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	<title>Board Game Arena - Degasadennoù an implijer [br]</title>
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	<updated>2026-09-25T00:17:13Z</updated>
	<subtitle>Degasadennoù an implijer</subtitle>
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	<entry>
		<id>https://br.doc.boardgamearena.com/index.php?title=Gamehelpledernierpeuple&amp;diff=1701</id>
		<title>Gamehelpledernierpeuple</title>
		<link rel="alternate" type="text/html" href="https://br.doc.boardgamearena.com/index.php?title=Gamehelpledernierpeuple&amp;diff=1701"/>
		<updated>2015-12-07T02:57:14Z</updated>

		<summary type="html">&lt;p&gt;Eiraku: /* Played on your turn during Power Card phase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &amp;quot;Le Dernier Peuple&amp;quot; (The Last Folks), you personify a people.&lt;br /&gt;
&lt;br /&gt;
Each player has a &amp;quot;home&amp;quot; card which of his/her color. You play cards to move your 2 meeples around the cards&#039;s circle and gain points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
Reach 12 points.&lt;br /&gt;
&lt;br /&gt;
== A turn==&lt;br /&gt;
&lt;br /&gt;
=== Power Cards Phase (optional) ===&lt;br /&gt;
You can use a power card (those cards are collected on pickaxes). Each card has a unique effect - read it by hovering the card in your hand with your mouse.  See section below for more details on each specific power card.&lt;br /&gt;
&lt;br /&gt;
=== Movement Phase ===&lt;br /&gt;
You have to chose between:&lt;br /&gt;
 (a) drawing 2 movement cards; OR&lt;br /&gt;
 (b) use 1 movement card then draw 1 movement card.&lt;br /&gt;
&lt;br /&gt;
A grey downward arrow allows you to move your meeple ; a black upward arrow allows you to move any opponent&#039;s meeple. Each arrow gives 2 possibilities : &lt;br /&gt;
 (a) moving a meeple by the number indicated in the circle &lt;br /&gt;
     (positive = clockwise ; negative = unclockwise); OR &lt;br /&gt;
 (b) moving a meeple toward the card with the number indicated in the square.&lt;br /&gt;
&lt;br /&gt;
Some movement cards have 2 small numbers next to the big circled number. The big number X is always the addition of the 2 small numbers Y and +/- 1 : X=Y+1 or X=Y-1. It means that, by using this card, you&#039;ll first move the meeple by Y cards, then see if an event (attack or supply) occurs. If yes, solve the event, and redeploy the involved meeples normally. If no event occurs, move the meeple once more.&lt;br /&gt;
&lt;br /&gt;
If your meeple ends up on a card with a pickaxe, you draw a power card (purple outline).&lt;br /&gt;
&lt;br /&gt;
You&#039;ll gain points by surrounding any &amp;quot;home&amp;quot; card with your 2 meeples or with 1 of your meeple and one opponent&#039;s meeple.&lt;br /&gt;
&lt;br /&gt;
=== Resolving attacks and supplies ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Supply&#039;&#039; : If a player surrounds his own &amp;quot;home&amp;quot; card with his 2 meeples, he gets 2 points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Noble Attack&#039;&#039; : If a player surrounds another player&#039;s &amp;quot;home&amp;quot; card with his 2 meeples, he wins 3 points, and the attacked ennemy loses 1 point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sneaky attack&#039;&#039; : If a home card is surrounded by a meeple of the active player and another player&#039;s meeple, the active player gets 2 points, the other meeple&#039;s owner gets 1 point, and the attacked player loses 1 point.&lt;br /&gt;
&lt;br /&gt;
=== Redeployment ===&lt;br /&gt;
&lt;br /&gt;
If an attack or a supply has been made, then both meeples involved will be redeployed. The meeple of the active player gets redeployed first ; then the other meeple (of the same player, or of another player).&lt;br /&gt;
&lt;br /&gt;
A movement card is drawn, and the meeple is moved toward the card with the number indicated in the square. Same process for the second meeple.&lt;br /&gt;
&lt;br /&gt;
Basically, on BGA, this will mean the 2 meeples will be teleported randomly to some card on the board.&lt;br /&gt;
&lt;br /&gt;
== Power Card Details ==&lt;br /&gt;
(Card names may not match BGA exactly since Google translate used: http://www.ledernierpeuple.com/regles.php#but_du_jeu)&lt;br /&gt;
&lt;br /&gt;
=== Played on your turn during Power Card phase ===&lt;br /&gt;
&lt;br /&gt;
Strength: Win 2 VPs from the bank.&lt;br /&gt;
&lt;br /&gt;
Heal: Win 1 VP from the bank.&lt;br /&gt;
&lt;br /&gt;
Thief: Steal 1 VP from the player of your choice.&lt;br /&gt;
&lt;br /&gt;
Bandit: Steal a card at random from the hand of the player of your choice.&lt;br /&gt;
&lt;br /&gt;
Curse: The player of your choice returns 1 VP to the bank.&lt;br /&gt;
&lt;br /&gt;
Black Magic: Randomly select from a card from an opponent&#039;s hand and discard the card without applying the effect.&lt;br /&gt;
&lt;br /&gt;
Barter: Trade your hand of cards with the player of your choice.&lt;br /&gt;
&lt;br /&gt;
Speed: Play 2 consecutive rounds.&lt;br /&gt;
&lt;br /&gt;
Mace: The player of your choice must spend his next turn.&lt;br /&gt;
&lt;br /&gt;
Switch: Swap one of your pawns with another pawn of the player of your choice. (Do not resolve the possible action generated by this new configuration.)&lt;br /&gt;
&lt;br /&gt;
Luck: Draw 1 movement card and 1 power card and add them to your hand.&lt;br /&gt;
&lt;br /&gt;
=== Played out of turn in response to an attack or power card (except Swap) ===&lt;br /&gt;
&lt;br /&gt;
Defence: You do not suffer the effect and the attackers do not earn VPs. Moreover, in case of attack countered attackers pawns are still repositioned.&lt;/div&gt;</summary>
		<author><name>Eiraku</name></author>
	</entry>
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