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	<title>Board Game Arena - Degasadennoù an implijer [br]</title>
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	<updated>2026-09-18T11:15:24Z</updated>
	<subtitle>Degasadennoù an implijer</subtitle>
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	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1303</id>
		<title>Gamehelptokaido</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1303"/>
		<updated>2014-12-07T02:56:29Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: added cherry tree card number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==  ￼ Objective of the game ==&lt;br /&gt;
The players are travelers in Japan. They follow the prestigious Tokaido and try to make this journey as rich an experience as possible. They will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.&lt;br /&gt;
&lt;br /&gt;
==Playing the game==&lt;br /&gt;
The player whose Traveler is farthest behind on the road is the player who takes the next turn.&lt;br /&gt;
&lt;br /&gt;
This player must move his Traveler forward to the open space (dot) of his choice, freely passing over one or more open spaces.&lt;br /&gt;
&lt;br /&gt;
Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.&lt;br /&gt;
&lt;br /&gt;
==Description of the spaces==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Standard Option for &#039;&#039;&#039;B&#039;&#039;&#039;ase Game / Additional Option for &#039;&#039;&#039;E&#039;&#039;&#039;xpansion Game)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Encounters===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws one Encounter card and receives a bonus:&lt;br /&gt;
::* Annaibito - Draw the indicated panoramas, if completed draw a panoramas of your choice.&lt;br /&gt;
::* Kuge - Gain 3 coins.&lt;br /&gt;
::* Miko - Add 1 point and 1 coin to the Temple (from the bank)&lt;br /&gt;
::* Samurai - Gain 3 points.&lt;br /&gt;
::* Shokunin - Draw a Souvenir card and score those points.&lt;br /&gt;
:: &#039;&#039;New Encounters Promo Cards&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Itamae - Pay a coin to draw a meal card add it if you don&#039;t own it and score 6 points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Kitoushi - Pay a coin to chose a Panoramas and score the corresponding points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Saru - Draw a Hot Spring card and score those points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Takuhatsuso - Pay a coin and score 4 points.&#039;&#039;&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin and draw a Calligraphy card (counts for &#039;&#039;Chatterbox&#039;&#039; accomplishment) and gains end game bonuses:&lt;br /&gt;
::* Contemplation - 3 points for each completed Panorama and 1 point per Cherry Tree.&lt;br /&gt;
::* Fasting - Score 3 points for each uneaten meal at the Inn.&lt;br /&gt;
::* Foresight - 2 points per coin.&lt;br /&gt;
::* Nostalgia - 2 points for each Legendary Object and 1 point per Souvenir.&lt;br /&gt;
::* Patience - Score 6 points if you are the last to arrive in the last in, otherwise score 2 points.&lt;br /&gt;
::* Perfection - 2 points for each Accomplishment and 1 point for each Calligraphy card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Farm===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player earns 3 coins.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Player gambles 2 coins; (X= Loses coins, 1= Recovers coins, 2/3/3/4= Gains double that many coins).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hot Springs===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player takes a Hot Spring card. These cards are worth 2 or 3 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin for a Bath House card worth 4 points (counts for &#039;&#039;Bather&#039;&#039; accomplishment).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Panorama===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) There are three Panorama types and are made of 3 (Field), 4 (Mountain), or 5 (Paddy) sections.&lt;br /&gt;
: When a player stops on a Panorama they take the first Panorama of that type that they do not have (value from 1-5) and scores that many points. Each traveler can create only a single panorama of each type and when completed can no longer stop on the spaces corresponding to that type.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) A player may instead take a Cherry Tree and gain 2 points and 1 coin. (&#039;&#039;There are 6 Cherry Tree cards.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Temple===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin to take one of the available Amulet cards.&lt;br /&gt;
::* Vitality - Take another turn when in the lead.&lt;br /&gt;
::* Fortune - Roll the fortune die and gain 0-4 coins.&lt;br /&gt;
::* Health - Take both options at your location.&lt;br /&gt;
::* Friendship - Share a single space occupied by another traveler.&lt;br /&gt;
::* Hospitality - When stoppping at the Inn pay 0 coins for a card.&lt;br /&gt;
::* Devotion - When buying something, donate the coins spent to the Temple and earn points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Village===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws 3 Souvenir cards and can purchase 1-3 of these cards for 1-3 coins. There are four different Souvenirs and are grouped in sets. The first Souvenir in each set is worth 1 point, the next is 3 points, then 5 and 7 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Acquire a Legendary Object (counts for &#039;&#039;Collector&#039;&#039; accomplishment) for 1-3 coins:&lt;br /&gt;
:* Shodo &amp;amp; Emaki - For 1 coin, gain 1 point for each Souvenir or Legendary Object. Gain 1 point for each Souvenir thereafter.&lt;br /&gt;
:* Buppatsu &amp;amp; Ema - For 2 coins this counts as a different Souvenir type, 5 types in a set is worth 9 points.&lt;br /&gt;
:* Murasame &amp;amp; Masamune - For 3 coins, gain 8 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inns===&lt;br /&gt;
&lt;br /&gt;
: All Travelers must stop at each Inn, they may not leave until all players have arrived at that Inn.&lt;br /&gt;
: The Inns allow players to buy one unique Meal card for 1-3 coins that are worth 6 points. &lt;br /&gt;
: When the first traveler arrives at an Inn, they draw as many Meal cards as there are players, plus 1.&lt;br /&gt;
: As players arrive at the Inn they may buy a Meal card to add to their collection, hidden from other players.&lt;br /&gt;
:* &#039;&#039;A traveler cannot taste the same culinary specialty twice during their journey.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler can never purchase more than one Meal card per Inn.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler is never obliged to purchase a Meal card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== End of the journey ==&lt;br /&gt;
When all of the Travelers have arrived in Edo at the last Inn, the game ends.&lt;br /&gt;
&lt;br /&gt;
The travelers score additional points depending on their ranking as donors to the Temple:&lt;br /&gt;
* The most generous donor scores 10 points.&lt;br /&gt;
* The second scores 7 points.&lt;br /&gt;
* The third scores 4 points.&lt;br /&gt;
* All other donors score 2 points.&lt;br /&gt;
&lt;br /&gt;
Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.&lt;br /&gt;
* Gourmet - the player with the highest total face value of Meal cards.&lt;br /&gt;
* Collector - the player with the most Souvenir cards.&lt;br /&gt;
* Bather - the player with the most Hot Spring cards.&lt;br /&gt;
* Chatterbox - the player with the most Encounter cards.&lt;br /&gt;
&lt;br /&gt;
Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.&lt;br /&gt;
&lt;br /&gt;
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.&lt;br /&gt;
&lt;br /&gt;
== Game Options ==&lt;br /&gt;
&lt;br /&gt;
=== Initiation ===&lt;br /&gt;
A simplified version with no Travelers and everyone starting with 7 coins.&lt;br /&gt;
=== Return Trip ===&lt;br /&gt;
Instead of starting on the left side of the board, players move right to left.&lt;br /&gt;
=== Gastronomy ===&lt;br /&gt;
The first person arriving at an Inn draws one less card, only drawing one card per player. &lt;br /&gt;
=== Preparations ===&lt;br /&gt;
When leaving the starting Inn, the last player gains two coins, the next gains one coin, the fourth and fifth players each lose a coin.&lt;br /&gt;
=== Crossroads ===&lt;br /&gt;
This expansion adds a second option at each location (other than the Inns) to choose from when stopping.&lt;br /&gt;
=== New Encounters ===&lt;br /&gt;
This adds 4 new encounters to the possibilities when on the &#039;Encounters&#039; space.&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1302</id>
		<title>Gamehelptokaido</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1302"/>
		<updated>2014-12-05T03:23:34Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: cleaned up game options.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==  ￼ Objective of the game ==&lt;br /&gt;
The players are travelers in Japan. They follow the prestigious Tokaido and try to make this journey as rich an experience as possible. They will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.&lt;br /&gt;
&lt;br /&gt;
==Playing the game==&lt;br /&gt;
The player whose Traveler is farthest behind on the road is the player who takes the next turn.&lt;br /&gt;
&lt;br /&gt;
This player must move his Traveler forward to the open space (dot) of his choice, freely passing over one or more open spaces.&lt;br /&gt;
&lt;br /&gt;
Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.&lt;br /&gt;
&lt;br /&gt;
==Description of the spaces==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Standard Option for &#039;&#039;&#039;B&#039;&#039;&#039;ase Game / Additional Option for &#039;&#039;&#039;E&#039;&#039;&#039;xpansion Game)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Encounters===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws one Encounter card and receives a bonus:&lt;br /&gt;
::* Annaibito - Draw the indicated panoramas, if completed draw a panoramas of your choice.&lt;br /&gt;
::* Kuge - Gain 3 coins.&lt;br /&gt;
::* Miko - Add 1 point and 1 coin to the Temple (from the bank)&lt;br /&gt;
::* Samurai - Gain 3 points.&lt;br /&gt;
::* Shokunin - Draw a Souvenir card and score those points.&lt;br /&gt;
:: &#039;&#039;New Encounters Promo Cards&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Itamae - Pay a coin to draw a meal card add it if you don&#039;t own it and score 6 points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Kitoushi - Pay a coin to chose a Panoramas and score the corresponding points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Saru - Draw a Hot Spring card and score those points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Takuhatsuso - Pay a coin and score 4 points.&#039;&#039;&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin and draw a Calligraphy card (counts for &#039;&#039;Chatterbox&#039;&#039; accomplishment) and gains end game bonuses:&lt;br /&gt;
::* Contemplation - 3 points for each completed Panorama and 1 point per Cherry Tree.&lt;br /&gt;
::* Fasting - Score 3 points for each uneaten meal at the Inn.&lt;br /&gt;
::* Foresight - 2 points per coin.&lt;br /&gt;
::* Nostalgia - 2 points for each Legendary Object and 1 point per Souvenir.&lt;br /&gt;
::* Patience - Score 6 points if you are the last to arrive in the last in, otherwise score 2 points.&lt;br /&gt;
::* Perfection - 2 points for each Accomplishment and 1 point for each Calligraphy card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Farm===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player earns 3 coins.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Player gambles 2 coins; (X= Loses coins, 1= Recovers coins, 2/3/3/4= Gains double that many coins).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hot Springs===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player takes a Hot Spring card. These cards are worth 2 or 3 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin for a Bath House card worth 4 points (counts for &#039;&#039;Bather&#039;&#039; accomplishment).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Panorama===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) There are three Panorama types and are made of 3 (Field), 4 (Mountain), or 5 (Paddy) sections.&lt;br /&gt;
: When a player stops on a Panorama they take the first Panorama of that type that they do not have (value from 1-5) and scores that many points. Each traveler can create only a single panorama of each type and when completed can no longer stop on the spaces corresponding to that type.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) A player may instead take a Cherry Tree and gain 2 points and 1 coin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Temple===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin to take one of the available Amulet cards.&lt;br /&gt;
::* Vitality - Take another turn when in the lead.&lt;br /&gt;
::* Fortune - Roll the fortune die and gain 0-4 coins.&lt;br /&gt;
::* Health - Take both options at your location.&lt;br /&gt;
::* Friendship - Share a single space occupied by another traveler.&lt;br /&gt;
::* Hospitality - When stoppping at the Inn pay 0 coins for a card.&lt;br /&gt;
