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Gamehelpcheckers : diforc'h etre ar stummoù
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== Objective of the Game== | == Objective of the Game== | ||
Checkers, also known as 'draughts', is a timeless abstract strategy game for two players dating back almost a thousand years. In the game you move your pieces until you've jumped over all pieces of your opponent and have removed them from the board. | Checkers, also known as 'draughts', is a timeless abstract strategy game for two players dating back almost a thousand years. In the game you move your pieces until you've jumped over all pieces of your opponent and have removed them from the board. Players move one piece diagonally at a time in alternating play (starting with light). All references to squares refer to the dark squares only. The board is an 8 by 8 square of squares in alternating light or dark colours. Players should set up pieces on the 12 dark squares in the first three rows closest to them (the light spaces are completely ignored in the game), setting up three rows of 4 checkers. | ||
Players move one piece diagonally at a time in alternating play (starting with light). All references to squares refer to the dark squares only. The board is an 8 by 8 square of squares in alternating light or dark colours. Players should set up pieces on the 12 dark squares in the first three rows closest to them (the light spaces are completely ignored in the game), setting up three rows of 4 checkers. | |||
==Moving & Capturing== | ==Moving & Capturing== | ||
Take turns moving a checker one space diagonally forward towards the | Take turns moving a checker one space diagonally forward towards the opponent's side of the board on a square that contains no checkers of either player. You may 'jump' your opponents checkers by making a capturing move if your checker is located at most one space behind your opponent's checker (on your side). When capturing you jump over the checker moving two spaces in the same direction and then remove their piece from the game. Capturing multiple pieces using multiple jumps in the same turn is a key part of the game, when doing so you may change which direction they're moving diagonally, but they must still always move forward. | ||
:* If you have the opportunity to jump your opponent's checker,you must. | :* If you have the opportunity to jump your opponent's checker, you must. | ||
:* If you have the opportunity to jump a choice of opponent's checkers, you may | :* You may continue capturing subsequent checkers until there are no more possible captures. | ||
:* If you have the opportunity to jump a choice of opponent's checkers, you may choose which but must capture one of them. | |||
==Kings== | ==Kings== | ||
When one of your pieces reaches the end of the opponent's board that piece is upgraded to a king, these may move in either direction now | When one of your pieces reaches the end of the opponent's board that piece is upgraded to a king, these may move in either direction now. | ||
:* Kings may move forward or backward diagonally. | |||
:* Kings can still only move one diagonal space at a time unless capturing. | :* Kings can still only move one diagonal space at a time unless capturing. | ||
:* Kings may move both forward and backward in the same turn when capturing. | :* Kings may move both forward and backward in the same turn when capturing. |
Stumm eus an 7 Her 2014 da 18:21
 Objective of the Game
Checkers, also known as 'draughts', is a timeless abstract strategy game for two players dating back almost a thousand years. In the game you move your pieces until you've jumped over all pieces of your opponent and have removed them from the board. Players move one piece diagonally at a time in alternating play (starting with light). All references to squares refer to the dark squares only. The board is an 8 by 8 square of squares in alternating light or dark colours. Players should set up pieces on the 12 dark squares in the first three rows closest to them (the light spaces are completely ignored in the game), setting up three rows of 4 checkers.
Moving & Capturing
Take turns moving a checker one space diagonally forward towards the opponent's side of the board on a square that contains no checkers of either player. You may 'jump' your opponents checkers by making a capturing move if your checker is located at most one space behind your opponent's checker (on your side). When capturing you jump over the checker moving two spaces in the same direction and then remove their piece from the game. Capturing multiple pieces using multiple jumps in the same turn is a key part of the game, when doing so you may change which direction they're moving diagonally, but they must still always move forward.
- If you have the opportunity to jump your opponent's checker, you must.
- You may continue capturing subsequent checkers until there are no more possible captures.
- If you have the opportunity to jump a choice of opponent's checkers, you may choose which but must capture one of them.
Kings
When one of your pieces reaches the end of the opponent's board that piece is upgraded to a king, these may move in either direction now.
- Kings may move forward or backward diagonally.
- Kings can still only move one diagonal space at a time unless capturing.
- Kings may move both forward and backward in the same turn when capturing.
Winning
Complete one of the following three objectives;
- Capture all of an opponent's pieces.
or
- Block all your opponent's pieces so they can't make any more moves.
or
- Have all your pieces on the opponent's far end of the board (your opponent will need to have captured half or more of your pieces).