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Gamehelpassyria : diforc'h etre ar stummoù
Mont d’ar merdeerezh
Mont d’ar c’hlask
(26 reizhadenn da c'hortoz gant 2 implijer kuzhet.) | |||
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'''GAME TURN'''<br> | '''GAME TURN'''<br> | ||
I - | I - Farming:<br> | ||
: A) | : A) Sowing: the first player draws 5 Food cards twice and places them in order<br> | ||
: B) | : B) Harvest: in turn order, each player chooses one of the 2-card columns<br> | ||
: C) | : C) New turn order: depending on the columns that are chosen, a new turn order arises<br> | ||
II - | II - Expansion: each player, in turn order, performs all of the actions below.<br> | ||
: A) | : A) New huts: the player places a number of huts corresponding to the value of the Expansion of the current turn<br> | ||
: B) | : B) Resupplying: using their cards, the player resupplies their huts<br> | ||
: C) | : C) Famine: unsupplied huts are removed from the board<br> | ||
: D) | : D) Wells: the player may place wells on the intersection of 3 hexagons on which they have huts<br> | ||
: E) | : E) Revenue & prestige: the player earns camels and scores points<br> | ||
III - Actions: each player, in turn order, spends their camels (totally or in part)<br> | |||
: A) Build / extend a ziggurat<br> | |||
<br> | |||
III - | |||
: A) | |||
: B) Create intrigue in Assur<br> | : B) Create intrigue in Assur<br> | ||
: C) Make an offering to the gods<br> | : C) Make an offering to the gods<br> | ||
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'''FLOOD'''<br> | '''FLOOD'''<br> | ||
Flood | |||
Floods mark the end of a Reign. The first Reign ends after 2 game turns. The second and third Reigns end after 3 turns. | |||
:I) Flooding: each hut located on the river is removed<br> | :I) Flooding: each hut located on the river is removed<br> | ||
:II) Assur: the players count their influence and score points depending on the Expansion cards of the current Reign<br> | :II) Assur: the players count their influence and score points depending on the Expansion cards of the current Reign<br> | ||
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'''END OF GAME'''<br> | '''END OF GAME'''<br> | ||
At the end of the 3rd Reign, players score 1 point per ziggurat tile, 1 point per Plow card and 1 point for each group of 2 | |||
remaining camels. |
Stumm red eus an 15 Gwe 2015 da 19:24
Summary of the game
GAME TURN
I - Farming:
- A) Sowing: the first player draws 5 Food cards twice and places them in order
- B) Harvest: in turn order, each player chooses one of the 2-card columns
- C) New turn order: depending on the columns that are chosen, a new turn order arises
II - Expansion: each player, in turn order, performs all of the actions below.
- A) New huts: the player places a number of huts corresponding to the value of the Expansion of the current turn
- B) Resupplying: using their cards, the player resupplies their huts
- C) Famine: unsupplied huts are removed from the board
- D) Wells: the player may place wells on the intersection of 3 hexagons on which they have huts
- E) Revenue & prestige: the player earns camels and scores points
III - Actions: each player, in turn order, spends their camels (totally or in part)
- A) Build / extend a ziggurat
- B) Create intrigue in Assur
- C) Make an offering to the gods
- D) Buy a Plow or Food card
End of turn: If this is not the end of a Reign, place a new Expansion card. Otherwise, a Flood takes place.
FLOOD
Flood
Floods mark the end of a Reign. The first Reign ends after 2 game turns. The second and third Reigns end after 3 turns.
- I) Flooding: each hut located on the river is removed
- II) Assur: the players count their influence and score points depending on the Expansion cards of the current Reign
- III) Dignitaries: the players score bonuses depending on the dignitaries on whose spaces they are placed
- IV) Offerings: the players multiply their position on the offerings tracks with the number of ziggurats they own on the board
- V) Next reign : place the Bonus card (4-players); place a new Expansion card.
END OF GAME
At the end of the 3rd Reign, players score 1 point per ziggurat tile, 1 point per Plow card and 1 point for each group of 2
remaining camels.