::* Devotion - When buying something, donate the coins spent to the Temple and earn points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Village===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws 3 Souvenir cards and can purchase 1-3 of these cards for 1-3 coins. There are four different Souvenirs and are grouped in sets. The first Souvenir in each set is worth 1 point, the next is 3 points, then 5 and 7 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Acquire a Legendary Object (counts for &#039;&#039;Collector&#039;&#039; accomplishment) for 1-3 coins:&lt;br /&gt;
:* Shodo &amp;amp; Emaki - For 1 coin, gain 1 point for each Souvenir or Legendary Object. Gain 1 point for each Souvenir thereafter.&lt;br /&gt;
:* Buppatsu &amp;amp; Ema - For 2 coins this counts as a different Souvenir type, 5 types in a set is worth 9 points.&lt;br /&gt;
:* Murasame &amp;amp; Masamune - For 3 coins, gain 8 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inns===&lt;br /&gt;
&lt;br /&gt;
: All Travelers must stop at each Inn, they may not leave until all players have arrived at that Inn.&lt;br /&gt;
: The Inns allow players to buy one unique Meal card for 1-3 coins that are worth 6 points. &lt;br /&gt;
: When the first traveler arrives at an Inn, they draw as many Meal cards as there are players, plus 1.&lt;br /&gt;
: As players arrive at the Inn they may buy a Meal card to add to their collection, hidden from other players.&lt;br /&gt;
:* &#039;&#039;A traveler cannot taste the same culinary specialty twice during their journey.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler can never purchase more than one Meal card per Inn.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler is never obliged to purchase a Meal card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== End of the journey ==&lt;br /&gt;
When all of the Travelers have arrived in Edo at the last Inn, the game ends.&lt;br /&gt;
&lt;br /&gt;
The travelers score additional points depending on their ranking as donors to the Temple:&lt;br /&gt;
* The most generous donor scores 10 points.&lt;br /&gt;
* The second scores 7 points.&lt;br /&gt;
* The third scores 4 points.&lt;br /&gt;
* All other donors score 2 points.&lt;br /&gt;
&lt;br /&gt;
Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.&lt;br /&gt;
* Gourmet - the player with the highest total face value of Meal cards.&lt;br /&gt;
* Collector - the player with the most Souvenir cards.&lt;br /&gt;
* Bather - the player with the most Hot Spring cards.&lt;br /&gt;
* Chatterbox - the player with the most Encounter cards.&lt;br /&gt;
&lt;br /&gt;
Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.&lt;br /&gt;
&lt;br /&gt;
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.&lt;br /&gt;
&lt;br /&gt;
== Game Options ==&lt;br /&gt;
&lt;br /&gt;
=== Initiation ===&lt;br /&gt;
A simplified version with no Travelers and everyone starting with 7 coins.&lt;br /&gt;
=== Return Trip ===&lt;br /&gt;
Instead of starting on the left side of the board, players move right to left.&lt;br /&gt;
=== Gastronomy ===&lt;br /&gt;
The first person arriving at an Inn draws one less card, only drawing one card per player. &lt;br /&gt;
=== Preparations ===&lt;br /&gt;
When leaving the starting Inn, the last player gains two coins, the next gains one coin, the fourth and fifth players each lose a coin.&lt;br /&gt;
=== Crossroads ===&lt;br /&gt;
This expansion adds a second option at each location (other than the Inns) to choose from when stopping.&lt;br /&gt;
=== New Encounters ===&lt;br /&gt;
This adds 4 new encounters to the possibilities when on the &#039;Encounters&#039; space.&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpcheckers&amp;diff=1232</id>
		<title>Gamehelpcheckers</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpcheckers&amp;diff=1232"/>
		<updated>2014-10-07T17:39:32Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: /* Draws */ tab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==￼ Objective of the Game==&lt;br /&gt;
&lt;br /&gt;
Checkers, also known as &#039;draughts&#039;, is a timeless abstract strategy game for two players dating back almost a thousand years. In the game you move your pieces until you&#039;ve jumped over all pieces of your opponent and have removed them from the board. Players move one piece diagonally at a time in alternating play (starting with light).  All references to squares refer to the dark squares only. The board is an 8 by 8 square of squares in alternating light or dark colours.  Players should set up pieces on the 12 dark squares in the first three rows closest to them (the light spaces are completely ignored in the game), setting up three rows of 4 checkers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moving &amp;amp; Capturing==&lt;br /&gt;
&lt;br /&gt;
Take turns moving a checker one space diagonally forward towards the opponent&#039;s side of the board on a square that contains no checkers of either player. You may &#039;jump&#039; your opponents checkers by making a capturing move if your checker is located at most one space behind your opponent&#039;s checker (on your side). When capturing you jump over the checker moving two spaces in the same direction and then remove their piece from the game. Capturing multiple pieces using multiple jumps in the same turn is a key part of the game, when doing so you may change which direction they&#039;re moving diagonally, but they must still always move forward.&lt;br /&gt;
&lt;br /&gt;
:* If you have the opportunity to jump your opponent&#039;s checker, you must.&lt;br /&gt;
:* You may continue capturing subsequent checkers until there are no more possible captures.&lt;br /&gt;
:* If you have the opportunity to jump a choice of opponent&#039;s checkers, you may choose which but must capture one of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kings==&lt;br /&gt;
&lt;br /&gt;
When one of your pieces reaches the end of the opponent&#039;s board that piece is upgraded to a king, these may move in either direction now.&lt;br /&gt;
&lt;br /&gt;
:* Kings may move forward or backward diagonally.&lt;br /&gt;
:* Kings can still only move one diagonal space at a time unless capturing.&lt;br /&gt;
:* Kings may move both forward and backward in the same turn when capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Winning==&lt;br /&gt;
&lt;br /&gt;
Complete &#039;&#039;one&#039;&#039; of the following three objectives;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* Capture all of an opponent&#039;s pieces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Block all your opponent&#039;s pieces so they can&#039;t make any more moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Have all your pieces on the opponent&#039;s far end of the board (your opponent will need to have captured half or more of your pieces).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Draws==&lt;br /&gt;
&lt;br /&gt;
A draw is declared if &#039;&#039;any&#039;&#039; of these conditions occur;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* A game is a draw if neither opponent has the possibility to win the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* The game is considered a draw when the same situation repeats itself for the third time (not necessarily consecutive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* A one king against one king endgame is often declared a draw.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
:* Be aggressive, you are more likely to win.  Playing to the board sides are safer though without reward.&lt;br /&gt;
:* Forward- always forward, it&#039;s alright to lose pieces as long as you take the opponent&#039;s, save your kings.&lt;br /&gt;
:* Safety in numbers, don&#039;t leave your pieces alone, move them one after another in small groups to protect them.&lt;br /&gt;
:* Protect the rear, protect forward or don&#039;t move your end row pieces as long as possible to prevent opponent&#039;s kings.&lt;br /&gt;
:* Sacrifice when needed. draw out your opponent so you can get 2-1 trades the following turn, don&#039;t expose your kings without reward.&lt;br /&gt;
:* Each king you get is a huge bonus, try to get as many as possible and don&#039;t waste them, sacrificing several pieces for a king can be alright.&lt;br /&gt;
:* Don&#039;t forget to block your opponent when possible, you make not only that piece vulnerable but fail to protect it with a counter and give your opponent the chance to take multiple of your pieces in one turn.&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpcheckers&amp;diff=1231</id>
		<title>Gamehelpcheckers</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpcheckers&amp;diff=1231"/>
		<updated>2014-10-07T17:39:00Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: draws&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==￼ Objective of the Game==&lt;br /&gt;
&lt;br /&gt;
Checkers, also known as &#039;draughts&#039;, is a timeless abstract strategy game for two players dating back almost a thousand years. In the game you move your pieces until you&#039;ve jumped over all pieces of your opponent and have removed them from the board. Players move one piece diagonally at a time in alternating play (starting with light).  All references to squares refer to the dark squares only. The board is an 8 by 8 square of squares in alternating light or dark colours.  Players should set up pieces on the 12 dark squares in the first three rows closest to them (the light spaces are completely ignored in the game), setting up three rows of 4 checkers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moving &amp;amp; Capturing==&lt;br /&gt;
&lt;br /&gt;
Take turns moving a checker one space diagonally forward towards the opponent&#039;s side of the board on a square that contains no checkers of either player. You may &#039;jump&#039; your opponents checkers by making a capturing move if your checker is located at most one space behind your opponent&#039;s checker (on your side). When capturing you jump over the checker moving two spaces in the same direction and then remove their piece from the game. Capturing multiple pieces using multiple jumps in the same turn is a key part of the game, when doing so you may change which direction they&#039;re moving diagonally, but they must still always move forward.&lt;br /&gt;
&lt;br /&gt;
:* If you have the opportunity to jump your opponent&#039;s checker, you must.&lt;br /&gt;
:* You may continue capturing subsequent checkers until there are no more possible captures.&lt;br /&gt;
:* If you have the opportunity to jump a choice of opponent&#039;s checkers, you may choose which but must capture one of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kings==&lt;br /&gt;
&lt;br /&gt;
When one of your pieces reaches the end of the opponent&#039;s board that piece is upgraded to a king, these may move in either direction now.&lt;br /&gt;
&lt;br /&gt;
:* Kings may move forward or backward diagonally.&lt;br /&gt;
:* Kings can still only move one diagonal space at a time unless capturing.&lt;br /&gt;
:* Kings may move both forward and backward in the same turn when capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Winning==&lt;br /&gt;
&lt;br /&gt;
Complete &#039;&#039;one&#039;&#039; of the following three objectives;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* Capture all of an opponent&#039;s pieces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Block all your opponent&#039;s pieces so they can&#039;t make any more moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Have all your pieces on the opponent&#039;s far end of the board (your opponent will need to have captured half or more of your pieces).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Draws==&lt;br /&gt;
&lt;br /&gt;
A draw is declared if &#039;&#039;any&#039;&#039; of these conditions occur;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* A game is a draw if neither opponent has the possibility to win the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The game is considered a draw when the same situation repeats itself for the third time (not necessarily consecutive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A one king against one king endgame is often declared a draw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
:* Be aggressive, you are more likely to win.  Playing to the board sides are safer though without reward.&lt;br /&gt;
:* Forward- always forward, it&#039;s alright to lose pieces as long as you take the opponent&#039;s, save your kings.&lt;br /&gt;
:* Safety in numbers, don&#039;t leave your pieces alone, move them one after another in small groups to protect them.&lt;br /&gt;
:* Protect the rear, protect forward or don&#039;t move your end row pieces as long as possible to prevent opponent&#039;s kings.&lt;br /&gt;
:* Sacrifice when needed. draw out your opponent so you can get 2-1 trades the following turn, don&#039;t expose your kings without reward.&lt;br /&gt;
:* Each king you get is a huge bonus, try to get as many as possible and don&#039;t waste them, sacrificing several pieces for a king can be alright.&lt;br /&gt;
:* Don&#039;t forget to block your opponent when possible, you make not only that piece vulnerable but fail to protect it with a counter and give your opponent the chance to take multiple of your pieces in one turn.&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpcheckers&amp;diff=1230</id>
		<title>Gamehelpcheckers</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpcheckers&amp;diff=1230"/>
		<updated>2014-10-07T17:33:29Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: strat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==￼ Objective of the Game==&lt;br /&gt;
&lt;br /&gt;
