This is a documentation for Board Game Arena: play board games online !
Your game state machine: states.inc.php : diforc'h etre ar stummoù
(Created page with " This file describes the game states machine of your game (all the game states properties, and the transitions to get from one state to another). Important: to understand the...") |
(→Syntax) |
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Linenn 47: | Linenn 47: | ||
ID=99 is reserved for the last game state of the game (end of the game) (and you must not modify it). | ID=99 is reserved for the last game state of the game (end of the game) (and you must not modify it). | ||
=== Game state name === | |||
(mandatory) | |||
The name of a game state is used to identify it in your game logic. | |||
PHP example: | |||
<pre> | |||
// Get current game state | |||
$state = $this->gamestate->state(); | |||
if( $state['name'] == 'myGameState' ) | |||
{ | |||
... | |||
} | |||
</pre> | |||
JS example: | |||
<pre> | |||
onEnteringState: function( stateName, args ) | |||
{ | |||
console.log( 'Entering state: '+stateName ); | |||
switch( stateName ) | |||
case 'myGameState': | |||
// Do some stuff at the beginning at this game state | |||
.... | |||
break; | |||
</pre> |
Stumm eus an 11 Gen 2013 da 14:24
This file describes the game states machine of your game (all the game states properties, and the transitions to get from one state to another).
Important: to understand the game state machine, the best is to read this presentation first:
Focus on BGA game state machine
Overall structure
The machine states is described by a PHP associative array.
Example:
$machinestates = array( // The initial state. Please do not modify. 1 => array( "name" => "gameSetup", "description" => clienttranslate("Game setup"), "type" => "manager", "action" => "stGameSetup", "transitions" => array( "" => 2 ) ), // Note: ID=2 => your first state 2 => array( "name" => "playerTurn", "description" => clienttranslate('${actplayer} must play a card or pass'), "descriptionmyturn" => clienttranslate('${you} must play a card or pass'), "type" => "activeplayer", "possibleactions" => array( "playCard", "pass" ), "transitions" => array( "playCard" => 2, "pass" => 2 ) ),
Syntax
Game state ID
The keys determine game states IDs (in the example above: 1 and 2).
IDs must be positive integers.
ID=1 is reserved for the first game state and should not be used (and you must not modify it).
ID=99 is reserved for the last game state of the game (end of the game) (and you must not modify it).
Game state name
(mandatory) The name of a game state is used to identify it in your game logic.
PHP example:
// Get current game state $state = $this->gamestate->state(); if( $state['name'] == 'myGameState' ) { ... }
JS example:
onEnteringState: function( stateName, args ) { console.log( 'Entering state: '+stateName ); switch( stateName ) case 'myGameState': // Do some stuff at the beginning at this game state .... break;