This is a documentation for Board Game Arena: play board games online !
Troubleshooting : diforc'h etre ar stummoù
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(Created page with "Describing common errors which is hard to understand and debug == Game does not start at all == === Undefined offset: 0 in table/table.game.php on line 830 === You are lik...") |
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Linenn 6: | Linenn 6: | ||
You are likely calling self::getActivePlayerName () during setupNewGame() | You are likely calling self::getActivePlayerName () during setupNewGame() | ||
=== Unexpected error: Wrong formatted data from BGA gameserver 1 (method: createGame): ... === | |||
This is generic message usually followed by exact position in your source code, and usually its syntax error in one of yours php script | |||
== Predefined server errors == | |||
=== Unexpected final state XX === | |||
The action function does not transition to any state, i.e. | |||
selectField($field) { | |||
self::checkAction ( 'selectField' ); | |||
if ($field!=0) $this->gamestate->nextState ( 'next' ); | |||
} | |||
Here if $field is 0 there is no transition | |||
== Game interface hangs during reload == | |||
Showing "Application Loading..." | |||
=== Javascript error: During pageload undefined no_stack_avail Script: === | |||
This error usually has no useful data, but it means you called somes API that require a callback and did not define callback function, i.e | |||
in dojo.connect, this.connectClass, dojo.subscribe, etc | |||
this.connectClass('field', 'onclick', 'onField'); // <-- onField is not defined |
Stumm eus an 18 Mez 2016 da 21:51
Describing common errors which is hard to understand and debug
Game does not start at all
Undefined offset: 0 in table/table.game.php on line 830
You are likely calling self::getActivePlayerName () during setupNewGame()
Unexpected error: Wrong formatted data from BGA gameserver 1 (method: createGame): ...
This is generic message usually followed by exact position in your source code, and usually its syntax error in one of yours php script
Predefined server errors
Unexpected final state XX
The action function does not transition to any state, i.e.
selectField($field) { self::checkAction ( 'selectField' ); if ($field!=0) $this->gamestate->nextState ( 'next' ); }
Here if $field is 0 there is no transition
Game interface hangs during reload
Showing "Application Loading..."
Javascript error: During pageload undefined no_stack_avail Script:
This error usually has no useful data, but it means you called somes API that require a callback and did not define callback function, i.e in dojo.connect, this.connectClass, dojo.subscribe, etc
this.connectClass('field', 'onclick', 'onField'); // <-- onField is not defined