Checkers, also known as &#039;draughts&#039;, is a timeless abstract strategy game for two players dating back almost a thousand years. In the game you move your pieces until you&#039;ve jumped over all pieces of your opponent and have removed them from the board. Players move one piece diagonally at a time in alternating play (starting with light).  All references to squares refer to the dark squares only. The board is an 8 by 8 square of squares in alternating light or dark colours.  Players should set up pieces on the 12 dark squares in the first three rows closest to them (the light spaces are completely ignored in the game), setting up three rows of 4 checkers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moving &amp;amp; Capturing==&lt;br /&gt;
&lt;br /&gt;
Take turns moving a checker one space diagonally forward towards the opponent&#039;s side of the board on a square that contains no checkers of either player. You may &#039;jump&#039; your opponents checkers by making a capturing move if your checker is located at most one space behind your opponent&#039;s checker (on your side). When capturing you jump over the checker moving two spaces in the same direction and then remove their piece from the game. Capturing multiple pieces using multiple jumps in the same turn is a key part of the game, when doing so you may change which direction they&#039;re moving diagonally, but they must still always move forward.&lt;br /&gt;
&lt;br /&gt;
:* If you have the opportunity to jump your opponent&#039;s checker, you must.&lt;br /&gt;
:* You may continue capturing subsequent checkers until there are no more possible captures.&lt;br /&gt;
:* If you have the opportunity to jump a choice of opponent&#039;s checkers, you may choose which but must capture one of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kings==&lt;br /&gt;
&lt;br /&gt;
When one of your pieces reaches the end of the opponent&#039;s board that piece is upgraded to a king, these may move in either direction now.&lt;br /&gt;
&lt;br /&gt;
:* Kings may move forward or backward diagonally.&lt;br /&gt;
:* Kings can still only move one diagonal space at a time unless capturing.&lt;br /&gt;
:* Kings may move both forward and backward in the same turn when capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Winning==&lt;br /&gt;
&lt;br /&gt;
Complete &#039;&#039;one&#039;&#039; of the following three objectives;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* Capture all of an opponent&#039;s pieces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Block all your opponent&#039;s pieces so they can&#039;t make any more moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Have all your pieces on the opponent&#039;s far end of the board (your opponent will need to have captured half or more of your pieces).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
:* Be aggressive, you are more likely to win.  Playing to the board sides are safer though without reward.&lt;br /&gt;
:* Forward- always forward, it&#039;s alright to lose pieces as long as you take the opponent&#039;s, save your kings.&lt;br /&gt;
:* Safety in numbers, don&#039;t leave your pieces alone, move them one after another in small groups to protect them.&lt;br /&gt;
:* Protect the rear, protect forward or don&#039;t move your end row pieces as long as possible to prevent opponent&#039;s kings.&lt;br /&gt;
:* Sacrifice when needed. draw out your opponent so you can get 2-1 trades the following turn, don&#039;t expose your kings without reward.&lt;br /&gt;
:* Each king you get is a huge bonus, try to get as many as possible and don&#039;t waste them, sacrificing several pieces for a king can be alright.&lt;br /&gt;
:* Don&#039;t forget to block your opponent when possible, you make not only that piece vulnerable but fail to protect it with a counter and give your opponent the chance to take multiple of your pieces in one turn.&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpcheckers&amp;diff=1229</id>
		<title>Gamehelpcheckers</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpcheckers&amp;diff=1229"/>
		<updated>2014-10-07T17:21:23Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: tweaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==￼ Objective of the Game==&lt;br /&gt;
&lt;br /&gt;
Checkers, also known as &#039;draughts&#039;, is a timeless abstract strategy game for two players dating back almost a thousand years. In the game you move your pieces until you&#039;ve jumped over all pieces of your opponent and have removed them from the board. Players move one piece diagonally at a time in alternating play (starting with light).  All references to squares refer to the dark squares only. The board is an 8 by 8 square of squares in alternating light or dark colours.  Players should set up pieces on the 12 dark squares in the first three rows closest to them (the light spaces are completely ignored in the game), setting up three rows of 4 checkers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moving &amp;amp; Capturing==&lt;br /&gt;
&lt;br /&gt;
Take turns moving a checker one space diagonally forward towards the opponent&#039;s side of the board on a square that contains no checkers of either player. You may &#039;jump&#039; your opponents checkers by making a capturing move if your checker is located at most one space behind your opponent&#039;s checker (on your side). When capturing you jump over the checker moving two spaces in the same direction and then remove their piece from the game. Capturing multiple pieces using multiple jumps in the same turn is a key part of the game, when doing so you may change which direction they&#039;re moving diagonally, but they must still always move forward.&lt;br /&gt;
&lt;br /&gt;
:* If you have the opportunity to jump your opponent&#039;s checker, you must.&lt;br /&gt;
:* You may continue capturing subsequent checkers until there are no more possible captures.&lt;br /&gt;
:* If you have the opportunity to jump a choice of opponent&#039;s checkers, you may choose which but must capture one of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kings==&lt;br /&gt;
&lt;br /&gt;
When one of your pieces reaches the end of the opponent&#039;s board that piece is upgraded to a king, these may move in either direction now.&lt;br /&gt;
&lt;br /&gt;
:* Kings may move forward or backward diagonally.&lt;br /&gt;
:* Kings can still only move one diagonal space at a time unless capturing.&lt;br /&gt;
:* Kings may move both forward and backward in the same turn when capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Winning==&lt;br /&gt;
&lt;br /&gt;
Complete &#039;&#039;one&#039;&#039; of the following three objectives;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* Capture all of an opponent&#039;s pieces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Block all your opponent&#039;s pieces so they can&#039;t make any more moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Have all your pieces on the opponent&#039;s far end of the board (your opponent will need to have captured half or more of your pieces).&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpcheckers&amp;diff=1228</id>
		<title>Gamehelpcheckers</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpcheckers&amp;diff=1228"/>
		<updated>2014-10-07T17:16:03Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: /* Winning */ br&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==￼ Objective of the Game==&lt;br /&gt;
&lt;br /&gt;
Checkers, also known as &#039;draughts&#039;, is a timeless abstract strategy game for two players dating back almost a thousand years. In the game you move your pieces until you&#039;ve jumped over all pieces of your opponent and have removed them from the board. Traditionally one player has light pieces and the other has dark pieces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How To Play===&lt;br /&gt;
&lt;br /&gt;
Players move one piece diagonally at a time in alternating play (starting with light).  All references to squares refer to the dark squares only. The board is an 8 by 8 square of squares in alternating light or dark colours.  Players should set up pieces on the 12 dark squares in the first three rows closest to them (the light spaces are completely ignored in the game), setting up three rows of 4 checkers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moving &amp;amp; Capturing==&lt;br /&gt;
&lt;br /&gt;
Take turns moving a checker one space diagonally forward towards the opponents side of the board on a square that contains no checkers of either player. You may &#039;jump&#039; your opponents checkers by making a capturing move if your checker is located at most one space behind your opponent&#039;s checker (on your side). When capturing you jump over the checker moving two spaces in the same direction and then remove their piece from the game. Capturing multiple pieces using multiple jumps in the same turn is a key part of the game, when doing so you may change which direction they&#039;re going diagonally, but they must still always move forward.&lt;br /&gt;
&lt;br /&gt;
:* If you have the opportunity to jump your opponent&#039;s checker,you must.&lt;br /&gt;
:* If you have the opportunity to jump a choice of opponent&#039;s checkers, you may chooce which but must capture one of them.&lt;br /&gt;
:* If you&#039;re capturing a checker, you can still only move forward once though if there is another opportunity to capture then you continue capturing subsequent checkers until there are no more possible captures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kings==&lt;br /&gt;
&lt;br /&gt;
When one of your pieces reaches the end of the opponent&#039;s board that piece is upgraded to a king, these may move in either direction now, backward to the players side or forward to the opponents side.&lt;br /&gt;
&lt;br /&gt;
:* Kings can still only move one diagonal space at a time unless capturing.&lt;br /&gt;
:* Kings may move both forward and backward in the same turn when capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Winning==&lt;br /&gt;
&lt;br /&gt;
Complete &#039;&#039;one&#039;&#039; of the following three objectives;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* Capture all of an opponent&#039;s pieces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Block all your opponent&#039;s pieces so they can&#039;t make any more moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Have all your pieces on the opponent&#039;s far end of the board (your opponent will need to have captured half or more of your pieces).&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpcheckers&amp;diff=1227</id>
		<title>Gamehelpcheckers</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpcheckers&amp;diff=1227"/>
		<updated>2014-10-07T17:15:04Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: start page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==￼ Objective of the Game==&lt;br /&gt;
&lt;br /&gt;
Checkers, also known as &#039;draughts&#039;, is a timeless abstract strategy game for two players dating back almost a thousand years. In the game you move your pieces until you&#039;ve jumped over all pieces of your opponent and have removed them from the board. Traditionally one player has light pieces and the other has dark pieces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How To Play===&lt;br /&gt;
&lt;br /&gt;
Players move one piece diagonally at a time in alternating play (starting with light).  All references to squares refer to the dark squares only. The board is an 8 by 8 square of squares in alternating light or dark colours.  Players should set up pieces on the 12 dark squares in the first three rows closest to them (the light spaces are completely ignored in the game), setting up three rows of 4 checkers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moving &amp;amp; Capturing==&lt;br /&gt;
&lt;br /&gt;
Take turns moving a checker one space diagonally forward towards the opponents side of the board on a square that contains no checkers of either player. You may &#039;jump&#039; your opponents checkers by making a capturing move if your checker is located at most one space behind your opponent&#039;s checker (on your side). When capturing you jump over the checker moving two spaces in the same direction and then remove their piece from the game. Capturing multiple pieces using multiple jumps in the same turn is a key part of the game, when doing so you may change which direction they&#039;re going diagonally, but they must still always move forward.&lt;br /&gt;
&lt;br /&gt;
:* If you have the opportunity to jump your opponent&#039;s checker,you must.&lt;br /&gt;
:* If you have the opportunity to jump a choice of opponent&#039;s checkers, you may chooce which but must capture one of them.&lt;br /&gt;
:* If you&#039;re capturing a checker, you can still only move forward once though if there is another opportunity to capture then you continue capturing subsequent checkers until there are no more possible captures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kings==&lt;br /&gt;
&lt;br /&gt;
When one of your pieces reaches the end of the opponent&#039;s board that piece is upgraded to a king, these may move in either direction now, backward to the players side or forward to the opponents side.&lt;br /&gt;
&lt;br /&gt;
:* Kings can still only move one diagonal space at a time unless capturing.&lt;br /&gt;
:* Kings may move both forward and backward in the same turn when capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Winning==&lt;br /&gt;
&lt;br /&gt;
Complete &#039;&#039;one&#039;&#039; of the following three objectives;&lt;br /&gt;
