gt;
&lt;br /&gt;
===Stacking on a square===&lt;br /&gt;
When one or more squares of balls are formed on the board or at higher levels, a player can choose to stack one of his balls on it; when it is his turn to play, he then has a choice between: &lt;br /&gt;
*taking a ball from his reserve and placing it on the board, &lt;br /&gt;
*placing a ball from his reserve on one of the squares of balls,&lt;br /&gt;
*moving one of his balls already on the board and putting it on a square of balls, but only if this move raises his ball by one or more levels. This move enables him to save a ball in his reserve. A ball on the board cannot be moved if it is already supporting another balls.&lt;br /&gt;
&lt;br /&gt;
===Square in the player&#039;s own color=== &lt;br /&gt;
A player who makes a square of balls in his own color immediately takes back either one or two of his balls from the board and puts them back in his reserve; &lt;br /&gt;
He may recover any ball belonging to him by picking them up from any level of the pyramid - including the one which he has just placed - except for those balls that support other balls. (Making several squares of balls in his own color by putting on one ball only allows the player to withdraw one or two of his balls).&lt;br /&gt;
&lt;br /&gt;
===END OF THE GAME===&lt;br /&gt;
The winner is the one who places his last ball at the top of the pyramid&lt;br /&gt;
&lt;br /&gt;
===CHILDREN’S VERSION===&lt;br /&gt;
To start gradually, it is possible to play without using the rules for the &amp;quot;square in the player&#039;s own color &amp;quot; - only the rules for stacking allow the player to save balls.&lt;br /&gt;
&lt;br /&gt;
===VERSION FOR MATURE PLAYERS: EXTENDED===&lt;br /&gt;
A player takes back one or two of his balls which are on the board when he makes a square or a line in his color: To be valid, alignments must be on either the first or the second level. An alignment consists of:&lt;br /&gt;
*4 balls of the same color in line on the first level, &lt;br /&gt;
*3 balls of the same color in line on the second level. &lt;br /&gt;
A diagonal line is not an alignment. No more than two spheres can be taken back per shot.&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelppylos&amp;diff=878</id>
		<title>Gamehelppylos</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelppylos&amp;diff=878"/>
		<updated>2013-06-11T07:06:04Z</updated>

		<summary type="html">&lt;p&gt;Stst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;PLAYING A GAME&#039;&#039;&#039;&lt;br /&gt;
Start of the game&lt;br /&gt;
Each player alternately, puts a ball from his reserve into any hollow which he has chosen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacking on a square&#039;&#039;&#039;&lt;br /&gt;
When one or more squares of balls are formed on the board or at higher levels, a player can choose to stack one of his balls on it; when it is his turn to play, he then has a choice between: &lt;br /&gt;
*taking a ball from his reserve and placing it on the board, &lt;br /&gt;
*placing a ball from his reserve on one of the squares of balls,&lt;br /&gt;
*moving one of his balls already on the board and putting it on a square of balls, but only if this move raises his ball by one or more levels. This move enables him to save a ball in his reserve. A ball on the board cannot be moved if it is already supporting another balls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Square in the player&#039;s own color&#039;&#039;&#039; &lt;br /&gt;
A player who makes a square of balls in his own color immediately takes back either one or two of his balls from the board and puts them back in his reserve; &lt;br /&gt;
He may recover any ball belonging to him by picking them up from any level of the pyramid - including the one which he has just placed - except for those balls that support other balls. (Making several squares of balls in his own color by putting on one ball only allows the player to withdraw one or two of his balls).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;END OF THE GAME&#039;&#039;&#039;&lt;br /&gt;
The winner is the one who places his last ball at the top of the pyramid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHILDREN’S VERSION&#039;&#039;&#039;&lt;br /&gt;
To start gradually, it is possible to play without using the rules for the &amp;quot;square in the player&#039;s own color &amp;quot; - only the rules for stacking allow the player to save balls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VERSION FOR MATURE PLAYERS: EXTENDED&#039;&#039;&#039;&lt;br /&gt;
A player takes back one or two of his balls which are on the board when he makes a square or a line in his color: To be valid, alignments must be on either the first or the second level. An alignment consists of:&lt;br /&gt;
*4 balls of the same color in line on the first level, &lt;br /&gt;
*3 balls of the same color in line on the second level. &lt;br /&gt;
A diagonal line is not an alignment. No more than two spheres can be taken back per shot.&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelppylos&amp;diff=877</id>
		<title>Gamehelppylos</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelppylos&amp;diff=877"/>
		<updated>2013-06-11T07:00:32Z</updated>

		<summary type="html">&lt;p&gt;Stst: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;PLAYING A GAME&amp;#039;&amp;#039;&amp;#039; Start of the game Each player alternately, puts a ball from his reserve into any hollow which he has chosen.  &amp;#039;&amp;#039;&amp;#039;Stacking on a square&amp;#039;&amp;#039;&amp;#039; When one or more ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;PLAYING A GAME&#039;&#039;&#039;&lt;br /&gt;
Start of the game&lt;br /&gt;
Each player alternately, puts a ball from his reserve into any hollow which he has chosen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacking on a square&#039;&#039;&#039;&lt;br /&gt;
When one or more squares of balls are formed on the board or at higher levels, a player can choose to stack one of his balls on it; when it is his turn to play, he then has a choice between: &lt;br /&gt;
- taking a ball from his reserve and placing it on the board, &lt;br /&gt;
- placing a ball from his reserve on one of the squares of balls,&lt;br /&gt;
- moving one of his balls already on the board and putting it on a square of balls, but only if this move raises his ball by one or more levels. This move enables him to save a ball in his reserve. A ball on the board cannot be moved if it is already supporting another balls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Square in the player&#039;s own color&#039;&#039;&#039; &lt;br /&gt;
A player who makes a square of balls in his own color immediately takes back either one or two of his balls from the board and puts them back in his reserve; &lt;br /&gt;
He may recover any ball belonging to him by picking them up from any level of the pyramid - including the one which he has just placed - except for those balls that support other balls. (Making several squares of balls in his own color by putting on one ball only allows the player to withdraw one or two of his balls).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;END OF THE GAME&#039;&#039;&#039;&lt;br /&gt;
The winner is the one who places his last ball at the top of the pyramid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHILDREN’S VERSION&#039;&#039;&#039;&lt;br /&gt;
To start gradually, it is possible to play without using the rules for the &amp;quot;square in the player&#039;s own color &amp;quot; - only the rules for stacking allow the player to save balls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VERSION FOR MATURE PLAYERS: EXTENDED&#039;&#039;&#039;&lt;br /&gt;
A player takes back one or two of his balls which are on the board when he makes a square or a line in his color: To be valid, alignments must be on either the first or the second level. An alignment consists of:&lt;br /&gt;
- 4 balls of the same color in line on the first level, &lt;br /&gt;
- 3 balls of the same color in line on the second level. &lt;br /&gt;
A diagonal line is not an alignment. No more than two spheres can be taken back per shot.&lt;/div&gt;</summary>
		<author><name>Stst</name></author>
	</entry>
</feed>