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(28 reizhadenn da c'hortoz gant 2 implijer kuzhet.)
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'''GAME TURN'''<br>
'''GAME TURN'''<br>
I - 農業:<br>
I - Farming:<br>
: A) 種蒔き:ファーストプレイヤーはカードを5枚引きラクダ価値の高いものを右からに並べる(4人プレイの場合)。これを2列作る。<br>
: A) Sowing: the first player draws 5 Food cards twice and places them in order<br>
: B) 収穫:ターン順にいずれかの縦列の2枚のカードを貰う。<br>
: B) Harvest: in turn order, each player chooses one of the 2-card columns<br>
: C) 新しいターン順:収穫でより左側の列をとったプレイヤーから順に行動していきます。<br>
: C) New turn order: depending on the columns that are chosen, a new turn order arises<br>
II - 拡張:各プレイヤーは、ターン順に、以下のすべてのアクションを実行します。<br>
II - Expansion: each player, in turn order, performs all of the actions below.<br>
: A) 新しい小屋:プレイヤーは、現在のターンの拡大の値に対応する数だけ小屋を配置していきます。(自分のジッグラトもしくは小屋に隣接しているところに)<br>
: A) New huts: the player places a number of huts corresponding to the value of the Expansion of the current turn<br>
: B) 補給:自分のカードを使用して、小屋に対応した資源を補給していきます。鋤(すき)は任意の1つの種類すべてに補給できます。<br>
: B) Resupplying: using their cards, the player resupplies their huts<br>
: C) 飢饉:補給されなかった小屋をボードから取り除きます。<br>
: C) Famine: unsupplied huts are removed from the board<br>
: D) 井戸:小屋のヘクスが三角形を形成していた場合、その中心の交差点に井戸を設置します。井戸は川と川の間には設置できません。<br>
: D) Wells: the player may place wells on the intersection of 3 hexagons on which they have huts<br>
: E) 収入と威信:小屋・井戸・ジッグラトから、ポイントとラクダを得ます。<br>
: E) Revenue & prestige: the player earns camels and scores points<br>
   ●ラクダの獲得:川の上の小屋につき、最初の小屋は3ラクダトークン・2戸目以降は1戸につき2ラクダトークン<br>
III - Actions: each player, in turn order, spends their camels (totally or in part)<br>
   ●小屋とジッグラトによるポイントの獲得:川と川の間の小屋につき2ポイント・川の外側の小屋につき1ポイント。またジッグラトレベルにつき1ポイント<br>
: A) Build / extend a ziggurat<br>
   ●新しく建設した井戸によるポイントの獲得:第1治世1戸につき6ポイント・第2治世1戸につき5ポイント・第3治世1戸につき4ポイント<br>
<br>
III - アクション:Ⅱで獲得したラクダを使ってターン順にアクションを行います<br>
: A) ジッグラトの拡張・構築:新たなジッグラトは自分の小屋があるヘクス上に、小屋を取り除くことによって行います(川の上に建設は出来ない)⇒コスト:6ラクダトークン。中央部分の拡張:コスト3ラクダトークン。屋根部分の拡張:コスト2ラクダトークン。<br>
: B) Create intrigue in Assur<br>
: B) Create intrigue in Assur<br>
: C) Make an offering to the gods<br>
: C) Make an offering to the gods<br>
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'''FLOOD'''<br>
'''FLOOD'''<br>
Flood
Floods mark the end of a Reign. The first Reign ends after 2 game turns. The second and third Reigns end after 3 turns.
:I) Flooding: each hut located on the river is removed<br>
:I) Flooding: each hut located on the river is removed<br>
:II) Assur: the players count their influence and score points depending on the Expansion cards of the current Reign<br>
:II) Assur: the players count their influence and score points depending on the Expansion cards of the current Reign<br>
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'''END OF GAME'''<br>
'''END OF GAME'''<br>
ジッグラトレベルにつき1ポイント。使わなかった食糧カード1枚につき1ポイント。残ったラクダトークン2枚につき1ポイント。
At the end of the 3rd Reign, players score 1 point per ziggurat tile, 1 point per Plow card and 1 point for each group of 2
remaining camels.

Stumm red eus an 15 Gwe 2015 da 19:24

Summary of the game

GAME TURN
I - Farming:

A) Sowing: the first player draws 5 Food cards twice and places them in order
B) Harvest: in turn order, each player chooses one of the 2-card columns
C) New turn order: depending on the columns that are chosen, a new turn order arises

II - Expansion: each player, in turn order, performs all of the actions below.

A) New huts: the player places a number of huts corresponding to the value of the Expansion of the current turn
B) Resupplying: using their cards, the player resupplies their huts
C) Famine: unsupplied huts are removed from the board
D) Wells: the player may place wells on the intersection of 3 hexagons on which they have huts
E) Revenue & prestige: the player earns camels and scores points

III - Actions: each player, in turn order, spends their camels (totally or in part)

A) Build / extend a ziggurat
B) Create intrigue in Assur
C) Make an offering to the gods
D) Buy a Plow or Food card

End of turn: If this is not the end of a Reign, place a new Expansion card. Otherwise, a Flood takes place.

FLOOD
Flood Floods mark the end of a Reign. The first Reign ends after 2 game turns. The second and third Reigns end after 3 turns.

I) Flooding: each hut located on the river is removed
II) Assur: the players count their influence and score points depending on the Expansion cards of the current Reign
III) Dignitaries: the players score bonuses depending on the dignitaries on whose spaces they are placed
IV) Offerings: the players multiply their position on the offerings tracks with the number of ziggurats they own on the board
V) Next reign : place the Bonus card (4-players); place a new Expansion card.

END OF GAME
At the end of the 3rd Reign, players score 1 point per ziggurat tile, 1 point per Plow card and 1 point for each group of 2 remaining camels.