&lt;br /&gt;
:* Capture all of an opponent&#039;s pieces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Block all your opponent&#039;s pieces so they can&#039;t make any more moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Have all your pieces on the opponent&#039;s far end of the board (your opponent will need to have captured half or more of your pieces).&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1226</id>
		<title>Gamehelptokaido</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1226"/>
		<updated>2014-10-07T16:42:42Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: toc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==  ￼ Objective of the game ==&lt;br /&gt;
The players are travelers in Japan. They follow the prestigious Tokaido and try to make this journey as rich an experience as possible. They will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.&lt;br /&gt;
&lt;br /&gt;
==Playing the game==&lt;br /&gt;
The player whose Traveler is farthest behind on the road is the player who takes the next turn.&lt;br /&gt;
&lt;br /&gt;
This player must move his Traveler forward to the open space (dot) of his choice, freely passing over one or more open spaces.&lt;br /&gt;
&lt;br /&gt;
Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.&lt;br /&gt;
&lt;br /&gt;
==Description of the spaces==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Standard Option for &#039;&#039;&#039;B&#039;&#039;&#039;ase Game / Additional Option for &#039;&#039;&#039;E&#039;&#039;&#039;xpansion Game)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Encounters===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws one Encounter card and receives a bonus:&lt;br /&gt;
::* Annaibito - Draw the indicated panoramas, if completed draw a panoramas of your choice.&lt;br /&gt;
::* Kuge - Gain 3 coins.&lt;br /&gt;
::* Miko - Add 1 point and 1 coin to the Temple (from the bank)&lt;br /&gt;
::* Samurai - Gain 3 points.&lt;br /&gt;
::* Shokunin - Draw a Souvenir card and score those points.&lt;br /&gt;
:: &#039;&#039;New Encounters Promo Cards&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Itamae - Pay a coin to draw a meal card add it if you don&#039;t own it and score 6 points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Kitoushi - Pay a coin to chose a Panoramas and score the corresponding points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Saru - Draw a Hot Spring card and score those points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Takuhatsuso - Pay a coin and score 4 points.&#039;&#039;&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin and draw a Calligraphy card (counts for &#039;&#039;Chatterbox&#039;&#039; accomplishment) and gains end game bonuses:&lt;br /&gt;
::* Contemplation - 3 points for each completed Panorama and 1 point per Cherry Tree.&lt;br /&gt;
::* Fasting - Score 3 points for each uneaten meal at the Inn.&lt;br /&gt;
::* Foresight - 2 points per coin.&lt;br /&gt;
::* Nostalgia - 2 points for each Legendary Object an 1 point per Souvenir.&lt;br /&gt;
::* Patience - Score 6 points if you are the last to arrive in the last in, otherwise score 2 points.&lt;br /&gt;
::* Perfection - 2 points for each Accomplishment and 1 point for each Calligraphy card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Farm===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player earns 3 coins.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Player gambles 2 coins; (X= Loses coins, 1= Recovers coins, 2/3/3/4= Gains double that many coins).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hot Springs===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player takes a Hot Spring card. These cards are worth 2 or 3 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin for a Bath House card worth 4 points (counts for &#039;&#039;Bather&#039;&#039; accomplishment).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Panorama===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) There are three Panorama types and are made of 3 (Field), 4 (Mountain), or 5 (Paddy) sections.&lt;br /&gt;
: When a player stops on a Panorama they take the first Panorama of that type that they do not have (value from 1-5) and scores that many points. Each traveler can create only a single panorama of each type and when completed can no longer stop on the spaces corresponding to that type.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) A player may instead take a Cherry Tree and gain 2 points and 1 coin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Temple===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin to take one of the available Amulet cards.&lt;br /&gt;
::* Vitality - Take another turn when in the lead.&lt;br /&gt;
::* Fortune - Roll the fortune die and gain 0-4 coins.&lt;br /&gt;
::* Health - Take both options at your location.&lt;br /&gt;
::* Friendship - Share a single space occupied by another traveler.&lt;br /&gt;
::* Hospitality - When stoppping at the Inn pay 0 coins for a card.&lt;br /&gt;
::* Devotion - When buying something, donate the coins spent to the Temple and earn points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Village===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws 3 Souvenir cards and can purchase 1-3 of these cards for 1-3 coins. There are four different Souvenirs and are grouped in sets. The first Souvenir in each set is worth 1 point, the next is 3 points, then 5 and 7 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Acquire a Legendary Object (counts for &#039;&#039;Collector&#039;&#039; accomplishment) for 1-3 coins:&lt;br /&gt;
:* Shodo &amp;amp; Emaki - For 1 coin, gain 1 point for each Souvenir or Legendary Object. Gain 1 point for each Souvenir thereafter.&lt;br /&gt;
:* Buppatsu &amp;amp; Ema - For 2 coins this counts as a different Souvenir type, 5 types in a set is worth 9 points.&lt;br /&gt;
:* Murasame &amp;amp; Masamune - For 3 coins, gain 8 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inns===&lt;br /&gt;
&lt;br /&gt;
: All Travelers must stop at each Inn, they may not leave until all players have arrived at that Inn.&lt;br /&gt;
: The Inns allow players to buy one unique Meal card for 1-3 coins that are worth 6 points. &lt;br /&gt;
: When the first traveler arrives at an Inn, they draw as many Meal cards as there are players, plus 1.&lt;br /&gt;
: As players arrive at the Inn they may buy a Meal card to add to their collection, hidden from other players.&lt;br /&gt;
:* &#039;&#039;A traveler cannot taste the same culinary specialty twice during their journey.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler can never purchase more than one Meal card per Inn.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler is never obliged to purchase a Meal card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== End of the journey ==&lt;br /&gt;
When all of the Travelers have arrived in Edo at the last Inn, the game ends.&lt;br /&gt;
&lt;br /&gt;
The travelers score additional points depending on their ranking as donors to the Temple:&lt;br /&gt;
* The most generous donor scores 10 points.&lt;br /&gt;
* The second scores 7 points.&lt;br /&gt;
* The third scores 4 points.&lt;br /&gt;
* All other donors score 2 points.&lt;br /&gt;
&lt;br /&gt;
Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.&lt;br /&gt;
* Gourmet - the player with the highest total face value of Meal cards.&lt;br /&gt;
* Collector - the player with the most Souvenir cards.&lt;br /&gt;
* Bather - the player with the most Hot Spring cards.&lt;br /&gt;
* Chatterbox - the player with the most Encounter cards.&lt;br /&gt;
&lt;br /&gt;
Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.&lt;br /&gt;
&lt;br /&gt;
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1224</id>
		<title>Gamehelptokaido</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1224"/>
		<updated>2014-09-28T15:10:50Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: incorporated into sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Object of the game ==&lt;br /&gt;
The players are travelers in Japan. They follow the prestigious Tokaido and try to make this journey as rich an experience as possible. They will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.&lt;br /&gt;
&lt;br /&gt;
==￼Playing the game==&lt;br /&gt;
The player whose Traveler is farthest behind on the road is the player who takes the next turn.&lt;br /&gt;
&lt;br /&gt;
This player must move his Traveler forward to the open space (dot) of his choice, freely passing over one or more open spaces.&lt;br /&gt;
&lt;br /&gt;
Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.&lt;br /&gt;
&lt;br /&gt;
==Description of the spaces==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Standard Option for &#039;&#039;&#039;B&#039;&#039;&#039;ase Game / Additional Option for &#039;&#039;&#039;E&#039;&#039;&#039;xpansion Game)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws one Encounter card and receives a bonus:&lt;br /&gt;
::* Annaibito - Draw the indicated panoramas, if completed draw a panoramas of your choice.&lt;br /&gt;
::* Kuge - Gain 3 coins.&lt;br /&gt;
::* Miko - Add 1 point and 1 coin to the Temple (from the bank)&lt;br /&gt;
::* Samurai - Gain 3 points.&lt;br /&gt;
::* Shokunin - Draw a Souvenir card and score those points.&lt;br /&gt;
:: &#039;&#039;New Encounters Promo Cards&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Itamae - Pay a coin to draw a meal card add it if you don&#039;t own it and score 6 points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Kitoushi - Pay a coin to chose a Panoramas and score the corresponding points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Saru - Draw a Hot Spring card and score those points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Takuhatsuso - Pay a coin and score 4 points.&#039;&#039;&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin and draw a Calligraphy card (counts for &#039;&#039;Chatterbox&#039;&#039; accomplishment) and gains end game bonuses:&lt;br /&gt;
::* Contemplation - 3 points for each completed Panorama and 1 point per Cherry Tree.&lt;br /&gt;
::* Fasting - Score 3 points for each uneaten meal at the Inn.&lt;br /&gt;
::* Foresight - 2 points per coin.&lt;br /&gt;
::* Nostalgia - 2 points for each Legendary Object an 1 point per Souvenir.&lt;br /&gt;
::* Patience - Score 6 points if you are the last to arrive in the last in, otherwise score 2 points.&lt;br /&gt;
::* Perfection - 2 points for each Accomplishment and 1 point for each Calligraphy card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player earns 3 coins.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Player gambles 2 coins; (X= Loses coins, 1= Recovers coins, 2/3/3/4= Gains double that many coins).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Springs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player takes a Hot Spring card. These cards are worth 2 or 3 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin for a Bath House card worth 4 points (counts for &#039;&#039;Bather&#039;&#039; accomplishment).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panorama&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) There are three Panorama types and are made of 3 (Field), 4 (Mountain), or 5 (Paddy) sections.&lt;br /&gt;
: When a player stops on a Panorama they take the first Panorama of that type that they do not have (value from 1-5) and scores that many points. Each traveler can create only a single panorama of each type and when completed can no longer stop on the spaces corresponding to that type.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) A player may instead take a Cherry Tree and gain 2 points and 1 coin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin to take one of the available Amulet cards.&lt;br /&gt;
::* Vitality - Take another turn when in the lead.&lt;br /&gt;
::* Fortune - Roll the fortune die and gain 0-4 coins.&lt;br /&gt;
::* Health - Take both options at your location.&lt;br /&gt;
::* Friendship - Share a single space occupied by another traveler.&lt;br /&gt;
::* Hospitality - When stoppping at the Inn pay 0 coins for a card.&lt;br /&gt;
::* Devotion - When buying something, donate the coins spent to the Temple and earn points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Village&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws 3 Souvenir cards and can purchase 1-3 of these cards for 1-3 coins. There are four different Souvenirs and are grouped in sets. The first Souvenir in each set is worth 1 point, the next is 3 points, then 5 and 7 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Acquire a Legendary Object (counts for &#039;&#039;Collector&#039;&#039; accomplishment) for 1-3 coins:&lt;br /&gt;
:* Shodo &amp;amp; Emaki - For 1 coin, gain 1 point for each Souvenir or Legendary Object. Gain 1 point for each Souvenir thereafter.&lt;br /&gt;
:* Buppatsu &amp;amp; Ema - For 2 coins this counts as a different Souvenir type, 5 types in a set is worth 9 points.&lt;br /&gt;
:* Murasame &amp;amp; Masamune - For 3 coins, gain 8 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: All Travelers must stop at each Inn, they may not leave until all players have arrived at that Inn.&lt;br /&gt;
: The Inns allow players to buy one unique Meal card for 1-3 coins that are worth 6 points. &lt;br /&gt;
: When the first traveler arrives at an Inn, they draw as many Meal cards as there are players, plus 1.&lt;br /&gt;
: As players arrive at the Inn they may buy a Meal card to add to their collection, hidden from other players.&lt;br /&gt;
:* &#039;&#039;A traveler cannot taste the same culinary specialty twice during their journey.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler can never purchase more than one Meal card per Inn.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler is never obliged to purchase a Meal card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== End of the journey ==&lt;br /&gt;
When all of the Travelers have arrived in Edo at the last Inn, the game ends.&lt;br /&gt;
&lt;br /&gt;
The travelers score additional points depending on their ranking as donors to the Temple:&lt;br /&gt;
* The most generous donor scores 10 points.&lt;br /&gt;
* The second scores 7 points.&lt;br /&gt;
* The third scores 4 points.&lt;br /&gt;
* All other donors score 2 points.&lt;br /&gt;
&lt;br /&gt;
Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.&lt;br /&gt;
* Gourmet - the player with the highest total face value of Meal cards.&lt;br /&gt;
* Collector - the player with the most Souvenir cards.&lt;br /&gt;
* Bather - the player with the most Hot Spring cards.&lt;br /&gt;
* Chatterbox - the player with the most Encounter cards.&lt;br /&gt;
&lt;br /&gt;
Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.&lt;br /&gt;
&lt;br /&gt;
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1223</id>
		<title>Gamehelptokaido</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1223"/>
		<updated>2014-09-28T15:07:44Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: /* Description of the spaces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Object of the game ==&lt;br /&gt;
The players are travelers in Japan. They follow the prestigious Tokaido and try to make this journey as rich an experience as possible. They will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.&lt;br /&gt;
&lt;br /&gt;
==￼Playing the game==&lt;br /&gt;
The player whose Traveler is farthest behind on the road is the player who takes the next turn.&lt;br /&gt;
&lt;br /&gt;
This player must move his Traveler forward to the open space (dot) of his choice, freely passing over one or more open spaces.&lt;br /&gt;
&lt;br /&gt;
Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.&lt;br /&gt;
&lt;br /&gt;
==Description of the spaces==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Standard Option for &#039;&#039;&#039;B&#039;&#039;&#039;ase Game / Additional Option for &#039;&#039;&#039;E&#039;&#039;&#039;xpansion Game)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws one Encounter card and receives a bonus:&lt;br /&gt;
::* Annaibito - Draw the indicated panoramas, if completed draw a panoramas of your choice.&lt;br /&gt;
::* Kuge - Gain 3 coins.&lt;br /&gt;
::* Miko - Add 1 point and 1 coin to the Temple (from the bank)&lt;br /&gt;
::* Samurai - Gain 3 points.&lt;br /&gt;
::* Shokunin - Draw a Souvenir card and score those points.&lt;br /&gt;
:: &#039;&#039;New Encounters Promo Cards&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Itamae - Pay a coin to draw a meal card add it if you don&#039;t own it and score 6 points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Kitoushi - Pay a coin to chose a Panoramas and score the corresponding points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Saru - Draw a Hot Spring card and score those points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Takuhatsuso - Pay a coin and score 4 points.&#039;&#039;&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin and draw a Calligraphy card (counts for &#039;&#039;Chatterbox&#039;&#039; accomplishment) and gains end game bonuses:&lt;br /&gt;
::* Contemplation - 3 points for each completed Panorama and 1 point per Cherry Tree.&lt;br /&gt;
::* Fasting - Score 3 points for each uneaten meal at the Inn.&lt;br /&gt;
::* Foresight - 2 points per coin.&lt;br /&gt;
::* Nostalgia - 2 points for each Legendary Object an 1 point per Souvenir.&lt;br /&gt;
::* Patience - Score 6 points if you are the last to arrive in the last in, otherwise score 2 points.&lt;br /&gt;
::* Perfection - 2 points for each Accomplishment and 1 point for each Calligraphy card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player earns 3 coins.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Player gambles 2 coins; (X= Loses coins, 1= Recovers coins, 2/3/3/4= Gains double that many coins).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Springs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player takes a Hot Spring card. These cards are worth 2 or 3 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin for a Bath House card worth 4 points (counts for &#039;&#039;Bather&#039;&#039; accomplishment).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panorama&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) There are three Panorama types and are made of 3 (Field), 4 (Mountain), or 5 (Paddy) sections.&lt;br /&gt;
: When a player stops on a Panorama they take the first Panorama of that type that they do not have (value from 1-5) and scores that many points. Each traveler can create only a single panorama of each type and when completed can no longer stop on the spaces corresponding to that type.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) A player may instead take a Cherry Tree and gain 2 points and 1 coin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin to take one of the available Amulet cards.&lt;br /&gt;
::* Vitality - Take another turn when in the lead.&lt;br /&gt;
::* Fortune - Roll the fortune die and gain 0-4 coins.&lt;br /&gt;
::* Health - Take both options at your location.&lt;br /&gt;
::* Friendship - Share a single space occupied by another traveler.&lt;br /&gt;
::* Hospitality - When stoppping at the Inn pay 0 coins for a card.&lt;br /&gt;
::* Devotion - When buying something, donate the coins spent to the Temple and earn points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Village&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws 3 Souvenir cards and can purchase 1-3 of these cards for 1-3 coins. There are four different Souvenirs and are grouped in sets. The first Souvenir in each set is worth 1 point, the next is 3 points, then 5 and 7 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Acquire a Legendary Object (counts for &#039;&#039;Collector&#039;&#039; accomplishment) for 1-3 coins:&lt;br /&gt;
:* Shodo &amp;amp; Emaki - For 1 coin, gain 1 point for each Souvenir or Legendary Object. Gain 1 point for each Souvenir thereafter.&lt;br /&gt;
:* Buppatsu &amp;amp; Ema - For 2 coins this counts as a different Souvenir type, 5 types in a set is worth 9 points.&lt;br /&gt;
:* Murasame &amp;amp; Masamune - For 3 coins, gain 8 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: All Travelers must stop at each Inn, they may not leave until all players have arrived at that Inn.&lt;br /&gt;
: The Inns allow players to buy one unique Meal card for 1-3 coins that are worth 6 points. &lt;br /&gt;
: When the first traveler arrives at an Inn, they draw as many Meal cards as there are players, plus 1.&lt;br /&gt;
: As players arrive at the Inn they may buy a Meal card to add to their collection, hidden from other players.&lt;br /&gt;
:* &#039;&#039;A traveler cannot taste the same culinary specialty twice during their journey.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler can never purchase more than one Meal card per Inn.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler is never obliged to purchase a Meal card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== End of the journey ==&lt;br /&gt;
When all of the Travelers have arrived in Edo at the last Inn, the game ends.&lt;br /&gt;
&lt;br /&gt;
The travelers score additional points depending on their ranking as donors to the Temple:&lt;br /&gt;
* The most generous donor scores 10 points.&lt;br /&gt;
* The second scores 7 points.&lt;br /&gt;
* The third scores 4 points.&lt;br /&gt;
* All other donors score 2 points.&lt;br /&gt;
&lt;br /&gt;
Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.&lt;br /&gt;
* Gourmet - the player with the highest total face value of Meal cards.&lt;br /&gt;
* Collector - the player with the most Souvenir cards.&lt;br /&gt;
* Bather - the player with the most Hot Spring cards.&lt;br /&gt;
* Chatterbox - the player with the most Encounter cards.&lt;br /&gt;
&lt;br /&gt;
Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.&lt;br /&gt;
&lt;br /&gt;
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Extracted from the English rule book)&#039;&#039;&#039;&lt;br /&gt;
= Expansions = &lt;br /&gt;
&lt;br /&gt;
== Cross Roads Expansion ==&lt;br /&gt;
&lt;br /&gt;
With this expansion, each station (except the Inn) gives travelers a new option.  There are also new travelers added.&lt;br /&gt;
&lt;br /&gt;
Rules for playing the Cross Roads Expansion can be found here: http://www.funforge.fr/US/files/crossroads/Crossroads_Rules_US.pdf&lt;br /&gt;
&lt;br /&gt;
Note: The Fortune die (for gambling at the farm) has these faces: x0, x1, x2, x3, x3, x4&lt;br /&gt;
&lt;br /&gt;
== The New Encounters ==&lt;br /&gt;
&lt;br /&gt;
This expansion adds 4 new Encounter cards.  Description of the cards is here: http://boardgamegeek.com/image/1452161/tokaido-the-new-encounters?size=large&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1222</id>
		<title>Gamehelptokaido</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1222"/>
		<updated>2014-09-28T05:29:33Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: /* Description of the spaces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Object of the game ==&lt;br /&gt;
The players are travelers in Japan. They follow the prestigious Tokaido and try to make this journey as rich an experience as possible. They will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.&lt;br /&gt;
&lt;br /&gt;
==￼Playing the game==&lt;br /&gt;
The player whose Traveler is farthest behind on the road is the player who takes the next turn.&lt;br /&gt;
&lt;br /&gt;
This player must move his Traveler forward to the open space (dot) of his choice, freely passing over one or more open spaces.&lt;br /&gt;
&lt;br /&gt;
Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.&lt;br /&gt;
&lt;br /&gt;
==Description of the spaces==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Standard Option for &#039;&#039;&#039;B&#039;&#039;&#039;ase Game / Additional Option for &#039;&#039;&#039;E&#039;&#039;&#039;xpansion Game)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player earns 3 coins.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Player gambles 2 coins; (X=Loses coins, 1= Recovers coins, 2/3/4= Gains double that many coins)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Springs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player takes a Hot Spring card. These cards are worth 2 or 3 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin for a Bath House card worth 4 points (counts for &#039;&#039;Bather&#039;&#039; accomplishment).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin to take one of the available Amulet cards.&lt;br /&gt;
::* Vitality - Take another turn when in the lead.&lt;br /&gt;
::* Fortune - Roll the fortune die and gain 0-4 coins.&lt;br /&gt;
::* Health - Take both options at your location.&lt;br /&gt;
::* Friendship - Share a single space occupied by another traveler.&lt;br /&gt;
::* Hospitality - When stoppping at the Inn pay 0 coins for a card.&lt;br /&gt;
::* Devotion - When buying something, donate the coins spent to the Temple and earn points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws one Encounter card and receives a bonus:&lt;br /&gt;
::* Annaibito - Draw the indicated panoramas, if completed draw a panoramas of your choice.&lt;br /&gt;
::* Kuge - Gain 3 coins.&lt;br /&gt;
::* Miko - Add 1 point and 1 coin to the Temple (from the bank)&lt;br /&gt;
::* Samurai - Gain 3 points.&lt;br /&gt;
::* Shokunin - Draw a Souvenir card and score those points.&lt;br /&gt;
:: &#039;&#039;New Encounters Promo Cards&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Itamae - Pay a coin to draw a meal card add it if you don&#039;t own it and score 6 points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Kitoushi - Pay a coin to chose a Panoramas and score the corresponding points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Saru - Draw a Hot Spring card and score those points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Takuhatsuso - Pay a coin and score 4 points.&#039;&#039;&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin and draw a Calligraphy card (counts for &#039;&#039;Chatterbox&#039;&#039; accomplishment) and gains end game bonuses:&lt;br /&gt;
::* Contemplation - 3 points for each completed Panorama and 1 point per Cherry Tree.&lt;br /&gt;
::* Fasting - Score 3 points for each uneaten meal at the Inn.&lt;br /&gt;
::* Foresight - 2 points per coin.&lt;br /&gt;
::* Nostalgia - 2 points for each Legendary Object an 1 point per Souvenir.&lt;br /&gt;
::* Patience - Score 6 points if you are the last to arrive in the last in, otherwise score 2 points.&lt;br /&gt;
::* Perfection - 2 points for each Accomplishment and 1 point for each Calligraphy card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Village&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws 3 Souvenir cards and can purchase 1-3 of these cards for 1-3 coins. There are four different Souvenirs and are grouped in sets.&lt;br /&gt;
: The first Souvenir in each set is worth 1 point, the next is 3 points, then 5 and 7 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Acquire a Legendary Object (counts for &#039;&#039;Collector&#039;&#039; accomplishment) for 1-3 coins:&lt;br /&gt;
:* Shodo &amp;amp; Emaki - For 1 coin, immediately gain 1 point for each Souvenir or Legendary Object you have. Gain 1 point for each Souvenir thereafter.&lt;br /&gt;
:* Buppatsu &amp;amp; Ema - For 2 coins, this counts as a different Souvenir type, 5 types in a set is worth 9 points.&lt;br /&gt;
:* Murasame &amp;amp; Masamune - For 3 coins, gain 8 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panorama&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) There are three Panorama types and are made of 3 (Field), 4 (Mountain) or 5 (Paddy) sections.&lt;br /&gt;
: When a player stops on a Panorama they take the first Panorama of that type that they do not have (value from 1-5) and scores that many points.&lt;br /&gt;
: Each traveler can create only a single panorama of each type and when completed can no longer stop on the spaces corresponding to that type.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) A player may instead take a Cherry Tree and gain 2 points and 1 coin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: All Travelers must stop at each Inn, they may not leave until all players have arrived at that Inn.&lt;br /&gt;
: The Inns allow players to buy one unique Meal card for 1-3 coins and are worth 6 points. A player may not have two of the same Meal cards.&lt;br /&gt;
: When the first traveler arrives at an Inn, he draws as many Meal cards as there are players, plus 1. Then may buy one of those cards and leaving the others.&lt;br /&gt;
: When acquired meals are add to the players collection face down. As other players arrive they may choose from the remaining cards.&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;A traveler cannot taste the same culinary specialty twice during his journey.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler can never purchase more than one Meal card per Inn.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler is never obliged to purchase a Meal card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== End of the journey ==&lt;br /&gt;
When all of the Travelers have arrived in Edo at the last Inn, the game ends.&lt;br /&gt;
&lt;br /&gt;
The travelers score additional points depending on their ranking as donors to the Temple:&lt;br /&gt;
* The most generous donor scores 10 points.&lt;br /&gt;
* The second scores 7 points.&lt;br /&gt;
* The third scores 4 points.&lt;br /&gt;
* All other donors score 2 points.&lt;br /&gt;
&lt;br /&gt;
Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.&lt;br /&gt;
* Gourmet - the player with the highest total face value of Meal cards.&lt;br /&gt;
* Collector - the player with the most Souvenir cards.&lt;br /&gt;
* Bather - the player with the most Hot Spring cards.&lt;br /&gt;
* Chatterbox - the player with the most Encounter cards.&lt;br /&gt;
&lt;br /&gt;
Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.&lt;br /&gt;
&lt;br /&gt;
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Extracted from the English rule book)&#039;&#039;&#039;&lt;br /&gt;
= Expansions = &lt;br /&gt;
&lt;br /&gt;
== Cross Roads Expansion ==&lt;br /&gt;
&lt;br /&gt;
With this expansion, each station (except the Inn) gives travelers a new option.  There are also new travelers added.&lt;br /&gt;
&lt;br /&gt;
Rules for playing the Cross Roads Expansion can be found here: http://www.funforge.fr/US/files/crossroads/Crossroads_Rules_US.pdf&lt;br /&gt;
&lt;br /&gt;
Note: The Fortune die (for gambling at the farm) has these faces: x0, x1, x2, x3, x3, x4&lt;br /&gt;
&lt;br /&gt;
== The New Encounters ==&lt;br /&gt;
&lt;br /&gt;
This expansion adds 4 new Encounter cards.  Description of the cards is here: http://boardgamegeek.com/image/1452161/tokaido-the-new-encounters?size=large&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1221</id>
		<title>Gamehelptokaido</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1221"/>
		<updated>2014-09-28T05:28:04Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: /* Description of the spaces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Object of the game ==&lt;br /&gt;
The players are travelers in Japan. They follow the prestigious Tokaido and try to make this journey as rich an experience as possible. They will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.&lt;br /&gt;
&lt;br /&gt;
==￼Playing the game==&lt;br /&gt;
The player whose Traveler is farthest behind on the road is the player who takes the next turn.&lt;br /&gt;
&lt;br /&gt;
This player must move his Traveler forward to the open space (dot) of his choice, freely passing over one or more open spaces.&lt;br /&gt;
&lt;br /&gt;
Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.&lt;br /&gt;
&lt;br /&gt;
==Description of the spaces==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Standard Option for &#039;&#039;&#039;B&#039;&#039;&#039;ase Game / Additional Option for &#039;&#039;&#039;E&#039;&#039;&#039;xpansion Game)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player earns 3 coins.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Player gambles 2 coins; (X=Loses coins, 1= Recovers coins, 2/3/4= Gains double that many coins)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Springs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player takes a Hot Spring card. These cards are worth 2 or 3 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin for a Bath House card worth 4vp (counts for &#039;&#039;Bather&#039;&#039; accomplishment).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin to take one of the available Amulet cards.&lt;br /&gt;
::* Vitality - Take another turn when in the lead.&lt;br /&gt;
::* Fortune - Roll the fortune die and gain 0-4 coins.&lt;br /&gt;
::* Health - Take both options at your location.&lt;br /&gt;
::* Friendship - Share a single space occupied by another traveler.&lt;br /&gt;
::* Hospitality - When stoppping at the Inn pay 0 coins for a card.&lt;br /&gt;
::* Devotion - When buying something, donate the coins spent to the Temple and earn vp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws one Encounter card and receives a bonus:&lt;br /&gt;
::* Annaibito - Draw the indicated panoramas, if completed draw a panoramas of your choice.&lt;br /&gt;
::* Kuge - Gain 3 coins.&lt;br /&gt;
::* Miko - Add 1 point and 1 coin to the Temple (from the bank)&lt;br /&gt;
::* Samurai - Gain 3 points.&lt;br /&gt;
::* Shokunin - Draw a Souvenir card and score those points.&lt;br /&gt;
:: &#039;&#039;New Encounters Promo Cards&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Itamae - Pay a coin to draw a meal card add it if you don&#039;t own it and score 6 points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Kitoushi - Pay a coin to chose a Panoramas and score the corresponding points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Saru - Draw a Hot Spring card and score those points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Takuhatsuso - Pay a coin and score 4 points.&#039;&#039;&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin and draw a Calligraphy card (counts for &#039;&#039;Chatterbox&#039;&#039; accomplishment) and gains end game bonuses:&lt;br /&gt;
::* Contemplation - 3 points for each completed Panorama and 1 point per Cherry Tree.&lt;br /&gt;
::* Fasting - Score 3 points for each uneaten meal at the Inn.&lt;br /&gt;
::* Foresight - 2 points per coin.&lt;br /&gt;
::* Nostalgia - 2 points for each Legendary Object an 1 point per Souvenir.&lt;br /&gt;
::* Patience - Score 6 points if you are the last to arrive in the last in, otherwise score 2 points.&lt;br /&gt;
::* Perfection - 2 points for each Accomplishment and 1 point for each Calligraphy card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Village&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws 3 Souvenir cards and can purchase 1-3 of these cards for 1-3 coins. There are four different Souvenirs and are grouped in sets.&lt;br /&gt;
: The first Souvenir in each set is worth 1 point, the next is 3 points, then 5 and 7 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Acquire a Legendary Object (counts for &#039;&#039;Collector&#039;&#039; accomplishment) for 1-3 coins:&lt;br /&gt;
:* Shodo &amp;amp; Emaki - For 1 coin, immediately gain 1 point for each Souvenir or Legendary Object you have. Gain 1 point for each Souvenir thereafter.&lt;br /&gt;
:* Buppatsu &amp;amp; Ema - For 2 coins, this counts as a different Souvenir type, 5 types in a set is worth 9 points.&lt;br /&gt;
:* Murasame &amp;amp; Masamune - For 3 coins, gain 8 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panorama&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) There are three Panorama types and are made of 3 (Field), 4 (Mountain) or 5 (Paddy) sections.&lt;br /&gt;
: When a player stops on a Panorama they take the first Panorama of that type that they do not have (value from 1-5) and scores that many points.&lt;br /&gt;
: Each traveler can create only a single panorama of each type and when completed can no longer stop on the spaces corresponding to that type.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) A player may instead take a Cherry Tree and gain 2 points and 1 coin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: All Travelers must stop at each Inn, they may not leave until all players have arrived at that Inn.&lt;br /&gt;
: The Inns allow players to buy one unique Meal card for 1-3 coins and are worth 6 points. A player may not have two of the same Meal cards.&lt;br /&gt;
: When the first traveler arrives at an Inn, he draws as many Meal cards as there are players, plus 1. Then may buy one of those cards and leaving the others.&lt;br /&gt;
: When acquired meals are add to the players collection face down. As other players arrive they may choose from the remaining cards.&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;A traveler cannot taste the same culinary specialty twice during his journey.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler can never purchase more than one Meal card per Inn.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler is never obliged to purchase a Meal card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== End of the journey ==&lt;br /&gt;
When all of the Travelers have arrived in Edo at the last Inn, the game ends.&lt;br /&gt;
&lt;br /&gt;
The travelers score additional points depending on their ranking as donors to the Temple:&lt;br /&gt;
* The most generous donor scores 10 points.&lt;br /&gt;
* The second scores 7 points.&lt;br /&gt;
* The third scores 4 points.&lt;br /&gt;
* All other donors score 2 points.&lt;br /&gt;
&lt;br /&gt;
Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.&lt;br /&gt;
* Gourmet - the player with the highest total face value of Meal cards.&lt;br /&gt;
* Collector - the player with the most Souvenir cards.&lt;br /&gt;
* Bather - the player with the most Hot Spring cards.&lt;br /&gt;
* Chatterbox - the player with the most Encounter cards.&lt;br /&gt;
&lt;br /&gt;
Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.&lt;br /&gt;
&lt;br /&gt;
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Extracted from the English rule book)&#039;&#039;&#039;&lt;br /&gt;
= Expansions = &lt;br /&gt;
&lt;br /&gt;
== Cross Roads Expansion ==&lt;br /&gt;
&lt;br /&gt;
With this expansion, each station (except the Inn) gives travelers a new option.  There are also new travelers added.&lt;br /&gt;
&lt;br /&gt;
Rules for playing the Cross Roads Expansion can be found here: http://www.funforge.fr/US/files/crossroads/Crossroads_Rules_US.pdf&lt;br /&gt;
&lt;br /&gt;
Note: The Fortune die (for gambling at the farm) has these faces: x0, x1, x2, x3, x3, x4&lt;br /&gt;
&lt;br /&gt;
== The New Encounters ==&lt;br /&gt;
&lt;br /&gt;
This expansion adds 4 new Encounter cards.  Description of the cards is here: http://boardgamegeek.com/image/1452161/tokaido-the-new-encounters?size=large&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1220</id>
		<title>Gamehelptokaido</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1220"/>
		<updated>2014-09-27T16:33:41Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: /* Description of the spaces */ pt2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Object of the game ==&lt;br /&gt;
The players are travelers in Japan. They follow the prestigious Tokaido and try to make this journey as rich an experience as possible. They will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.&lt;br /&gt;
&lt;br /&gt;
==￼Playing the game==&lt;br /&gt;
The player whose Traveler is farthest behind on the road is the player who takes the next turn.&lt;br /&gt;
&lt;br /&gt;
This player must move his Traveler forward to the open space (dot) of his choice, freely passing over one or more open spaces.&lt;br /&gt;
&lt;br /&gt;
Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.&lt;br /&gt;
&lt;br /&gt;
==Description of the spaces==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Standard Option for &#039;&#039;&#039;B&#039;&#039;&#039;ase Game / Additional Option for &#039;&#039;&#039;E&#039;&#039;&#039;xpansion Game)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player earns 3 coins.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Player gambles 2 coins; (X=Loses coins, 1= Recovers coins, 2/3/4= Gains double that many coins)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Springs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player takes a Hot Spring card. These cards are worth 2 or 3 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin for a Bath House card worth 4vp (counts for &#039;&#039;Bather&#039;&#039; accomplishment).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin to take one of the available Amulet cards.&lt;br /&gt;
::* Vitality - Take another turn when in the lead.&lt;br /&gt;
::* Fortune - Roll the fortune die and gain 0-4 coins.&lt;br /&gt;
::* Health - Take both options at your location.&lt;br /&gt;
::* Friendship - Share a single space occupied by another traveler.&lt;br /&gt;
::* Hospitality - When stoppping at the Inn pay 0 coins for a card.&lt;br /&gt;
::* Devotion - When buying something, donate the coins spent to the Temple and earn vp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws one Encounter card and receives a bonus:&lt;br /&gt;
::* Annaibito - Draw the indicated panoramas, if completed draw a panoramas of your choice.&lt;br /&gt;
::* Kuge - Gain 3 coins.&lt;br /&gt;
::* Miko - Add 1 point and 1 coin to the Temple (from the bank)&lt;br /&gt;
::* Samurai - Gain 3 points.&lt;br /&gt;
::* Shokunin - Draw a Souvenir card and score those points.&lt;br /&gt;
:: &#039;&#039;New Encounters Promo Cards&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Itamae - Pay a coin to draw a meal card add it if you don&#039;t own it and score 6 points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Kitoushi - Pay a coin to chose a Panoramas and score the corresponding points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Saru - Draw a Hot Spring card and score those points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Takuhatsuso - pay a coin and score 4 points.&#039;&#039;&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin and draw a Calligraphy card (counts for &#039;&#039;Chatterbox&#039;&#039; accomplishment) and gains end game bonuses:&lt;br /&gt;
::* Contemplation - 3 points for each completed Panorama and 1 point per Cherry Tree.&lt;br /&gt;
::* Fasting - Score 3 points for each uneaten meal at the Inn.&lt;br /&gt;
::* Foresight - 2 points per coin.&lt;br /&gt;
::* Nostalgia - 2 points for each Legendary Object an 1 point per Souvenir.&lt;br /&gt;
::* Patience - Score 6 points if you are the last to arrive in the last in, otherwise score 2 points.&lt;br /&gt;
::* Perfection - 2 points for each Accomplishment and 1 point for each Calligraphy card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Village&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws 3 Souvenir cards and can purchase 1-3 of these cards for 1-3 coins. There are four different Souvenirs and are grouped in sets.&lt;br /&gt;
: The first Souvenir in each set is worth 1 point, the next is 3 points, then 5 and 7 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Acquire a Legendary Object (counts for &#039;&#039;Collector&#039;&#039; accomplishment) for 1-3 coins:&lt;br /&gt;
:* Shodo &amp;amp; Emaki - For 1 coin, immediately gain 1 point for each Souvenir or Legendary Object you have. Gain 1 point for each Souvenir thereafter.&lt;br /&gt;
:* Buppatsu &amp;amp; Ema - For 2 coins, this counts as a different Souvenir type, 5 types in a set is worth 9 points.&lt;br /&gt;
:* Murasame &amp;amp; Masamune - For 3 coins, gain 8 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panorama&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) There are three Panorama types and are made of 3 (Field), 4 (Mountain) or 5 (Paddy) sections.&lt;br /&gt;
: When a player stops on a Panorama they take the first Panorama of that type that they do not have (value from 1-5) and scores that many points.&lt;br /&gt;
: Each traveler can create only a single panorama of each type and when completed can no longer stop on the spaces corresponding to that type.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) A player may instead take a Cherry Tree and gain 2 points and 1 coin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: All Travelers must stop at each Inn, they may not leave until all players have arrived at that Inn.&lt;br /&gt;
: The Inns allow players to buy one unique Meal card for 1-3 coins and are worth 6 points. A player may not have two of the same Meal cards.&lt;br /&gt;
: When the first traveler arrives at an Inn, he draws as many Meal cards as there are players, plus 1. Then may buy one of those cards and leaving the others.&lt;br /&gt;
: When acquired meals are add to the players collection face down. As other players arrive they may choose from the remaining cards.&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;A traveler cannot taste the same culinary specialty twice during his journey.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler can never purchase more than one Meal card per Inn.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler is never obliged to purchase a Meal card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== End of the journey ==&lt;br /&gt;
When all of the Travelers have arrived in Edo at the last Inn, the game ends.&lt;br /&gt;
&lt;br /&gt;
The travelers score additional points depending on their ranking as donors to the Temple:&lt;br /&gt;
* The most generous donor scores 10 points.&lt;br /&gt;
* The second scores 7 points.&lt;br /&gt;
* The third scores 4 points.&lt;br /&gt;
* All other donors score 2 points.&lt;br /&gt;
&lt;br /&gt;
Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.&lt;br /&gt;
* Gourmet - the player with the highest total face value of Meal cards.&lt;br /&gt;
* Collector - the player with the most Souvenir cards.&lt;br /&gt;
* Bather - the player with the most Hot Spring cards.&lt;br /&gt;
* Chatterbox - the player with the most Encounter cards.&lt;br /&gt;
&lt;br /&gt;
Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.&lt;br /&gt;
&lt;br /&gt;
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Extracted from the English rule book)&#039;&#039;&#039;&lt;br /&gt;
= Expansions = &lt;br /&gt;
&lt;br /&gt;
== Cross Roads Expansion ==&lt;br /&gt;
&lt;br /&gt;
With this expansion, each station (except the Inn) gives travelers a new option.  There are also new travelers added.&lt;br /&gt;
&lt;br /&gt;
Rules for playing the Cross Roads Expansion can be found here: http://www.funforge.fr/US/files/crossroads/Crossroads_Rules_US.pdf&lt;br /&gt;
&lt;br /&gt;
Note: The Fortune die (for gambling at the farm) has these faces: x0, x1, x2, x3, x3, x4&lt;br /&gt;
&lt;br /&gt;
== The New Encounters ==&lt;br /&gt;
&lt;br /&gt;
This expansion adds 4 new Encounter cards.  Description of the cards is here: http://boardgamegeek.com/image/1452161/tokaido-the-new-encounters?size=large&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1219</id>
		<title>Gamehelptokaido</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1219"/>
		<updated>2014-09-27T15:26:01Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: /* Description of the spaces */ changes pt1a&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Object of the game ==&lt;br /&gt;
The players are travelers in Japan. They follow the prestigious Tokaido and try to make this journey as rich an experience as possible. They will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.&lt;br /&gt;
&lt;br /&gt;
==￼Playing the game==&lt;br /&gt;
The player whose Traveler is farthest behind on the road is the player who takes the next turn.&lt;br /&gt;
&lt;br /&gt;
This player must move his Traveler forward to the open space (dot) of his choice, freely passing over one or more open spaces.&lt;br /&gt;
&lt;br /&gt;
Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.&lt;br /&gt;
&lt;br /&gt;
==Description of the spaces==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Standard Option for &#039;&#039;&#039;B&#039;&#039;&#039;ase Game / Additional Option for &#039;&#039;&#039;E&#039;&#039;&#039;xpansion Game)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player earns 3 coins.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Player gambles 2 coins; (X=Loses coins, 1= Recovers coins, 2/3/4= Gains double that many coins)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Springs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player takes a Hot Spring card. These cards are worth 2 or 3 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin for a Bath House card worth 4vp (counts for &#039;&#039;Bather&#039;&#039; accomplishment).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin to take one of the available Amulet cards.&lt;br /&gt;
::* Vitality - Take another turn when in the lead.&lt;br /&gt;
::* Fortune - Roll the fortune die and gain 0-4 coins.&lt;br /&gt;
::* Health - Take both options at your location.&lt;br /&gt;
::* Friendship - Share a single space occupied by another traveler.&lt;br /&gt;
::* Hospitality - When stoppping at the Inn pay 0 coins for a card.&lt;br /&gt;
::* Devotion - When buying something, donate the coins spent to the Temple and earn vp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws one Encounter card and receives a bonus:&lt;br /&gt;
::* Annaibito - Draw the indicated panoramas, if completed draw a panoramas of your choice.&lt;br /&gt;
::* Kuge - Gain 3 coins.&lt;br /&gt;
::* Miko - Add 1 point and 1 coin to the Temple (from the bank)&lt;br /&gt;
::* Samurai - Gain 3 points.&lt;br /&gt;
::* Shokunin - Draw a Souvenir card and score those points.&lt;br /&gt;
:: &#039;&#039;New Encounters Promo Cards&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Itamae - Pay a coin to draw a meal card add it if you don&#039;t own it and score 6 points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Kitoushi - Pay a coin to chose a Panoramas and score the corresponding points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Saru - Draw a Hot Spring card and score those points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Takuhatsuso - pay a coin and score 4 points.&#039;&#039;&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin and draw a Calligraphy card (counts for &#039;&#039;Chatterbox&#039;&#039; accomplishment) and gains end game bonuses:&lt;br /&gt;
::* Contemplation - 3 points for each completed Panorama and 1 point per Cherry Tree.&lt;br /&gt;
::* Fasting - Score 3 points for each uneaten meal at the Inn.&lt;br /&gt;
::* Foresight - 2 points per coin.&lt;br /&gt;
::* Nostalgia - 2 points for each Legendary Object an 1 point per Souvenir.&lt;br /&gt;
::* Patience - Score 6 points if you are the last to arrive in the last in, otherwise score 2 points.&lt;br /&gt;
::* Perfection - 2 points for each Accomplishment and 1 point for each Calligraphy card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Village&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The player draws 3 Souvenir cards and can purchase one or more of these cards.&lt;br /&gt;
&lt;br /&gt;
: Each Souvenir belongs to one of 4 types: small objects, clothing, art, and food &amp;amp; drinks.&lt;br /&gt;
&lt;br /&gt;
: Souvenirs cost 1, 2 or 3 coins. They are worth 1, 3, 5 or 7 points depending on the actual Souvenirs in a player’s collection.&lt;br /&gt;
&lt;br /&gt;
: As you purchase Souvenir cards, group them into sets; each set can contain only one Souvenir of each type.&lt;br /&gt;
:* The first Souvenir in a set is worth 1 point.&lt;br /&gt;
:* The second Souvenir in a set is worth 3 points.&lt;br /&gt;
:* The third Souvenir in a set is worth 5 points.&lt;br /&gt;
:* The fourth Souvenir in a set is worth 7 points.&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) &lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panorama&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Panoramas are made of 3, 4 or 5 sections.&lt;br /&gt;
&lt;br /&gt;
: When a player stops on a Panorama Station, if he doesn’t yet have any Panorama cards of this type, he takes a Panorama card of value « 1 ».&lt;br /&gt;
&lt;br /&gt;
: Otherwise, he takes the next number in ascending order and scores a number of points equal to the value of the card.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Each traveler can create only a single panorama of each type; a traveler who completes a panorama can no longer stop on the spaces corresponding to that type (Sea, Mountain, or Paddy).&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) &lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: All Travelers must stop at each Inn.&lt;br /&gt;
&lt;br /&gt;
: The Inns are the places where players can buy Meal cards. Meal cards cost 1, 2 or 3 coins and all give 6 victory points.&lt;br /&gt;
&lt;br /&gt;
: The first traveler occupies the space nearest the road, and later travelers form a line after him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: When the first traveler arrives at an Inn, he draws as many Meal cards as there are players, plus 1.&lt;br /&gt;
&lt;br /&gt;
: He can then purchase one Meal card of his choice by paying its price.&lt;br /&gt;
&lt;br /&gt;
: He adds this card, face up, to his collection and places the remaining cards next to the board, face down.&lt;br /&gt;
&lt;br /&gt;
: He then must wait for the other travelers to arrive at the Inn. Upon arrival, each traveler can purchase one of the remaining Meal cards.&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) &lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;)&lt;br /&gt;
: &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039;&lt;br /&gt;
:* A traveler cannot taste the same culinary specialty twice during his journey.&lt;br /&gt;
:* A traveler can never purchase more than one Meal card per Inn.&lt;br /&gt;
:* A traveler is never obliged to purchase a Meal card.&lt;br /&gt;
&lt;br /&gt;
== End of the journey ==&lt;br /&gt;
When all of the Travelers have arrived in Edo at the last Inn, the game ends.&lt;br /&gt;
&lt;br /&gt;
The travelers score additional points depending on their ranking as donors to the Temple:&lt;br /&gt;
* The most generous donor scores 10 points.&lt;br /&gt;
* The second scores 7 points.&lt;br /&gt;
* The third scores 4 points.&lt;br /&gt;
* All other donors score 2 points.&lt;br /&gt;
&lt;br /&gt;
Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.&lt;br /&gt;
* Gourmet - the player with the highest total face value of Meal cards.&lt;br /&gt;
* Collector - the player with the most Souvenir cards.&lt;br /&gt;
* Bather - the player with the most Hot Spring cards.&lt;br /&gt;
* Chatterbox - the player with the most Encounter cards.&lt;br /&gt;
&lt;br /&gt;
Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.&lt;br /&gt;
&lt;br /&gt;
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Extracted from the English rule book)&#039;&#039;&#039;&lt;br /&gt;
= Expansions = &lt;br /&gt;
&lt;br /&gt;
== Cross Roads Expansion ==&lt;br /&gt;
&lt;br /&gt;
With this expansion, each station (except the Inn) gives travelers a new option.  There are also new travelers added.&lt;br /&gt;
&lt;br /&gt;
Rules for playing the Cross Roads Expansion can be found here: http://www.funforge.fr/US/files/crossroads/Crossroads_Rules_US.pdf&lt;br /&gt;
&lt;br /&gt;
Note: The Fortune die (for gambling at the farm) has these faces: x0, x1, x2, x3, x3, x4&lt;br /&gt;
&lt;br /&gt;
== The New Encounters ==&lt;br /&gt;
&lt;br /&gt;
This expansion adds 4 new Encounter cards.  Description of the cards is here: http://boardgamegeek.com/image/1452161/tokaido-the-new-encounters?size=large&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1218</id>
		<title>Gamehelptokaido</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1218"/>
		<updated>2014-09-27T13:34:48Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: /* ￼Playing the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Object of the game ==&lt;br /&gt;
The players are travelers in Japan. They follow the prestigious Tokaido and try to make this journey as rich an experience as possible. They will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.&lt;br /&gt;
&lt;br /&gt;
==￼Playing the game==&lt;br /&gt;
The player whose Traveler is farthest behind on the road is the player who takes the next turn.&lt;br /&gt;
&lt;br /&gt;
This player must move his Traveler forward to the open space (dot) of his choice, freely passing over one or more open spaces.&lt;br /&gt;
&lt;br /&gt;
Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.&lt;br /&gt;
&lt;br /&gt;
==Description of the spaces==&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The player earns 3 coins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Spring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The player takes a Hot Spring card. These cards are worth 2 or 3 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The player draws one Encounter card and receives a bonus:&lt;br /&gt;
:* Shokunin - one Souvenir&lt;br /&gt;
:* Annaibito - one Panorama&lt;br /&gt;
:* Samurai - 3 points&lt;br /&gt;
:* Kuge - 3 coins&lt;br /&gt;
:* Miko - 1 point and 1 coin to the Temple (from the bank)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Village&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The player draws 3 Souvenir cards and can purchase one or more of these cards.&lt;br /&gt;
&lt;br /&gt;
: Each Souvenir belongs to one of 4 types: small objects, clothing, art, and food &amp;amp; drinks.&lt;br /&gt;
&lt;br /&gt;
: Souvenirs cost 1, 2 or 3 coins. They are worth 1, 3, 5 or 7 points depending on the actual Souvenirs in a player’s collection.&lt;br /&gt;
&lt;br /&gt;
: As you purchase Souvenir cards, group them into sets; each set can contain only one Souvenir of each type.&lt;br /&gt;
:* The first Souvenir in a set is worth 1 point.&lt;br /&gt;
:* The second Souvenir in a set is worth 3 points.&lt;br /&gt;
:* The third Souvenir in a set is worth 5 points.&lt;br /&gt;
:* The fourth Souvenir in a set is worth 7 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panorama&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Panoramas are made of 3, 4 or 5 sections.&lt;br /&gt;
&lt;br /&gt;
: When a player stops on a Panorama Station, if he doesn’t yet have any Panorama cards of this type, he takes a Panorama card of value « 1 ».&lt;br /&gt;
&lt;br /&gt;
: Otherwise, he takes the next number in ascending order and scores a number of points equal to the value of the card.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Each traveler can create only a single panorama of each type; a traveler who completes a panorama can no longer stop on the spaces corresponding to that type (Sea, Mountain, or Paddy).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: All Travelers must stop at each Inn.&lt;br /&gt;
&lt;br /&gt;
: The Inns are the places where players can buy Meal cards. Meal cards cost 1, 2 or 3 coins and all give 6 victory points.&lt;br /&gt;
&lt;br /&gt;
: The first traveler occupies the space nearest the road, and later travelers form a line after him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: When the first traveler arrives at an Inn, he draws as many Meal cards as there are players, plus 1.&lt;br /&gt;
&lt;br /&gt;
: He can then purchase one Meal card of his choice by paying its price.&lt;br /&gt;
&lt;br /&gt;
: He adds this card, face up, to his collection and places the remaining cards next to the board, face down.&lt;br /&gt;
&lt;br /&gt;
: He then must wait for the other travelers to arrive at the Inn. Upon arrival, each traveler can purchase one of the remaining Meal cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039;&lt;br /&gt;
:* A traveler cannot taste the same culinary specialty twice during his journey.&lt;br /&gt;
:* A traveler can never purchase more than one Meal card per Inn.&lt;br /&gt;
:* A traveler is never obliged to purchase a Meal card.&lt;br /&gt;
&lt;br /&gt;
== End of the journey ==&lt;br /&gt;
When all of the Travelers have arrived in Edo at the last Inn, the game ends.&lt;br /&gt;
&lt;br /&gt;
The travelers score additional points depending on their ranking as donors to the Temple:&lt;br /&gt;
* The most generous donor scores 10 points.&lt;br /&gt;
* The second scores 7 points.&lt;br /&gt;
* The third scores 4 points.&lt;br /&gt;
* All other donors score 2 points.&lt;br /&gt;
&lt;br /&gt;
Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.&lt;br /&gt;
* Gourmet - the player with the highest total face value of Meal cards.&lt;br /&gt;
* Collector - the player with the most Souvenir cards.&lt;br /&gt;
* Bather - the player with the most Hot Spring cards.&lt;br /&gt;
* Chatterbox - the player with the most Encounter cards.&lt;br /&gt;
&lt;br /&gt;
Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.&lt;br /&gt;
&lt;br /&gt;
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Extracted from the English rule book)&#039;&#039;&#039;&lt;br /&gt;
= Expansions = &lt;br /&gt;
&lt;br /&gt;
== Cross Roads Expansion ==&lt;br /&gt;
&lt;br /&gt;
With this expansion, each station (except the Inn) gives travelers a new option.  There are also new travelers added.&lt;br /&gt;
&lt;br /&gt;
Rules for playing the Cross Roads Expansion can be found here: http://www.funforge.fr/US/files/crossroads/Crossroads_Rules_US.pdf&lt;br /&gt;
&lt;br /&gt;
Note: The Fortune die (for gambling at the farm) has these faces: x0, x1, x2, x3, x3, x4&lt;br /&gt;
&lt;br /&gt;
== The New Encounters ==&lt;br /&gt;
&lt;br /&gt;
This expansion adds 4 new Encounter cards.  Description of the cards is here: http://boardgamegeek.com/image/1452161/tokaido-the-new-encounters?size=large&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1217</id>
		<title>Gamehelptokaido</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1217"/>
		<updated>2014-09-27T13:32:33Z</updated>

		<summary type="html">&lt;p&gt;Jgbaxter: /* Object of the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Object of the game ==&lt;br /&gt;
The players are travelers in Japan. They follow the prestigious Tokaido and try to make this journey as rich an experience as possible. They will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.&lt;br /&gt;
&lt;br /&gt;
==￼Playing the game==&lt;br /&gt;
The player whose Traveler is farthest behind on the road is the player who takes the next turn.&lt;br /&gt;
&lt;br /&gt;
This player must move his Traveler forward to the open space of his choice, freely passing over one or more open spaces.&lt;br /&gt;
&lt;br /&gt;
Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.&lt;br /&gt;
&lt;br /&gt;
==Description of the spaces==&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The player earns 3 coins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Spring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The player takes a Hot Spring card. These cards are worth 2 or 3 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The player draws one Encounter card and receives a bonus:&lt;br /&gt;
:* Shokunin - one Souvenir&lt;br /&gt;
:* Annaibito - one Panorama&lt;br /&gt;
:* Samurai - 3 points&lt;br /&gt;
:* Kuge - 3 coins&lt;br /&gt;
:* Miko - 1 point and 1 coin to the Temple (from the bank)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Village&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The player draws 3 Souvenir cards and can purchase one or more of these cards.&lt;br /&gt;
&lt;br /&gt;
: Each Souvenir belongs to one of 4 types: small objects, clothing, art, and food &amp;amp; drinks.&lt;br /&gt;
&lt;br /&gt;
: Souvenirs cost 1, 2 or 3 coins. They are worth 1, 3, 5 or 7 points depending on the actual Souvenirs in a player’s collection.&lt;br /&gt;
&lt;br /&gt;
: As you purchase Souvenir cards, group them into sets; each set can contain only one Souvenir of each type.&lt;br /&gt;
:* The first Souvenir in a set is worth 1 point.&lt;br /&gt;
:* The second Souvenir in a set is worth 3 points.&lt;br /&gt;
:* The third Souvenir in a set is worth 5 points.&lt;br /&gt;
:* The fourth Souvenir in a set is worth 7 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panorama&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Panoramas are made of 3, 4 or 5 sections.&lt;br /&gt;
&lt;br /&gt;
: When a player stops on a Panorama Station, if he doesn’t yet have any Panorama cards of this type, he takes a Panorama card of value « 1 ».&lt;br /&gt;
&lt;br /&gt;
: Otherwise, he takes the next number in ascending order and scores a number of points equal to the value of the card.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Each traveler can create only a single panorama of each type; a traveler who completes a panorama can no longer stop on the spaces corresponding to that type (Sea, Mountain, or Paddy).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: All Travelers must stop at each Inn.&lt;br /&gt;
&lt;br /&gt;
: The Inns are the places where players can buy Meal cards. Meal cards cost 1, 2 or 3 coins and all give 6 victory points.&lt;br /&gt;
&lt;br /&gt;
: The first traveler occupies the space nearest the road, and later travelers form a line after him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: When the first traveler arrives at an Inn, he draws as many Meal cards as there are players, plus 1.&lt;br /&gt;
&lt;br /&gt;
: He can then purchase one Meal card of his choice by paying its price.&lt;br /&gt;
&lt;br /&gt;
: He adds this card, face up, to his collection and places the remaining cards next to the board, face down.&lt;br /&gt;
&lt;br /&gt;
: He then must wait for the other travelers to arrive at the Inn. Upon arrival, each traveler can purchase one of the remaining Meal cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039;&lt;br /&gt;
:* A traveler cannot taste the same culinary specialty twice during his journey.&lt;br /&gt;
:* A traveler can never purchase more than one Meal card per Inn.&lt;br /&gt;
:* A traveler is never obliged to purchase a Meal card.&lt;br /&gt;
&lt;br /&gt;
== End of the journey ==&lt;br /&gt;
When all of the Travelers have arrived in Edo at the last Inn, the game ends.&lt;br /&gt;
&lt;br /&gt;
The travelers score additional points depending on their ranking as donors to the Temple:&lt;br /&gt;
* The most generous donor scores 10 points.&lt;br /&gt;
* The second scores 7 points.&lt;br /&gt;
* The third scores 4 points.&lt;br /&gt;
* All other donors score 2 points.&lt;br /&gt;
&lt;br /&gt;
Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.&lt;br /&gt;
* Gourmet - the player with the highest total face value of Meal cards.&lt;br /&gt;
* Collector - the player with the most Souvenir cards.&lt;br /&gt;
* Bather - the player with the most Hot Spring cards.&lt;br /&gt;
* Chatterbox - the player with the most Encounter cards.&lt;br /&gt;
&lt;br /&gt;
Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.&lt;br /&gt;
&lt;br /&gt;
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Extracted from the English rule book)&#039;&#039;&#039;&lt;br /&gt;
= Expansions = &lt;br /&gt;
&lt;br /&gt;
== Cross Roads Expansion ==&lt;br /&gt;
&lt;br /&gt;
With this expansion, each station (except the Inn) gives travelers a new option.  There are also new travelers added.&lt;br /&gt;
&lt;br /&gt;
Rules for playing the Cross Roads Expansion can be found here: http://www.funforge.fr/US/files/crossroads/Crossroads_Rules_US.pdf&lt;br /&gt;
&lt;br /&gt;
Note: The Fortune die (for gambling at the farm) has these faces: x0, x1, x2, x3, x3, x4&lt;br /&gt;
&lt;br /&gt;
== The New Encounters ==&lt;br /&gt;
&lt;br /&gt;
This expansion adds 4 new Encounter cards.  Description of the cards is here: http://boardgamegeek.com/image/1452161/tokaido-the-new-encounters?size=large&lt;/div&gt;</summary>
		<author><name>Jgbaxter</name></author>
	</entry>
</feed>